Post by armchair general on Apr 3, 2017 19:59:07 GMT
I LOVE alternate history, so I'm a big fan of this scenario. I also wanted to post this one in honor of Sharpe. You old-timers might remember him, but for those of you who don't, at one point he was #1 in the US (or was it the world?) rankings by Avalon Hill (AH) for AAM. Sharpe also is the creator of the Sharpedia, the first determined attempt to create a set of cards that AH didn't/wouldn't. Heck, he even had a card for Ruthenian soldiers I think. Finally, he was the one who taught me the game over a decade ago; all the nuances, the strategy, etc. So, this is a SHOUT-OUT to Sharpe!
-- armchair general
NOTE: Again, this scenario was created a while ago and could be updated (an obvious one would be to swap out the SdKfz 251s for trucks). If you have any ideas, please let me know!
Campaign name: Operation Sealion
Scenario Title:“Dad’s Army”
Location and Date: Walmington, Sussex, England; 26 September, 1940 (hypothetical)
Introduction: German light armor races north to London from the Channel coast to expand the invasion beachhead. A small force of the Home Guard, mostly old age pensioners, awaits reinforcement as it determinedly blocks the highway in the town of Walmington.
Victory Conditions: To win, the German player must exit two Sd Kfz 222 from the road hex on the north edge of map B2 by the end of turn six. Exiting the map (into a theoretical adjacent hex) costs one mp and will provoke defensive fire if appropriate. Only armored cars which have been occupied or passed through the center hex of the town are eligible to exit. The British player must prevent the German player from fulfilling his victory conditions.
Turn Length: Six turns
Game Start: The British player first notes secretly where in the town his Home Guard units deploy. He may not exceed stacking limits. The German player then deploys his forces within three hexes of the south edge of map C2. The remainder of the British forces deploys along the north edge of the B2 map before turn 2. The British player has the initiative for the first turn.
Map Set-up: Baker-2 (UR); Charlie-2 (LL); Able-1 (LL); Able-1 (UR). North is to the left.
Allied units and deployment:
Home Guard (Walmington and Mayfair): 1 x Kuomintang Officer; 4 x Kuomintang Infantry (representing the British militia). Deploy secretly in city hexes per “Game Start” instructions.
Elements of 1st Rifle Brigade: 1 x Inspiring Lieutenant; 2 x SMLE; 1 x Vickers Machine-Gun Team; 1 x 6-Pounder Antitank Gun ( representing a 2 pdr.). Deploy before the start of turn 2 on the north edge of map B2.
Axis units and deployment:
Elements of 7th Aufklaerungsabteilung and 6th Schuetzen Regiment, 7th Panzer Division: 3 x Sd Kfz 222; 2 x Panzer II Ausf C; 4 x Sd Kfz 251 (representing trucks); 3 x Panzergrenadier; 1 x Hauptsturmfuhrer. Deploy within 3 hexes of the south edge of C2.
Scenario specific rules:
1. The Home Guard units are not revealed until they move, fire, or a German unit enters their hex. They may not reacquire concealment. When each Home Guard infantry receives its first face-up Disrupted marker, roll one die. On a roll of 1-4, remove the unit. On a roll of 5, the unit remains in the game and removes the marker normally. The SA no longer applies to this unit. On a roll of 6, the unit battle-hardens. Immediately replace it with an SMLE figure (keeping the Disrupted marker) for the rest of the game.
2. The “High Gear 2” SA and road bonus are not allowed due to British sabotage of the roads.
3. The Sd Kfz 251s represent trucks. These units have no attack ability. They are not attack platforms. These units are destroyed when they receive a face-up Damaged marker.
4. Since the 6 pdr actually represents a 2 pdr, its antivehicle attack values are 8/7/5.
For play balance, substitute an Oberleutnant for the SS officer or SS Panzergrenadiers for the Wehrmacht. The British player could add another SMLE or even an engineer. Otherwise lengthen or shorten the game.
Background Story (Hypothetical):
Herman Goering’s death in early July, 1940 was a mixed blessing for Britain. The state funeral slowed German invasion preparations, but the promotion of Albert Kesselring to command the Luftwaffe was ominous.
Under the new Reichsmarschall’s inspired leadership, Luftflotten 2 and 3 focused their attacks on the key RAF radar stations. In early September, when the last tower on the Channel coast toppled, Kesselring switched his bombers to target aircraft factories in the Midlands. Resisting Hitler’s illogical rants that he terror bomb the British populace, Kesselring instead conducted a calculated campaign of attrition. Each day more and more Spitfires and Hurricanes went down in flames over the fields of southern England while fewer and fewer fighters rolled off the assembly lines.
As the Luftwaffe achieved air superiority over the English Channel, shallow draft shipping of every sort began to mass in French ports. Von Rundstedt’s army trained intensively for amphibious operations, but every soldier knew that the invasion would be an improvised affair with luck as great a factor as skill or preparation. The Germans would have but one chance to cross the Channel before the weather turned.
