I think evade should give a +4 bonus to a roll or turn in that direction. Now I know that if I don't want to follow my evade direction I can set max speed and hope for a failure.
It can't be used to cancel the effect of Evade. Evade requires that you must execute a normal turn or a tight turn in that direction on your first move (just as climb or dive is required in those status). There is a specific rule on this in the rule book.
That said, it provides some maneuvering advantage if you remain in a neutral stats that you would not get if you adopted Climb/Evade/Dive as a status. A Tight Turn can get you close, but a Break is more flexible.
I did run into another rules nuance in a game against Brigs today. It is possible to use Tight Turn to your advantage at High Speed. If moving at High Speed, you do not have to be eligible to make a normal Turn to attempt a Tight Turn, and even if the Tight Turn fails, the plane moving at high speed could turn a little tighter than it would normally.
I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. - Captain John Paul Jones
Squint, map with your moves below. Wasn't clear if you want the Sturm to turn right (your original post) or left (post above). This look OK? Just wanted to confirm.
I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. - Captain John Paul Jones