Disrupt Invasion - Once per game, when this unit attacks an [ ENEMY UNIT] , you may declare that you're using Disrupt Invasion. If you do, your opponent can't benefit from [THAT UNIT'S] Landing abilities this turn.
The Capitalized words [Enemy Unit] and [That Unit's] i'm assuming are the same ship.
This may be not the worst written SA, but to me leaving any assumption in an SA is not good.
I guess we could change it to "...that enemy unit's..."
The IJN Carrier Liberation Force - "Because We Care" Join the IJNCVLF. Service Guarantees Citizenship!
Disrupt Invasion - Once per game, when this unit attacks an [ ENEMY UNIT] , you may declare that you're using Disrupt Invasion. If you do, your opponent can't benefit from [THAT UNIT'S] Landing abilities this turn.
The Capitalized words [Enemy Unit] and [That Unit's] i'm assuming are the same ship.
This may be not the worst written SA, but to me leaving any assumption in an SA is not good.
I guess we could change it to "...that enemy unit's..."
Disrupt Invasion - Once per game, when this unit attacks an enemy unit, you may declare that you're using Disrupt Invasion. If you do, that enemy unit can't benefit from Landing abilities this turn.
While I agree this makes things clearer... do we need to edit an existing SA?
I don’t know how my comment on the cost got caught in a discussion on changing the SA. It isn’t unclear. What other ship could it be talking about?
That's kinda what I thought, but the extra clarification doesn't really hurt except for taking more space on the card. (And that can frequently be an issue.) And yes we would be changing the wording on an existing SA.
Sprint - Once per game, at the beginning of your Sea Movement step, you can declare you're using Sprint. If you do, roll a die. On a 4 or higher, this unit gets +1 speed this turn. Raider - This unit rolls one extra attack die when making Gunnery attacks against Destroyers and Auxiliary units. Disrupt Invasion - Once per game, when this unit attacks an enemy unit, you may declare that you're using Disrupt Invasion. If you do, your opponent can't benefit from that unit's Landing abilities this turn.
The IJN Carrier Liberation Force - "Because We Care" Join the IJNCVLF. Service Guarantees Citizenship!
Disrupt Invasion - Once per game, when this unit attacks an [ ENEMY UNIT] , you may declare that you're using Disrupt Invasion. If you do, your opponent can't benefit from [THAT UNIT'S] Landing abilities this turn.
The Capitalized words [Enemy Unit] and [That Unit's] i'm assuming are the same ship.
This may be not the worst written SA, but to me leaving any assumption in an SA is not good.
I’m not sure how you are saying this can mean different things. Can you clarify?
Disrupt Invasion - Once per game, when this unit attacks an [ ENEMY UNIT] , you may declare that you're using Disrupt Invasion. If you do, your opponent can't benefit from [THAT UNIT'S] Landing abilities this turn.
The Capitalized words [Enemy Unit] and [That Unit's] i'm assuming are the same ship.
This may be not the worst written SA, but to me leaving any assumption in an SA is not good.
I’m not sure how you are saying this can mean different things. Can you clarify?
I can argue per say of ask for clarification, is that [enemy unit] a unit with a landing ability or not;; I'm i disrupting Landing Abilities by attacking a unit or that particular unit.
Agreed; you and i would look at it as is;; experienced players have that longevity and growth with the game to see something not perfectly clear; I'm just saying as development grows
we certainly can clarify, especially our own. A small notation at the end the SA as clarification of its use on other units is not a big deal and can go a long way.
I can see it being trivial to some, but not more of a complex issue. As said Battleship Killer and Valiant Stand didn't end the game neither will this.
I was just asking for some clarification myself when i first brought it up, Weeds seem to think maybe, than not;;; you guys make the calls its all good with me.
Besides you know German Units have to go 20 pages!!!
Landing is such a margunal SA, even if the sa applied to an entire fleet the odds of it changing a games outcome are miniscule.
Doesnt look like it'd prevent a kill on an installation though, cause the SA for that is on the installation and not a explicit landing SA. It just uses the values of them