Facing them was a disorganized and demoralized Britain. Very few of the units evacuated from France had been reformed, and those that had were lacking heavy equipment and basic transport. The few effective divisions on the island were grouped around London in a central reserve. Local militia units comprised of men ineligible for regular service mustered in every town and village throughout the country. Initially called “Local Defense Volunteers” and renamed the “Home Guard” by Churchill, this lightly armed and undertrained force was supposed to delay the Germans whenever possible. Nobody expected much out of the men nicknamed “Dad’s Army,” but times were desperate.
The RAF had been whittled down to a fraction of its former strength. Fighter Command withdrew the remainder of its planes to the north, leaving the Channel to the Luftwaffe. Without air cover, the Royal Navy could not send capital ships to intercept the Kriegsmarine.
The Wehrmacht seized an opportunity in late September. A feint toward the East Anglian coast lured the destroyer squadron out of Folkestone. Stukas caught the ships in mid-Channel and sank over half of them. The next day, flat-bottomed fishing trawlers and overloaded Channel ferries sailed north from occupied France, grounding hours later into the soft beaches between Brighton and Dover. They disgorged hundreds of Wehrmacht veterans intent on adding yet another province to the Reich. Under the steel umbrella of the Luftwaffe, the infantry quickly occupied ports large enough to accommodate the transports carrying Rommel’s 7th Panzer Division.
First onto the piers was the 7th Aufklaerungsabteilung. Its swift armored cars raced out of the German beachhead and streaked toward London. Rommel wanted to locate the British reserve and block its avenues of approach to his vulnerable position.
Thus, as 26 September dawned, Hauptmann Paul Leopold surveyed the deserted village of Walmington in East Sussex. A quick drive through the center of town, then the lead unit of the 7th Panzer would speed toward London. Caution was a luxury he couldn’t afford.
Looking through a boarded-up window in the Walmington town hall, Platoon Commander Bertram Wooster watched the German officer throw away his cigarette and climb back into a truck. “No bloody manners, these Jerries.” Wooster sipped the mug of tea his batman had prepared. “Showing up far too early and littering on top of that.”
Wooster shuddered as he contemplated his responsibilities. Before Dunkirk he had been a middle-aged man about town, a Mayfair swell with a lot of money and few worries. Now he commanded “Dronesforce,” a Home Guard unit comprising a dozen members of the club it was named after. The twelve graying socialites had arrived from London to reinforce the Walmington Local Defense Volunteers, a grand name for the 28 fossils armed with shotguns, farm tools and household items that formed the town’s own Home Guard. One ancient Welshman, proudly sporting the Victoria Cross, even claimed to have been at Rorke’s Drift.
Wooster had never had a military mind; in fact, his aunts alleged he had no mind at all. He was skilled, however, at subterfuge and this quality had guided his deployment. He had evacuated the women and children from Walmington, then concealed his meager forces. Crafting an ambush was terribly unsporting, but the Germans were hardly gentlemen.
As soon as the lead vehicle came into view, Wooster had called his zone commander. Headquarters had promised reinforcements from the Greenjackets, but couldn’t say when they would arrive. Looking around the room, Wooster remembered from his days at Eton that commanders always had something pithy to say before battle. “Sort of thing they teach at Sandhurst,” he muttered. Still, the men regarded him expectantly.
“Chaps, tonight’s meeting of the Drones Club will be in Hell.” Wooster pointed at the Germans entering the town. “Bring a guest.”
Aftermath:
One possibility: The Hauptmann had lost over an hour in Walmington, but only one vehicle. A 2 pdr hidden in the woods had knocked out a Pz II as it moved north out of town. His panzergrenadiers dealt with the ambush in town, easily dispersing a bunch of old men playing at soldiers. Outside of town, his armor had overrun some regulars once their antitank gun was spotted. After a quick breakfast, Leopold could concentrate on making up time as he sped on towards London.
Another possibility: Lieutenant Sharpe cautiously entered the town at the head of a squad of riflemen. As the smoke from the burning vehicles cleared, he saw corpses covering the town square: a German sergeant beaten to death with a golf club; an old man holding an open shotgun and a new shell; a guy about fifty wearing spats and clutching an assegai covered with brain matter; a middle-aged platoon commander with a bullet through his head and his fingers still locked around the throat of a German captain. If the Germans did reach London, the road wouldn’t go through Walmington.
Post by armchair general on Apr 2, 2017 22:00:08 GMT
[NOTE: This is another scenario off of the original Avalon Hill AAM Forum that existed before the Forumini. Unfortunately, I do not know who the author, so if you do, please let me know so I can give them credit. Because the game has changed just a little bit since 2005, there may some revisions that could be made to update the scenario and/or improve it. Feel free to make suggestions in the thread.]
