As a long range raider and scout. What if we gave it pinpointer?
PINPOINTER: At the beginning of your Air Attack step, you may choose an enemy Ship within range 2. Submarines roll one extra attack die when making Torpedo attacks against that Ship this turn.
Have you ever seen this SA actually used in a game? I can't say that I have. Maybe it is the units it has been on.
Kondor was quite popular before the proliferation of cheap fighters.
The dutch dornier is missing a asw line from memory which hampers its use.
Hit and Run fits the idea of a lone raider. Raider, Chase, and Hit and Run, but the combination might be too much movement possibilities in a single turn.
You would have to chose one or the other in a given turn. That could be confusing to some players. Both might not be worth it cost-wise either.
But Hit and Run would be perfectly viable alternative Chase. I am not sure it as valuable.
HIT AND RUN: Once per game, at the end of your Surface Attack step, if this unit has attacked an enemy Ship this phase, you may move this unit one sector away from that Ship. If you do, this unit can't claim an objective on this turn.
Hit and Run is useful for fast, vulnerable ships like destroyers to make torpedo attacks.
Avoid Engagement would also be an historically appropriate alternative.
AVOID ENGAGEMENT: At the end of the Sea Movement phase, if there are enemy Ships within range 3 of this unit, you may move this unit one sector away from the nearest enemy Ship.
It depends on whether you prefer defensive or offensive.
I would rather something different. Plus it is a difficult SA to use IMO. It seems like we have done a lot of movement SAs in this deck. Or maybe it is just a lot of them have been proposed. A "very" light cruiser like this needs a boost in offensive power IMO. Raider is pretty weak.
Moltke introduced Sprint. That could be a "German flavor" speed move I guess.
SPRINT: Once per game, at the beginning of your Sea Movement step, you can declare you're using Sprint. If you do, roll a die. On a 4 or higher, this unit gets +1 speed this turn. That also reflects the somewhat unreliable German surface ship steam turbine engines.
I like this one for an offensive SA.
ESCORT KILLER: This unit can make two Gunnery attacks against separate targets during your Surface Attack phase if at least one of the targets is a Destroyer. (Kent, Eugenio Di Savoia)
We made this version for Helena to restrict it to Main Guns, but that isn't necessary for this unit since it only has mains anyway.
SUSTAINED FIRE: This unit can make two Main Gunnery attacks against separate targets during your Surface Attack phase if at least one of the targets is a Destroyer. (Helena)
Sprint and Escort Killer seem like an appropriate combo for this unit.
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Chase: At the end of the Sea Movement phase, if there are no enemy ships within range 3 of this unit, you may move this unit one sector toward the nearest enemy ship
Raider: This unit rolls one extra attack die when making Gunnery attacks against Destroyers and Auxiliary units
Lone Wolf: When this unit is the only unit in the sector, planes must succeed on a search roll (per the darkness rules) in order to be placed in that sector, otherwise they are automatically aborted.
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This version of Lone Wolf gives it some protection from air, none against surface or fleets and uses existing rules while alone in a sector. It is a watered down version of the Disguise SA that the German Fleet already uses for its Auxiliary-Cruiser infiltrators. It obviously would need to be playtested.
I suggested this earlier but not sure if people missed it or just didn't care for it since I didn't see any comments on it.
It seems a little overblown to give an undergunned cruiser two main gun attacks.
Comparing it to the Savoia
The German 15cm L55 had just as good a fire rate as the Italian 6 inch and the German 88mm a superior Fire rate than the Italian 4 inch.
Your right compared to the Helena it seems a bit much; but to balance the navies i don't think its a game buster
I think the SA on Helena was blown way out of proportion. Neither Savoia or Kent are killer units! And Helena is very specific to countering IJN long lance swarms. In general, US cruisers are poor choices because they lack a torpedo attack IMO.
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The German 15cm L55 had just as good a fire rate as the Italian 6 inch and the German 88mm a superior Fire rate than the Italian 4 inch.
Your right compared to the Helena it seems a bit much; but to balance the navies i don't think its a game buster
I think the SA on Helena was blown way out of proportion. Neither Savoia or Kent are killer units! And Helena is very specific to countering IJN long lance swarms. In general, US cruisers are poor choices because they lack a torpedo attack IMO.
Neither is UK's Enterprise i don't understand your point ??
You brought up the SA i thought it was a good one for The German navy especially in a useless M class Fantasy CL unit.
We all know the pros and cons of Cruisers in this game; but if any unit deserves that SA its Helena especially after the
battle of Guadalcanal Nov 13 1942 and even at its demise at Kula Gulf
Well that being said I think as some have hinted without something useful it pretty obvious its headed for the dust pile.
Yourself and some others have made some good use at some pretty redundant units if any help other SA's make this less dusty I'm all in.
I honestly think bloating it with SAs to make a frontline brawler where the stats dont support it is a mistake.
Just needs a modest ability to buff the rest of a players fleet. Allow the ship with things like guns and armour carry the fight
Could you be a little clearer on what SA's bloat its it s ability to be a front line brawler and what would be a modest ability for it ??
sprint, to bring that mighty torpedo dice a range 1 to bear. And escort killer despite having a weaker main armament that the procedeeding german light cruisers. Which are only 9 or 10 points as is.
As i suggested previously pinpointer. An extra attack dice for a players uboats fits well with german strategies and is the sort of thing a ship that compromises protection and firepower for long range crusing mighy do - ie scout for uboats to attack convoys.