- The Sturm is in B5, facing Southwest. Not sure if that was intentional. - The P-39 has a top speed of 5, not 6. After the tight turn left, it would head down south away from the P-51. While you text says "turn left", to get in the position you describe, you would need to turn right.
I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. - Captain John Paul Jones
Squint, in addition to the above, I was talking to Brigs about our game today. Something that we should have included, but have not, it a ground target for your Sturmovik. In a standard game, if 1 or more of your planes have a ground attack SA, you get to place a ground target on your opponents side of the map. This would do two things to thie game:
1. It would give you another source of VPs (the ground target is worth 10VPs), which would honestly give you a much easier way to end this game (you're only 3 points shy of the required 60). 2. The ground target is not mobile, which effectively adds another item that must remain on the map when it floats. That likely would have restricted the movement of the P-51 at some point, which might have made it harder for me to maintain range.
I recognize this has been a long game and may have begun to be a bit frustrating. When I realized that we had missed the points above, I felt worse. I see a few options:
- Play on and live with it. I'm finding this challenging/enjoyable, but I can see this going on for while if all things remain equal. Last thing I want to do is frustrate anybody. - We call it a draw, don't worry about counting it for National League purposes and play a rematch (hopefully doing a better job with the rules) - Add a ground target someplace and play on.
Thoughts? Again, sorry about missing this...I've play the game a bit (maybe 12-15 games total), but I haven't used ground targets much and I just missed it.
First I need to learn my right form my left. Sorry about the speed.
Strum is fine, I figure that it was never going to keep up so at least keep the map from running away after you
The P-39 Can you tight turn out of the hex you start in, or do you have to move one space first?
If it has to go forward one, tight turn left. Than forward 2, turn left. Then forward 2.
Not really frustrated with the game. Now I remember why I thought the game was a bit incomplete at release. Its fine, play on. A randomly placed ground target would be my choice. I will have a few rounds before the Strum can bleed of the altitude to attack it.