Introductory Paragraph: After a 2 month campaign, the Kuomintang government was forced to withdraw from the city of Shanghai. Regimental Commander Xie Jinyuan was ordered to provide cover for the retreating National Revolutionary Army. Xie’s 524th Regiment fortified the Sihang Warehouse, along the Suzhou River, and awaited the Japanese assault.
Victory Conditions: Each player gains 1 Victory Point for each opposing unit destroyed. The Axis Player gains 1 Victory Point for each Axis Unit that exits the board off of the South edge of the map. The Allied Player gains 1 Victory Point for each city hex occupied by an Allied Unit (whether or not contested) at the end of the scenario. The player with the most Victory Points is the winner.
Turn Length: 7 Turns.
Game Start: Allied Player deploys first. Axis Player moves first.
Map Set-Up: Dog-1 (UR), Baker-2 (LL) Charlie-2 (UR), Able-2 (UR) North is the left of the map, along the Dog-1/Charlie-2 edge.
Allied Units and Deployment: Elements of the 524th Regiment, 88th Division (35 points)
Deploy in any city hex: Kuomintang Riflemen x 6 (@ 2 pts. ea. = 12 pts.) Kuomintang Machine-Gun Team x 3 (@ 6 pts. ea. = 18 pts.) Kuomintang Officer (@ 5 pts. ea. = 5 pts.)
Axis Units and Deployment: Advance Elements, Imperial Japanese Army (52 pts.) Deploy at least 2 hexes from and north of any city hex: Arisaka Rifle x 9 (@ 3 pts. ea. = 27 pts.) Type 89 Mortar (@ 9 pts. ea. = 9 pts.) Imperial Sergeant (@ 9 pts. ea. = 9 pts.) Type 97 Te-Ke Tankette (@ 7 pts. ea. = 7 pts.)
(Designer's Note: The Japanese deployment area includes all hexes from the north edge up to 2 hexes from the city hexes on map Dog-1 and all hexes from the north edge up to and including all cover hexes on map Charlie-2.)
Special Rules: 1. This scenario may be played using standard army construction rules. The Allied player may build an army of 40 points, consisting only of Soldiers. The Axis player may build an army of 60 points, with a maximum of 1 Vehicle.
2. Ignore the southernmost bridge on map Able-2. Units must make a Movement Roll to cross the stream at that hex side.
3. The southern bank of the stream houses international diplomats and staff. No unit may attack from or into a hex on the south side of the stream.
4. While adjacent to a friendly Commander unit, Kuomintang Riflemen in city hexes do not suffer from Lack of Determination.
5. The Type 97 Te-Ke figure represents the earlier Type 94 Te-Ke Tankette. It is statistically identical.
Background Story: The 1937 Battle of Shanghai had waged for over 2 months. Chiang Kai-Shek’s National Republican Army proved more resilient than Japanese commanders had anticipated--the planned 3-day conquest of the city was taking considerably longer to accomplish.
After establishing a beachhead in August, Japanese forces struggled to move their way into the city proper. The defense of Shanghai involved weeks of bloody, street-to-street fighting, 5 years before Stalingrad’s infamous blood-letting. In mid-September, the Chinese lines finally weakened and broke, giving the invaders a foothold in the city itself.
The Chinese rallied and established new defensive lines. However, Japanese reinforcements raised the invading troop count to over 200,000, and it was merely a matter of time before the Chinese lines would crumble once again.
By the end of October, the situation was indisputable. Chinese forces were simply unable to stop the relentless advance of the Japanese. The order to withdraw came on October 23, and NRA troops began to fall back once more.
One unit, the 524th Regiment of the 88th Division, was ordered to provide a rearguard holding action in order to protect the withdrawal of other units. Their commander, Lt. Col. Xie Jinyuan, accepted his unit’s mission to prevent the Japanese from entering the International Settlements on the south side of the Suzhou River. Expertly-trained by German advisors and equipped with materiel superior to those issued to regular NRA troops, they set out to fortify and defend the Sihang Warehouse, near the shores of the Suzhou.
Aftermath: The Japanese troops advanced towards the New Lese Bridge, only to be rebuffed by Xie’s men, who steadfastly held their warehouse. Japanese reinforcements would do little to change the situation. Residents of the area, emboldened by the defenders, aided the Chinese soldiers with supplies and ammunition scrounged from fallen combatants in other parts of the city. The 453 men of the 524th Regiment would stop Japanese forces calculated in excess of 2,000 troops over 5 days and at least 10 separate assaults, losing only 95 men while killing at least 200 attackers.
Although a ceasefire was negotiated by the International Settlements to end the fighting along the Suzhou, and the Japanese did eventually exert their control over the area, the actions of the 524th did allow for large numbers of Chinese troops to withdraw from the Shanghai fighting. The unit itself was interred in the International Settlements (Col. Xie would die there in 1941) and later imprisoned by the Japanese following the Pearl Harbor attack.
