Im a gamer side player. But i think modifying stats for a sister on a hypothetical so we can add a flavour SA would incense the historical crowd. Theres few enough in the community as is.
Expert trump the flavour sa's in importance.
The ugly alternative is to do a non-sister upgrade. 50000t would take into hull 5 territory. Quasi TD. Plus armour could be modified.
I totally understand and agree why changing base stats for same class ships is a no go, but personally I think it passable on a hypothetical modified ship like this. Otherwise I'm worried this ship won't have enough relative strengths. But, at the end of the day if it's too much to change it's too much.
I don't think 5 hull no TD is the way to go. If we definitely can't change the armor we're just gonna have to pick the 2 SAs and leave her at that, she could be a little cheaper since her offensive SAs are gonna be lacking.
Last Edit: Oct 21, 2019 7:56:36 GMT by admiralackbar
Reading whats been posted her; stopping and putting all my marbles back in my head!!!
If this is the proposed G-15 improved Taiho or so called sister;
I found little on the internet and some my have better sources what what i found is;;
G-15's plans HAD 2 versions of G-15s
1st "Theres some conflicting information on what was going on around then more or less you had a development line that was continuing what they had already designed that would have resulted in a improved Shōkaku and then what looks like a "Super Shōkaku"
Then you have the conversion plans for the Yamato-Shinano class; none of them resembled the Shinano that was actualy built
2nd Length: 261.5m Beam: 28m Draft: 9.0m Displacement: 30,360t(or 30,600t)/35,300t(or 35,800t) Propulsion: 160,000hp Speed: 33knots Complement: about 1,800 Aircraft carried: 60~70 Armament: 8 * 100 mm (3.9 in)/65 cal Type 98 anti-aircraft Naval guns, 22 * 25mm Type 96 DP gun(Triple Barrel) Author said there are 5 Planned(#5021~#5025) ships and will be launched on 1947~48, but all of them cancelled on August, 1943. "
NO TORPEDO DEFENSE
Then theres the "super Taihō" " A Version on G-15 (W/ Torpedo Bulges, same length and improved anti-torpedo defenses) "The Improved Taiho design was a slightly enlarged Taiho with better bulges and an extra lift. It also was designed to correct a few faults in the Taiho design that was found shortly after launch.
The changes were the following.
Increase of anti torpedo protection to withstand a 350kg charge instead of a 300kg charge and better stability.
Armored deck increased to 90-95mm with 35mm hanger sides to protect from near misses and to better protect the vessel from high level bombs and dive bombers from a 2500m dive. Waterline Belt armor at machinery increased from 55 to 70mm, magazines to remain the same at 152mm. Concrete filling around fuel tanks to be standard along with armored bulkheads.
Beam to be increased to 32m (this includes the larger bulge) Length to remain the same Tonnage at 31000t standard metric (29770 for original Taiho) THIS DOES SEEM LOW Draught at 9m (9.6 for Taiho) Speed was expected to drop possibly to 32.5 knots Additional left between mid decks with only 2 going to top deck. 16x 100mm/65 AA guns and between 50-65 25mm guns in triple and dual mounts.
Aircraft number varied from 55-70 aircraft total.
Basically, it was a slightly modified Taiho class with some improvements in armor, armament, and design layout to iron out the design. "
TORPEDO DESENSE
Specifications
I will be using everyone's guess, So you may chose it's true form.
COMPARING THE TWO
Weight : 31,000 t standard (ver. 1) +50,000 standard (ver. 2, i found one on japanese wiki) Length : 261 m w/l, 283 m o/a (ver. 1) 288 m w/l, 310 m o/a (ver. 2) Beam : 28 m w/l (Ver. 1) 32 m w/l(w/ bulge)(ver. 1 and 2) Draft : 9-10 m(all versions) Power : 160,000 shp Propulsion : same as taiho Speed : 33.3 kn Range : 10,000 Nautical Miles at 18 knots Heavy fuel oil : 5,700 tons Crews : 1800
Armor Belt : 185mm/7.2 in(info is a guess, also unknown but believed to be high) stern side : 130 mm Deck : 95 mm (minimum thickness)(flight deck) 50 mm(low deck)
Aircraft power Carried : 60-80(by g-14/ taiho) 90-130(ver. 2)(planned for g-14 taiho but isn't capable, but this is more logical to be carried by a ver. 2 aircraft carrier)
I BELIEVE YOU COULD GIVE THE PROPOSED UNIT; +1 armor 4 SA'S 3 EXPERTS AND VETERN BOMBERS AND CALL IT HISTORICAL
First, I really, really don't want to go down the supercarrier 50,000 path. Mainly because it would get a ban in my club, and the IJN would essentially be getting no late war help at all. I would much, much rather have a near-sister Taiho that was playable. Heck, I was hoping for a sister so the class limit could be raised to two! More flexibility that way.
