History and equipment male it a asw3. Cost may change from testing advice
So we do not base values on feelings; Yet air units in the original game are based on values for squadrons of 25 approximately.
this unit being a Dive Bomber not a Patrol Bomber, fits in that theory.
For one I would really like to see some proof they flew in those formation numbers as other Dive Bomber groups did.
We have made comments this unit needs to combat the cheap allied air units of the 3 ASW value;; again Patrol Bomber values vs Attack Squadron values.
I think we have are heads in the sand if we think we can equate the original concept of PB vs Attack Squadron values relating to every unit that participated in the war
simply by its payloads. This deck with Walrus certainly blew air unit typing out of the sky!!
Maybe its me, but i thought some SA's as in Lone ASW Hunter; believing it to be to little or to much took things like that into account.
First, we have discussed the issue of "is this really representing a 25 aircraft squadron" with long-range reconnaissance aircraft like seaplanes before. No, they usually didn't and probably none of the seaplane/flying boat/floatplanes in this game actually meet that definition. So this is a very abstract game. In this case I am putting much more emphasis on "game mechanics and need" and the stats of previous seaplanes in the game than on history. Although history certainly supports it as well as just about any unit in game.
As I said before, I see this as a rare chance to give the Axis a decent ASW 3 aircraft that they sorely lack. If any Axis aircraft fits that statistic it is the Jake. ASW was part of the design perspective, and they were fitted with specialized ASW equipment, and flew in special attack units of three aircraft for the last 18 months or so of the war. That is historically more than most of the ASW aircraft in this game.
Lone ASW Hunter is a viable SA for this unit, but I don't think we need the nerf in this case.
Maker: Aichi Introduced: 1941 Wingspan: 47ft, 7 in Length: 37ft, 1in Speed: 234 mph at 7,155 ft Forumini Speed: 13 Service Ceiling: 28,640 ft Armament: 1 x 7.7mm MG, 1 x 551 lb bomb, 4 x 132 lb bombs, or 4 x DCs Range : 1,128 miles ------------------------------------------------------------------------------------ Aichi E13A "Jake" Aircraft – Dive Bomber 1941 Cost: ? Bomb: 7 ASW: 3 A/VA/HP: 4/7/1
SAs Sea Basing - This unit can base only in a coast or an island sector on your side of the map. Don't place a Rearming counter on this unit during your Air Return step. Spotter - At the beginning of your Air Attack step, you may choose an enemy Ship within range 2. Your Ships roll one extra attack die when attacking that ship at range 2 or greater with their main Gunnery attack this turn.
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Compared to other Japanese air units and the fact that it has spotter AND doesn't take up space in the Airbase or on a carrier, I have to agree that 8 seems right.
I like 8. Another direct comparison between Emily and Jake is that this boat can’t benefit from its own buff. It also can’t work at range 0 or 1 spotting, so it’s got less utility as the typical game wears on.
Taking a direct look at both is pretty revealing to me;
Jake's got the edge in Bombs equal in ASW, but no Torp.attack that Emily can buff if you want to keep spending 10 pts and again it is limited to airfield space.
Sea basing is a lot better than Loiter;;; Spotting and Shadow each have their own value, Emily has plus in D armament and right now 2 or maybe 3pts.more.
Defensive line is the same 4-7-1
I think Theaetetus was on the right track; 10 is to much, but 9 is not with another SA;; putting it at Late 298's cost.
for example Deceptive Target; Finish Him Off; Rugged--Elan;; Surprise;;; Giving it more viability but yet controlling numbers per game with cost.
Taking a direct look at both is pretty revealing to me;
Jake's got the edge in Bombs equal in ASW, but no Torp.attack that Emily can buff if you want to keep spending 10 pts and again it is limited to airfield space.
Sea basing is a lot better than Loiter;;; Spotting and Shadow each have their own value, Emily has plus in D armament and right now 2 or maybe 3pts.more.
Defensive line is the same 4-7-1
I think Theaetetus was on the right track; 10 is to much, but 9 is not with another SA;; putting it at Late 298's cost.
for example Deceptive Target; Finish Him Off; Rugged--Elan;; Surprise;;; Giving it more viability but yet controlling numbers per game with cost.
So you are advocating for 9?
I think that is too much. At that price they would rarely be used, certainly not for Spotting. Bomb 7 with no torps makes them useless against capital ships. I don't see them being "swarmed" because even at a cost of 8 you would run out of unit allotment per fleet cost without enough ships to actually take objectives.
Shimming with another SA doesn't help. We have learned that hard way especially back during the first two decks. Another SA that is not complementary is added, the cost goes up and then the unit is too expensive to use for the one SA you want to use while the others are on the card doing nothing except making the price too high. Units in Deck 2 are especially chronically over-costed because of "SA shimming."
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