Their efforts were heralded by Chiang Kai-Shek’s government, and the unit was praised as “The 800 Heroes” (their numbers embellished by the Chinese media), a symbol of heroism in spite of the Kuomintang defeat at Shanghai. Their exploits have been the subject of movies in 1938 and 1976, and the veterans are considered war heroes in both the People’s Republic of China and the Republic of China (Taiwan). General Xie (promoted posthumously) has been memorialized with the renaming of parks, schools and housing districts of Shanghai in his honor.
Post by armchair general on Apr 2, 2017 20:29:14 GMT
Here is a master list of the majority of scenarios produced for Axis and Allies Miniatures, grouped by belligerents. This list was compiled on the "original" Forumini by Pasalades; I can't imagine how long it took him to do this!
The list now includes scenarios created by members of this forum. You can find scenarios that are part of this Forum (they've been created by members or I've transferred them from the old Forum) in bold. This list will be routinely updated as new scenarios are published. For now, the list mostly only contains scenarios that use official WOTC maps. However, if the demand is there, I'm open to adding scenarios that use other maps like Tides of Iron or Historic Battlefront.
[From Pasalades' original post]:
This should help players find a scenario that meets their needs. If there is anything missing, PM me and I'll add it to the list. This will be routinely updated as new scenarios are published.
Scenarios that are part of a campaign are not listed here but in the Master Campaign Listing. Note that some of the official Axis and Allies Miniature campaigns have been broken up and placed here. Some official WotC standalone scenarios were grouped as campaigns and I have decided to put them here instead of the campaign list.
Scenario Cards By SturmVogel are now listed next to the scenarios they are completed for. Props to him for contributing these excellent tools to help organize these scenarios!
Scenarios
Germany vsThe United Kingdom and The Commonwealth Recon Patrol - Snippersly - Scenario Card Operation Tractable: A Hazy, Boggy Crossing - Bean965 Arko 104- Tobruk, November 1941 - General Hoth Egypt 1942 - El Alamein - RedBaron Popski's Private Army - A 1942 Raid in North Africa - Audacity Operation Biting-Raid on Bruneval-Feb 27/28 1942 - carrion Wittman's Last Battle? - Bean965 The Oosterbeek Perimeter, Arnhem 44. - General Hoth Hill 112- Normandy - General Hoth - Scenario Card Tobruk 1941 - Op. Sonnenblume - RedBaron - Includes Italy Tobruk, the pass 209 - simon37 - Includes Italy Battleaxe, Libya 41 - General Hoth Gazala 1941 - General Hoth Pyrrhic Victory - The German Airborne Invasion of Crete - Sgt Fury Operation Crusader: Tobruk - Centurion24 SS HITLERJÜGEND DELAYING ACTION AT « LES MAISONS BLANCHES » - Remember-OWS- and General Hoth Caf Condre - General Hoth Dieppe Raid Scenario - Richter von Manthofen Green Beach 1942, Dieppe Normandy - General Hoth Alam el Halfa Ridge - NA Scenario - Snippersly - Includes Italy Battle of Ortona - tigerfever Schwere Panzer Abteilung 503 - General Hoth Maleme Airfield - Ian Darley [UNAVAILABLE...will have to recreate later] Caen Scenario - ObstbfEgon Operation Vital Ground - Paul Rohrbaugh [UNAVAILABLE...will have to recreate later] Operation Spring - Paul Rohrbaugh [UNAVAILABLE...will have to recreate later] Battle of Verrires Ridge - zangetsu24 Battle of Britain - Der Leiter Dad's Army (alternative history....Operation Sealion) - Sharpe 2 Bridges - kennyjman
Germany vs The United States of America Battle of Cherbourg - shifty200 Rescue in Djebel Ksaira - simon37 La Fière Bridge - shifty200 Panzer vs Hellcat December 24th 1944 - zangetsu24 Brecourt Manor - Snippersly [UNAVAILABLE...will have to recreate later] Kampfgruppe Pieper, the Breakthrought, December 1944. - General Hoth 761st Black Panthers- Tillet, Belgium 1945 - Snippersly - Scenario Card Limes Germanicus Resurgum - Your orders, General Bean - NoMoreHexes Baptism of fire, Battle at Nuenen, Holland (Market Garden) - boersma8 Panzers Painted White in St. Vith - Bean965 La Fiere Bridge, West of St. Mere Eglise, France 6-6-44 - Thuddeus No Better Place to Die - a Solo Scenario - 6th June 1944 - General Hoth The Lost Battalion - Bean965 Battle of Bergstein-part 2 - Boersma8 The battle of Bergstein-part 1 - Boersma8 [UNAVAILABLE...will have to recreate later] Hurtgen forest - Boersma8 [UNAVAILABLE...will have to recreate later] Under the Noel Trees - Thuddeus 1st Battle of Krinkelt - zangetsu24 The Impregnable Driant Fortress - Pasalades [UNAVAILABLE...will have to recreate later....IF