I don't see how two Expert SAs is weak offensively. Only Akagi and Saratoga have all three experts. Two experts is at least "average." I think Veteran Bomber is almost an offensive SA for the IJN because it gives an IJN bomber a half-way decent chance to make an attack in the first place.
Torpedo Defense 1 to me is a must-have. The ship class deserved it for one thing. It is also a huge advantage in this game. I rarely see a capital ship without TD1 put into a tournament fleet build.
I think Armored Deck 1 is the easiest to drop. That SA is not automatically on anywhere near as many armored deck carriers as it could be if it was a "stat driven" SA.
But I agree with admiralackbar that the fact that even the "near sisters" were to have slightly greater armor gives us a hook to give this carrier armor 5. That and a little concession to the limits of card space and complexity make this a palatable exception IMO. But even without the extra armor, I think this carrier with 2 Experts, TD, and Veteran Bombers makes for a great carrier.
Please keep in mind that the Unryu class was to be a "simplified," and thus reduced capability carrier compared to the Hiryu's. And much less capable than the Shokaku/Zuikaku. The Unryu's were designed to be built quickly and cheaply. I don't know where people get the idea they were to be improved carrier designs other than they were later designs. However, the two Taiho "sisters" were to be slightly improved designs with just a few changes to fix some shortcomings. This was very commonly done by all navies when a design was approved to be repeated. One of those improvements was additional armor.
I know we all want this to be an "Essex killer," but there is only so far we can go without stretching belief IMO. I would like to have a very good late war IJN carrier that is not so fantastical that it won't be allowed in a lot of tournament play. Creating a unit that is frequently black-listed or banned accomplishes nothing for the game IMO.
Taiho-kai stats:
+1 AA (AA9)
+1 armor (for mild armor upgrade)
Expert dog Expert torp or bomber (I could go either way) Veteran bomber Torpedo Defense 1
I think this is a carrier that stays "in bounds" and gives the IJN the additional top notch fleet carrier it needs in the game. It compares well enough to the Implacable/Indefatigable as well without blowing the RN away.
Please keep in mind that the Unryu class was to be a "simplified," and thus reduced capability carrier compared to the Hiryu's. And much less capable than the Shokaku/Zuikaku. The Unryu's were designed to be built quickly and cheaply. I don't know where people get the idea they were to be improved carrier designs other than they were later designs. However, the two Taiho "sisters" were to be slightly improved designs with just a few changes to fix some shortcomings. This was very commonly done by all navies when a design was approved to be repeated. One of those improvements was additional armor.
I know we all want this to be an "Essex killer," but there is only so far we can go without stretching belief IMO. I would like to have a very good late war IJN carrier that is not so fantastical that it won't be allowed in a lot of tournament play. Creating a unit that is frequently black-listed or banned accomplishes nothing for the game IMO.
Taiho-kai stats:
+1 AA (AA9)
+1 armor (for mild armor upgrade)
Expert dog Expert torp or bomber (I could go either way) Veteran bomber Torpedo Defense 1
I think this is a carrier that stays "in bounds" and gives the IJN the additional top notch fleet carrier it needs in the game. It compares well enough to the Implacable/Indefatigable as well without blowing the RN away.
So since Hiryu has Ex Torps i'd go with Ex Bomber
To you from failing hands we throw the torch be yours to hold it high. -In Flanders Fields. John McCrea
Please keep in mind that the Unryu class was to be a "simplified," and thus reduced capability carrier compared to the Hiryu's. And much less capable than the Shokaku/Zuikaku. The Unryu's were designed to be built quickly and cheaply. I don't know where people get the idea they were to be improved carrier designs other than they were later designs. However, the two Taiho "sisters" were to be slightly improved designs with just a few changes to fix some shortcomings. This was very commonly done by all navies when a design was approved to be repeated. One of those improvements was additional armor.
I know we all want this to be an "Essex killer," but there is only so far we can go without stretching belief IMO. I would like to have a very good late war IJN carrier that is not so fantastical that it won't be allowed in a lot of tournament play. Creating a unit that is frequently black-listed or banned accomplishes nothing for the game IMO.
Taiho-kai stats:
+1 AA (AA9)
+1 armor (for mild armor upgrade)
Expert dog Expert torp or bomber (I could go either way) Veteran bomber Torpedo Defense 1
I think this is a carrier that stays "in bounds" and gives the IJN the additional top notch fleet carrier it needs in the game. It compares well enough to the Implacable/Indefatigable as well without blowing the RN away.
I believe your mistaken to think the Unryu's were not improvements over the Hiryu's as you say commonly done with Navies;
I've written and disagreed over this before with you; I guess we see it different.
