Sub-Hunter - At the end of the second player's Sea Movement step, you may place this unit in an adjacent sector that contains an enemy Submarine
Early Deployment - This unit may deploy in any sector on your side of the map. you may deploy one Cruiser or Destroyer in this unit's sector. Each unit deployed this way can't claim an objective on turn 1 or 2
Long Lance Torpedoes - Each Torpedo hit rolled by this unit deals 1 extra point of hull damage
Sub-Hunter - At the end of the second player's Sea Movement step, you may place this unit in an adjacent sector that contains an enemy Submarine
Early Deployment - This unit may deploy in any sector on your side of the map. you may deploy one Cruiser or Destroyer in this unit's sector. Each unit deployed this way can't claim an objective on turn 1 or 2
Guys, at 840 tons this should be hull 5 or even a Hull 4, not hull 6. One of the reasons to do this was to have a decent little DD for the IJN that could deploy from the Advanced Naval Base. So I don't think Advanced Deployment is appropriate here.
Sub-Hunter - At the end of the second player's Sea Movement step, you may place this unit in an adjacent sector that contains an enemy Submarine
I still think something here to boost the ASW attack would be the most useful by far. Put this in the Advanced Naval Base and send it out against your opponent's subs.
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With the changes proposed, I'd swag her cost at 6. But we'll leave that to the Teams and Raev. I do appreciate the increased accuracy of the card. It's what it should be.
With the changes proposed, I'd swag her cost at 6. But we'll leave that to the Teams and Raev. I do appreciate the increased accuracy of the card. It's what it should be.
Yeah, go back to adding the Combined ASW ops SA and 6 seems about right.
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