I have it!] The Battle of Lausdell - Paul Rorbaugh [UNAVAILABLE...will have to recreate later] The Battle of Aachen, October 2-21, 1944 - zangetsu24 Stalemate at Butgenbach, Ardennes, December 44 - General Hoth A Measure of Revenge The Battle of Dompaire - Paul Rorbaugh[UNAVAILABLE...will have to recreate later] GenCon: Battle of the Bulge Scenario Operation: Gen Con Indianapolis 2006 [UNAVAILABLE...will have to recreate later] The Allies Break Through - Steve Winter [UNAVAILABLE...will have to recreate later] Seize the High Ground -Beachhead [UNAVAILABLE...will have to recreate later] Operation Avalanche - Michael J. Canavan, Sr Command Sergeant Major US Army (retired) [UNAVAILABLE...will have to recreate later IF I have it!] La Liberation de Brest - simon37 Hell on Wheels! - simon37 Saving Private Ryan - Ambushing the Halftrack - Easy Eight Kelly's Heroes - Col. Maczek
Germany vsThe Soviet Union Battle for Mamayev Hill - Snippersly SANDOMIERZ OFFENSIVE OPERATION Poland 1944 - Remember-OWS- Brody, Russia 1941 - Sharpe Festung Breslau, April 1945 - general Hoth Battle of Breslau - Katzi Breslau scenario - ObstbfEgon Wittman at Kursk - General Hoth (for use with Baron's Crimea map pack) Der Ruckmarsch! - General Hoth (for use with Baron's Crimea map pack) Elefant's Last Charge - General Hoth Stalingrado 1943: Urban Warfare - Bartok 3rd Panzer Korps, Kursk, July 1943 - General Hoth Lightning Meets Rock...Lvov 41 - General Hoth At the Gates of Moscow, Tula 1941 - General Hoth Escape From the Kiev Pocket - September 1941 Fadin, the Lonely But Heroic Tankist - simon37 The Werhmacht Rollbahn in Russia, Winter 41-42 - General Hoth USSR 1943 - Kursk, Op. Citadel - RedBaron Ponyri & Hill 253.5 - Snippersly Russia Vs Germany 200 points with 3d bunker - Redskullz USSR 1941 - Barbarossa, Op. Blokada Leningrada - RedBaron The Battle for Ishun, Crimea 18 -28 October 1941 - Boersma8 - Scenario Card The Double Soviet Bridgehead - simon37 - includes Romania Gotterdamerung, the fall of Berlin - General Hoth Nighttime Witches, Daytime Knights - Bean965 Operation White Storm - USSR 1941 - RedBaron Enemy at the Gates - Toyama Surviving the Hell of Stalingrad - Audacity Kursk, the Nothern Pincer - General Hoth Operation Winter Storm - General Hoth Battle of Magnusziew - Warspite New Stalingrad Red October Scenario - Boersma8 Factory Fortresses (Stalingrad October-November 1942) - boersman8 Thunderclap: 6th Army Escape from Stalingrad - Polish_Cavalryman Tank Ambush Scenario - Buzzkill Mockba 1941 - General Hoth Battle of Debrecen - October 1944 - Snippersly 1944.12.21 - Kurland Fortress Scenario - Lettische_Scootertist Belgorod 43 - General Hoth - Scenario Card Operation "Spring Wind" - Grenze Wolf 1939-1945 -- No Going Back The Battle of Seelowe Heights - Paul Rorbaugh Operation Typhoon - Ian Richards Cool Reception - Pete Gade Blood From Stones - Pete Gade Boulder Dash - Pete Dade Caught in the Crossfire - Michael J. Canavan, Sr Command Sergeant Major US Army (retired) Korsun Pocket - The Kessel! - Snippersly Last tank standing! a mini tank scenario - General Hoth 23rd Panzer Division, Komadi, 6th October 1944 - General Hoth Includes Hungary Agony of Doom - joebunda The Fall of East Prussia: Koenigsberg '45 - General Hoth Defending the Oder, assault brigade Wallonie - General Hoth Dyhernfurth Raid - Raevski The Seelow Heights (tested) - simon37 The Last Days of "Nordland" - simon37 The Last Fanatics - simon37 Withdrawal across the Dnieper - PatrickWR The Battle of Kursk - PatrickWR The Battle of Kharkov - PatrickWR
Germany vs France Battle of France 1940 - Der Leiter Sedan, 1940 13th May - simon37 GrossDeutschland at Chamery - simon37 Blow that Bridge! - Boersma8 The Battle of Gembloux - shifty200 The battle of Hannut - boersma8 French Partisan Scenarios - Snippersly - Scenario Card Guderian at Stonne, 1940 - General Hoth - Scenario Card Operation Jericho - Sindor - HHR Ruleset - Includes United Kingdom Battle of Vercors, June-July 1944 - Sindor - HHR Ruleset Morning assault on Strasbourg! 22nd November 1944 - General Hoth A Defiant Gesture - Paul Rohrbaugh L'Audace! - Paul Rohrbaugh Tanks battle at Kilstett - simon37 The defense of Obenheim - simon37
Japan vs The United States of America Defense of Wake Island - Snippersly Battle of Edson's Ridge - Cpt Hellcat The Battle of Quinauan Point - Wardog314 - includes Philippine Scouts The Green Inferno - Bean965 Operation Sandcrab: Battle for Attu Island - Snippersly Op. Hedgehog, Japan attacks Losto Island - acs0424 The Fall of Manila. February 45 - General Hoth 1939-1945: Turning the Abucay Line - Pasalades Invading Kyushu - Pasalades Island Fortress Betio - Sgt Fury Bloody Tarawa! - The Invasion of Betio Island - Nov. 1943 - Sgt Fury Gilbert Islands Scenario - Ober Pacific Firestorm - William A. Sackman Tarawa - the Bloodiest Day - General Hoth Iwo Jima - Snippersly Battle of Okinawa - zkraut Windtalkers - adpac740