But I do agree no super carrier and if the team thinks Torpedo Defense is warranted Good; +1 to the Armor; Veteran Bomber; and 2 Experts make for a fine unit.
My personal believe is ET and EB serve you better than EF and one of the others, either way it will be an interesting unit. Well done
Please keep in mind that the Unryu class was to be a "simplified," and thus reduced capability carrier compared to the Hiryu's. And much less capable than the Shokaku/Zuikaku. The Unryu's were designed to be built quickly and cheaply. I don't know where people get the idea they were to be improved carrier designs other than they were later designs. However, the two Taiho "sisters" were to be slightly improved designs with just a few changes to fix some shortcomings. This was very commonly done by all navies when a design was approved to be repeated. One of those improvements was additional armor.
I know we all want this to be an "Essex killer," but there is only so far we can go without stretching belief IMO. I would like to have a very good late war IJN carrier that is not so fantastical that it won't be allowed in a lot of tournament play. Creating a unit that is frequently black-listed or banned accomplishes nothing for the game IMO.
Taiho-kai stats:
+1 AA (AA9)
+1 armor (for mild armor upgrade)
Expert dog Expert torp or bomber (I could go either way) Veteran bomber Torpedo Defense 1
I think this is a carrier that stays "in bounds" and gives the IJN the additional top notch fleet carrier it needs in the game. It compares well enough to the Implacable/Indefatigable as well without blowing the RN away.
I think the above proposal is the way to go, it gives her a good set of SAs to put up a good fight in 1945, and definitely isn't enough to get her banned from play. I'm thinking 26/27 points?
This is the Project g15 carrier, an improvements of Taiho, known as "Hakuryu (white dragon)" by world of warships community, and known as "Kai-Taiho" or "Taiho-kai" by the shipbucket communities.
I am not claiming its name as Hakuryu because the g15 never gave names. but its a nice one.
I like Ticat 1's proposed SA's I just think dropping Expert Fighter for Expert Bomber gives it more juice
I prefer the Expert Dogfighter because we are mostly dealing with A6M variants and they desperately need the AA attack boost. Even the Sam needs it compared to the Corsair. The IJN seems to have better torpedo bombers in the game than dive bombers so the feeling was that was the attack best to boost. But either would be fine with me. I think all three would make the carrier too expensive.
I agree, all three make the cost of this unit too expensive. Also agree with EDF.
Please keep in mind that the Unryu class was to be a "simplified," and thus reduced capability carrier compared to the Hiryu's. And much less capable than the Shokaku/Zuikaku. The Unryu's were designed to be built quickly and cheaply. I don't know where people get the idea they were to be improved carrier designs other than they were later designs. However, the two Taiho "sisters" were to be slightly improved designs with just a few changes to fix some shortcomings. This was very commonly done by all navies when a design was approved to be repeated. One of those improvements was additional armor.
I know we all want this to be an "Essex killer," but there is only so far we can go without stretching belief IMO. I would like to have a very good late war IJN carrier that is not so fantastical that it won't be allowed in a lot of tournament play. Creating a unit that is frequently black-listed or banned accomplishes nothing for the game IMO.
Taiho-kai stats:
+1 AA (AA9)
+1 armor (for mild armor upgrade)
Expert dog Expert torp or bomber (I could go either way) Veteran bomber Torpedo Defense 1
I think this is a carrier that stays "in bounds" and gives the IJN the additional top notch fleet carrier it needs in the game. It compares well enough to the Implacable/Indefatigable as well without blowing the RN away.
While that is good, in my playgroup, this unit will mostly be ignored unless it is vs USN. Years of playing and testing and doing different playstyles have shown that both Germany and the RN are really only competitive vs the USN and IJN in a 1943 and earlier setting... and even then just barely. We play modified 1943 and earlier typically, and by modified we allow the Brits the Implacables and the Germans basically anything...
Please keep in mind that the Unryu class was to be a "simplified," and thus reduced capability carrier compared to the Hiryu's. And much less capable than the Shokaku/Zuikaku. The Unryu's were designed to be built quickly and cheaply. I don't know where people get the idea they were to be improved carrier designs other than they were later designs. However, the two Taiho "sisters" were to be slightly improved designs with just a few changes to fix some shortcomings. This was very commonly done by all navies when a design was approved to be repeated. One of those improvements was additional armor.
I know we all want this to be an "Essex killer," but there is only so far we can go without stretching belief IMO. I would like to have a very good late war IJN carrier that is not so fantastical that it won't be allowed in a lot of tournament play. Creating a unit that is frequently black-listed or banned accomplishes nothing for the game IMO.
