With TD and Flag2, I think 23 is a fair point cost considering (at least what I consider) the negative SA of Poor Facilities 3
Actually poor facilities is not a negative SA with this unit; It increases its capacity that might not be otherwise warranted.
I think the SA gives it more favorability to its comparatively close sister ships at a reasonable cost.
I respectfully disagree with your assessment that Poor Facilities is not a negative SA, and I strongly dislike the SA as I personally think it is a waste of space on a card.
That being said and avoiding a long winded back and forth discussion on PF3; I'm yielding to the consensus of using Poor Facilities, my point was to agree with you on a Cost of 23 points.
If it's 24 points, I'd rather spend the 1 extra point and get either the Indefatigable, Implacable. In earlier years (if playing with year limits), I'd yield the TD, 1 point of Vital and take the Arc Royal.
With TD and Flag2, I think 23 is a fair point cost considering (at least what I consider) the negative SA of Poor Facilities 3
Remember that her sisters are all Cap 2. So instead of being a crappy cap 3, this is an advanced Cap 2, I'd say.
I can see your point of view, though I still look at it as a crappy cap3. In any case this should not make the Ark Royal at 22 points irrelevant either.
Despite the Poor Facilities: compare to the AR, it has +1 Vital, +1 AA, a 6/6/4 MG line as opposed to a 4/4/3, ED2 (instead of ED), AND Torp defense.
The Indefatigable is the exact same ship as what we are proposing with a true cap 3 at 25 points.
Honesrly, I doubt the Ark Royal will ever truly be obsolete in the game. The UK has so few Cap 3 Careiers (4 if you include this one, and 2 are late war), that she would still be neccesary in a fight against USN or IJN air. Expert Torps is important enough in the UK air scheme that AR should always get a look.
Last Edit: Sept 7, 2018 14:36:30 GMT by texasarcher
Actually poor facilities is not a negative SA with this unit; It increases its capacity that might not be otherwise warranted.
I think the SA gives it more favorability to its comparatively close sister ships at a reasonable cost.
I respectfully disagree with your assessment that Poor Facilities is not a negative SA, and I strongly dislike the SA as I personally think it is a waste of space on a card.
That being said and avoiding a long winded back and forth discussion on PF3; I'm yielding to the consensus of using Poor Facilities, my point was to agree with you on a Cost of 23 points.
If it's 24 points, I'd rather spend the 1 extra point and get either the Indefatigable, Implacable. In earlier years (if playing with year limits), I'd yield the TD, 1 point of Vital and take the Arc Royal.
Believe me I think more along your lines, than i think you read into this, read some of the past posts.
It is a poorly Titled SA, I would have preferred a more concise SA for this unit; As with you I yielded to the consensus.
My reasoning;; So many CV's in this game are actually between the standard game Caps numbers for the consensus of 25 aircraft per air unit.
What is Poor Facilities;; great for a Cap 2 but poor for a Cap 3;; you would think at this stage of expansion a more thoughtful SA would be applied.
I thought some good suggestions were posted especially around Basing Fighters which was basically this units forte.
I can see where using Poor Facilities meets a "lets use an existing SA if it fits" criteria. And it is essentially a positive SA on an otherwise CAP 2 carrier. But I think this is a "tweener" and for game balance purposes (UK carrier cap early war) I would prefer the CAP 3 if one of the aircraft is a fighter SA. It fits the history, and makes it a CAP 3 most of the time if you manage your squadrons effectively. It does make you do a little juggling, but that is the point.
My 2 cents.
Costing carriers is tough because the WotC carriers tended to be costed too high at CAP 1, costed fairly well at CAP 2, and under-costed at CAP 3 and higher. There are exceptions (Graf Zep), but for the most part I think it holds. So we always have a little trouble with costing relative to the WotC carriers. With CAP 1 carriers I am fairly comfortable "rounding down" the cost when in doubt. With CAP 3 carriers I would tend to "round up" when in doubt, but that tends to make it difficult to make a new CAP 3 that is competitive with an older CAP 3. I think the solution is to give a CAP 3 a good SA package and round up the cost. But that is just me.
Of course, this is a CAP 2.5 with the PF SA. That's a little tricky. I think it rounds towards a CAP 2 more than CAP 3. The reason is you have one aircraft unit that essentially gets a rearming counter every other turn. Tying up an aircraft unit like that is costing you some "money" (fleet building points) on two units, not just one. So a "round down if in doubt" is probably appropriate here.
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What about changing the name word poor in facilities?
I sometimes play someone who just pretty much ignores negative(Sounding or otherwise) SA cards like this. The word poor is the thing you first see and this is a modern unit.
We don't want it being potentially overlooked for other carriers, same class especially and we are doing something different with this, which means it could go either way.
I currently use SWOs card, so if I'm not keen on the new one I will keep using that.
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What about changing the name word poor in facilities?
I sometimes play someone who just pretty much ignores negative(Sounding or otherwise) SA cards like this. The word poor is the thing you first see and this is a modern unit.
We don't want it being potentially overlooked for other carriers, same class especially and we are doing something different with this, which means it could go either way.
I currently use SWOs card, so if I'm not keen on the new one I will keep using that.
This has been brought up many times, and the answer is it would add confusion and complexity where it isn't necessary. I am personally in the camp that I don't care if the name of the SA doesn't perfectly represent the "history" as-long-as the game mechanic is appropriate. Too much detail for this game IMO. I understand the "first impressions" issue, but I don't think that is as bad as a different name on the same SA. "Didn't I see this SA before somewhere?" It just creates more stuff to remember.
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Yes, despite being overall quite excellent, I remember Set3 had at least 2 of those issues: Pe2: Split the Defense which is identical to Divide the Defense but removed the Torp sentence. Helena: Sustained Fire which is identical to Escort Killer but added the word Main to the Gunnery part so that seconds could fire as well.
Even RB was not immune: Valiant Stand (Cossack) is identical to Battleship Killer (Saumarez).
Better to keep the name and effect tied together even though in this case the Negative SA is actually a Positive one.