Japan vs The United Kingdom and the Commonwealth The Green Jerboa - Elindo Castro Patrol on the Green Islands - shifty200 (New Zealand vs. Japan) Miscalculation at Milne Bay - simon37 Australia At War Part 1: Matsu Kikan Jitra, December 11-13, 1941 - simon37
JapanvsThe Soviet Union Manchuria - The Forgotten Victory - Snippersly The First Battle of Nomonhan Dress Rehearsal for Disaster - Paul Rorbaugh Battle of Khalkhin Gol - thor711 Khalkhin Gol - maus
Germany vs. Poland Battle of Wizna - Poland - Snippersly Near Lwow 1939 - Sharpe Closing the Falaise Pocket: Mazcek on the Mace - Bean965 The battle of Mokra, Poland 1 September 1939 - boersma8 Battle of Westerplatte, September 1-7, 1939 - Snippersly Battle of Kock, October 2-5, 1939 - simon37
ItalyvsThe United Kingdom and the Commonwealth Battle for Mega (tested) - simon37 A mini scenario-Battle of Keren - tigerfever RAID! Long Range Desert Group & SAS - Snippersly
Op. Desert Storm: Italy Defends Atgaria, Africa - acs0424 Operation Brevity - Der Leiter
Other The 800 Heroes, Defense of Sihang Warehouse, Shangai, China, October 1937 - Nationalist China vs. Japan Battle of Kunlun Pass, China December 25, 1939 - general Hoth Secure those supplies! - Boersma8 - Germany vs The Netherlands Winter Storm, Hoth at Stalingrad - General Hoth - Germany and Romania vs The Soviet Union Lang Son, September 23-25, 1940 - simon37 - Vichy France vs. Japan Greece 1941 - Dco2US - Greece and The United Kingdom vs Italy and Germany [never finished....work in progress] The Grebbe may 11th - 13th part 1 (Grebbe Line) - shifty200 - The Netherlands vs. Germany [UNAVAILABLE...will have to recreate later IF I have it!] French Counter-Offensive Against the Siamese - simon37 - Vichy France vs. Siam Small Village Scenario - Centurion24 - Germany vs The UK, France, and Belgium Operation Harling - SturmVogel - Germany vs Greece and The United Kingdom Battle of Kissou - simon37 - Vichy France vs. Free French and The United Kingdom Operation NIWI - simon37 - Germany vs France and Belgium Assault on Dalnik - Raevski - Romania vs The Soviet Union Bir Hakeim, June 1942 - simon37 - France vs Germany and Italy Race to Tunis-Tunisia '42 - Give'em_Hell_Harry - Germany and Italy vs The United Kingdom and The United States Crete '42 - co1191 - Germany and Italy vs The United Kingdom and Greece The Azul Division, Krasny Bor, February 43 - General Hoth - Spain vs The Soviet Union The Retreat: The Battle of Yenangyaung, Burma - General Hoth - Japan vs China and The United Kingdom The Ghost Division, Saint Valéry en Caux, 11th June 1940 - General Hoth - Germany vs France and The United Kingdom Battle of Elaia-Kalamas - boersma8 - Italy vs Greece The Big Red One at Piano Lupo, Sicily 43 - General Hoth - The United States of America vs Germany and Italy The battle of Kleisoura pass (Greece, April 1941) - boersma8 - Germany vs Greece "A Holiday on Our Streets", 19th November 1942 - General Hoth - Romania vs The Soviet Union When Allies Become Enemies - simon37 - Hungary vs Romania Burn the school! (tested) - simon37 - Croatia vs Yugoslavia Summa, Finland - shifty200 - Finland vs The Soviet Union Counter Offensive in Crimea - Bean965 - Romania and Germany vs. The Soviet Union KW Line Louvain (Dyle Line)14th - 15th may 1940 - shifty200 - Germany vs Belguim, France and The United Kingdom The Battle of Hill 159 - zangetsu24 - Germany vs. Canada and Poland Liberation of Tarakan part 1 May 1945 (Indonesia) - Japan vs. Australia and The Netherlands Operation Market Garden - DaJudge - Germany vs The United States and The United Kingdom No triumphant Procession, Lessen, 5th April 1945 - General Hoth - Germany vs The United States and The United Kingdom Southern Poland 1939 ("Bound for Budapest")- Sharpe - The Soviet Union vs Poland Nazi Super-Science Runs Amok! - Bean965 - Germany and The Power of Science vs The United States Catch the Nazi!! - simon37 - The United States vs The Soviet Union Operation: Caged Phoenix - Bean965 - USA vs The Soviet Union Operation Uranus - zangetsu24 - Germany and Romania vs The Soviet Union Just another "1945 What If" scenario - simon37 - USA vs The Soviet Union USSR 1942 - Op. Silver Fox - RedBaron - Germany and Finland vs The Soviet Union France's Last Stand - acs0424 - Germany vs France and The United Kingdom Battle at Suomussalmi - Snippersly - Finland vs The Soviet Union Operation Trident - DDAY 1944 - RedBaron - Germany vs Canada, The United Kingdom, The United States Operation Adjacent - FRA 1940 - RedBaron - Germany vs France, Poland and the United Kingdom Suicide Hill - Sindor - HHR Ruleset - Nationalist Spain vs Republican Spain Redoubt - Flakstruk - WWI 1940.05.10 - Eben Emael and the Kanne Bridge - Celt - Germany vs Belgium Wider War on the Elbe - Pasalades - The United States of America vs The Soviet Union Race to Berlin - MrBluze - Germany vs The United Kingdom and the Commonwealth, The United States of America, France and The Soviet Union Winter War - RaidingParty - Finland vs The Soviet Union The Cossack, the Soviet, and the Gold - simon37 - Cossacks vs Soviets The Rise of Buffalo Soldiers - simon37 - Australian MPs vs US Buffalo Soldiers The Belgian paras are on the road - simon37 - Belgium vs Germany A&A Minis Campaign Deathmatch - Rebel Continuation War 1946 - Ducky - Soviet Union , Poland , Romania , Hungary vs. The United States , The United Kingdom , Canada , France Solitaire Scenario - Der Leiter
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This is the master list of scenarios organized by campaign. They are organized by authorship in alphabetical order. The belligerents involved in each campaign (but not necessarily each scenario) are a listed. Each campaign is also playable either as a standalone or linked campaign. If there are any additions to be made please PM me. I will update this routinely as new campaigns are released.
Campaigns
4th Offensive Campaign - Part I / Part II - Part III - Part IV - zangetsu24 - Germany and Finland vs The Soviet Union
Grossdeutschland Campaign - Part I / Part II / Part III - General Hoth - Germany vs The Soviet Union
Tigers! - Part I / Part II / Part III / Part IV - General Hoth - Germany vs The Allies
Op. Javelin (1942-43) - Part I - acs0424 - Japan vs The Soviet Union
1st US Army Campaign - Part I / Part II / Part III - General Hoth - Germany, The United States
Caen Campaign - Part I / Part II / Part III / Part IV / Part V / Part VI - Snippersly - Germany, The United Kingdom and the Commonwealth
Saipan Campaign - Part I - Pasalades - Germany, The United States - Standalone
SS Panzer Division Wiking - Part I / Part II / Part III - General Hoth - Germany, The Soviet Union - Standalone
Soviet 9 Game Campaign - KJibben - Germany, The Soviet Union - Linked
Großdeutschland Campaign - M2A0 - Germany, The United Kingdom, France, The Soviet Union - Standalone
North African Campaign - Part I / Part II / Part III / Part IV / Part V - Michael J. Canavan, Sr Command Sergeant Major US Army (retired), Paul Rohrbaugh and Pete Gade - Germany, Italy, The United Kingdom, The United States - Standalone
Guadlacanal Campaign - Part I / Part II / Part III / Part IV - Michael J. Canavan, Sr Command Sergeant Major US Army (retired) - Japan, The United States of America - Standalone
Prokhorovka Campaign - Pasalades - Germany, The Soviet Union - Standalone
D-Day Campaign - Part I - Part II - Part III / Part IV / Part V / Part VI / Part VII / Map Revisons Pt 1 / Map Revisions Pt 2 - Pasalades - Germany, The United States of America, The United Kingdom and the Commonwealth, France - Standalone
Market-Garden Campaign - Part I / Part II / Part III / Part IV / Map Revisions - Pasalades - Germany, The United States, The United Kingdom - Standalone
Combined Guadalcanal Campaign - Part I / Part II / Part III / Part IV / Part V / Part VI / Part VII / Part VIII - Pasalades - Japan, The United States of America - Linked - Includes WaS
Tunisia - Part I / Part II / Part III / Part IV / Part V - Pasalades - Germany, Italy, The United States, The United Kingdom - Standalone
Operation Citadel: Clash of Steel - Paul Rohrbaugh - Germany, The Soviet Union - Linked
Dutch East Indies Campaign - Part I / Part II / Part III - Pete Gade - Japan, The United Kingdom - Standalone
Hungarian - Soviet Scenarios for a 1941 Eastern Front Campaign Game - Sgt. Fury - Hungary, The Soviet Union - Standalone
Encirclement of Nancy - Part I / Part II / Part III - Steve Winter - Germany, The United States of America - Standalone
Band of Brothers - space pope - Silencing the Guns at Brecourt / Carentan 1 / Carentan 2 / Crossroads / Nuenen / Bastogne / Hageneau
The "ARMIR" versus the Red Army on the Don 1942 - Part I / Part II - simon37 - The Soviet Union vs. Italy
[note by Neural Dream: This is part of the forumini project of recovering the most popular scenarios and campaigns from the old forums to an active forum instead of letting them die in an archive. I haven't asked all authors' permission for re-posting their brilliant work, since many have now left the community and cannot be contacted.]