Taiho-kai stats:
+1 AA (AA9)
+1 armor (for mild armor upgrade)
Expert dog Expert torp or bomber (I could go either way) Veteran bomber Torpedo Defense 1
I think this is a carrier that stays "in bounds" and gives the IJN the additional top notch fleet carrier it needs in the game. It compares well enough to the Implacable/Indefatigable as well without blowing the RN away.
While that is good, in my playgroup, this unit will mostly be ignored unless it is vs USN. Years of playing and testing and doing different playstyles have shown that both Germany and the RN are really only competitive vs the USN and IJN in a 1943 and earlier setting... and even then just barely. We play modified 1943 and earlier typically, and by modified we allow the Brits the Implacables and the Germans basically anything...
This is true. Our group tends to play the game with 1943 limits with all nations much of the time. Our 1944 and 45 scenarios are considered highly fictional and require a lot of modifying rules. I don't think we can address that directly with the cards. The USN becomes unstoppable in 1944 and 1945 even over the IJN. I think the RN is perfectly capable of taking on the IJN if the Brits are allowed to use lend-lease Corsairs and Avengers. If an RN player won't use those aircraft they are not playing historically anyway. There is a reason the RN took on those aircraft. (Wildcats and Hellcats too.) For the Seafire we should have given it a negative SA of rolling a die when returning to the carrier and destroying the aircraft on a roll of 1-2 if we wanted to be really historically accurate. I want the RN to be able to take on the IJN late war too, but I don't expect them to do it without US carrier aircraft.
Trying to get the German or Italian navy to be competitive with anyone after 1943 is an exercise in futility, or at least an exercise in extreme fiction IMO. They didn't build anything except coastal craft and subs from 1943, and didn't even have semi-serious napkin concepts to consider. And we have already done most of those too!
So I am going to try to put a summary "straw man" proposal here from the previous posts so we have something solid to work from. I think this is the latest proposal.
Kaiho
Commissioned: Not started Decommissioned: Not started Displacement: 30,360 tons standard Length(OA): 858 ft Beam: 98.5 ft (actually the same as Taiho according to Navypedia. 6 ft wider than Taiho according to Conway's.) Speed: 33 kts Armament: 16 × 100 mm (3.9 in)/65 cal Type 98 anti-aircraft guns (8x2), 66 × Type 96 25 mm (0.98 in) anti-aircraft cannons (22x3)
Torpedo Defense 1 - Each torpedo hit rolled against this unit deals 1 less point of hull damage. Veteran Bombers - Once per turn, you may choose a friendly Dive Bomber or Torpedo Bomber at the end of the Air Mission phase. That Dive Bomber or Torpedo Bomber gets +1 Armor this turn. ----------------------------------------------------------------------------------------------------------
Expert Dogfighter - Once per turn, you may choose a friendly Fighter. That Fighter rolls one extra attack die when making Antiair attacks this turn.
and
Expert Torpedoes - Once per turn, you may choose a friendly Torpedo Bomber. That Torpedo Bomber rolls one extra attack die when making Torpedo attacks this turn. or Expert Bomber - Once per turn, you may choose a friendly Dive Bomber. That Dive Bomber rolls one extra attack die when making Bomb attacks this turn.
I think we are mostly agreed on the base stats including the better AA and the +1 to armor to cover the flight deck. And on TD1 and Veteran Bombers (I hope.)So we just need to nail down the "Experts."
The choices are the usual big three - Expert Dogfighter, Expert Torpedoes, and Expert Bomber. We can only do two of the three. (Room on card for SAs for one thing). Maybe we need to do a vote? Votes are always hard to do for a three-way though.
I lean toward Expert Dogfighter and Expert Torpedo Bomber. Mainly for the Sam and the Grace for late war against super BBs (and carriers) and super fighters. But I am not married to any two. We just need to find a consensus.
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I just took a look and Taiho has Armored Deck 1 (we took care of that by bumping the armor value) and Expert Bomber. So Expert Dog and Expert Torpedo would be most complimentary. That said, I think this version of the "Taiho class" is going to be used a lot more than the original - and probably in pairs. So "complimentary" may only matter to the hard core "only one of a named ship per fleet" players.
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I just took a look and Taiho has Armored Deck 1 (we took care of that by bumping the armor value) and Expert Bomber. So Expert Dog and Expert Torpedo would be most complimentary. That said, I think this version of the "Taiho class" is going to be used a lot more than the original - and probably in pairs. So "complimentary" may only matter to the hard core "only one of a named ship per fleet" players.
I agree: would prefer Expert Bomber and Torpedo, but since Taiho lacks Expert Fighter, Expert Dog and Torpedo is a better fit.
I would say you have to start thinking about a cost starting at 24 IJN carriers tend game wise to cost low
Armed deck --- +1 Armor a wash plus 1 AA --- Flag a wash +1 expert - vet bomber and Torpedo Defense got to be worth 3 pts