[NOTE by armchair general: Again, this scenario was created a while ago and could be updated (for example, Stukas from the early war set could be added). If you have any ideas, please let me know!]
BATTLE OF BRITAIN
BACKGROUND The Battle of Britain, the first major air battle of the war, was an attempt by the Luftwaffe to dominate the skies around Britain, in a prelude to Operation Sea Lion. While it began with the Luftwaffe's intent of destroying the RAF bases, the goal was eventually shifted to the destruction of England's cities, which became known as the Blitz. This battle can be used to represent either phase.
CHOOSING SIDES & BUILDING ARMIES For a 2-Player game roll off 2D6; the higher number is the Luftwaffe, and the lower is the RAF. The Luftwaffe selects 9 planes, the RAF selects 6. These numbers can be scaled up or down, as long as the 3:2 ratio is maintained.
GAME MAP & DEPLOYMENT The defending player sets up a 3x3 map; there must be at least 7 town hexes on it. The Bofors AA guns may only be deployed in city hexes, but can be deployed on any city hex on the map. All aircraft begin the game off of the map. The British chose which side they will arrive from; the Luftwaffe arrives from the opposite side.
OBJECTIVES The Luftwaffe scores 1 points per disrupted town hex. If it is damaged they score 3 points instead, or 5 instead if it is destroyed. The Luftwaffe Score 1 point per British aircraft destroyed. The British score 2 points per Luftwaffe aircraft destroyed. Whoever scores 20 points first wins.
SPECIAL RULES City/RAF Base Hexes: Town hexes have a defence of 5/5, and can only be attack at close range; use the aircrafts anti-vehicle dice. They become damaged and destroyed as a vehicle. Counters are not removed from the town hexes during the casualty phase.
Blitz: The Luftwaffe has 9 planes in reserve. At the beginning of your movement phase roll a D6 for each aircraft you have in play fewer than what you started with; for each 4+ roll you may place one of them on your map edge.
RAF Reinforcements: The RAF has 3 planes in reserve. At the beginning of your movement phase roll a D6 for each aircraft you have in play fewer than what you started with; for each 4+ roll you may place one of them on your map edge.
Aircraft Rules
Treat all aircraft as having Speed 3 instead of 'A'. Aircraft may still move while disrupted, but at -1 speed. All aircraft may defencive-fire normally. Aircraft must always move at least two hexes during the movement phase.
During the assault phase, if an aircraft attacks it must move two hexes after the attack. (Similiar to Strike & Fade 2 - but the 'Fade' is not option')
Aircraft may only move into a hex in front of them; when moving into a hex the direction changes to facing away from the hex the aircraft moved from. Once per phase an aircraft my Sideslip instead of turning - treat it as a turn but the facing does not change.
Aircraft that move off of the map have disengaged - they may be place on your map edge at the beginning of your next movement phase - this does not use up any of your reserves.
Aircraft may only attack through their front arc.
LUFTWAFFE
Messerschmitt Me 110 Bomber: When attacking a town hex this unit attacks all non-aircraft units in that hex. This attacks all non-aircraft in the hex.
Messerschmitt Bf 109E Fighter : This unit has +1 Speed Junkers JU 87B
Squadron 2: You may take up to two Stukas as a single Aircraft choice Dive Bomber: If this unit is in a city hex it can attack that hex using 8 dice. This unit cannot otherwise attack town hexes. Bomber: When attacking a town hex this unit attacks all non-aircraft units in that hex. This attacks all non-aircraft in the hex.
ROYAL AIR FORCE
Spitfire Fighter: This unit has +1 Speed Limited Numbers: Your force cannot be more than half Spitfires (round down) Hawker Hurricane Fighter: This unit has +1 Speed Hurricane: Ignore the Rockets SA, and this units AT values are 3/2.
Bofors AA AA Battery 3: You may take up to three Bofors AA Guns as a single Aircraft choice. AA Guns cannot be brought back into play with reserves. High Altitude: This unit uses its AT values when attacking aircraft.