Ok, so if we nix Poor Facilities in favour of a CAP 3 if additional unit is a fighter, are we wanting at least one other fighter? Or will just making the additional unit be a fighter be enough?
To you from failing hands we throw the torch be yours to hold it high. -In Flanders Fields. John McCrea
Im with Flak, an SA exists for what we're trying to do. Its on the player if they dont want to take this unit because they perceived the SA as negative.
No, Poor Facilities here is appropriate and is actually a positive SA because it increases the CAP size.
I still disagree. You look at PF as a positive because you see the Indomitable as an inherent 2 Cap carrier.
I see the Indomitable as a 3 cap carrier with a specific load out (2 fighters and 1 other). Which makes PF a negative.
The difference is that my viewpoint grants me 3 planes to utilize every turn (granted 2 are fighters), where your viewpoint grants me 3 planes on one turn and 2 planes on the second... with the added risk of guaranteeing a lost plane if he ship is sunk with a plane rearming.
So the 45 and late war 52 capacity is still well within that range so this is very solidly a capacity 2 carrier.
So in this case, Poor Facilities is a generous SA to give.
From my personal perspective it's the most appropriate but I agree the name had connotation to it.
I personally see absolutely no reason not to rename it. There's existing precedent and it's not going to create any weird overlap by making it a separate SA according to game rules
To you from failing hands we throw the torch be yours to hold it high. -In Flanders Fields. John McCrea
No, Poor Facilities here is appropriate and is actually a positive SA because it increases the CAP size.
I still disagree. You look at PF as a positive because you see the Indomitable as an inherent 2 Cap carrier.
I see the Indomitable as a 3 cap carrier with a specific load out (2 fighters and 1 other). Which makes PF a negative.
The difference is that my viewpoint grants me 3 planes to utilize every turn (granted 2 are fighters), where your viewpoint grants me 3 planes on one turn and 2 planes on the second... with the added risk of guaranteeing a lost plane if he ship is sunk with a plane rearming.
This is the fundament discussion.
An extra fighter simply isnt a meaningful enough cost for the benefit. Id simply expect in a carrier pair to embark a fighter-fighter-bomber + bomber-bomber-bomber rather than fighter-bomber-bomber x2.
What i did think of in this posting is that value adding, and demonstrating the transition nature of this ship might be beneficial. Perhaps;
SA: if a friendly carrier with capcity of 2 or less is local to this unit. This unit may exceed its capacity by 1.
After reading through this all again I'm still not sure what would be best.
I still see reasons not to be convinced by either of the two choices. I've never been a huge fan of poor facilities anyway and prefer to see it on older obsolete units, in terms of its effect and the name as referred previously. Cap 3 with fighters is an interesting idea but if you always intended on multiple fighters anyway (which I see a lot) it makes no difference, so its really only marginally less than a pure cap 3 anyway and encroaching on the Implacable's that way.
Replenish aircraft looks good enough to me with whatever else you wanted on it.
I still disagree. You look at PF as a positive because you see the Indomitable as an inherent 2 Cap carrier.
I see the Indomitable as a 3 cap carrier with a specific load out (2 fighters and 1 other). Which makes PF a negative.
The difference is that my viewpoint grants me 3 planes to utilize every turn (granted 2 are fighters), where your viewpoint grants me 3 planes on one turn and 2 planes on the second... with the added risk of guaranteeing a lost plane if he ship is sunk with a plane rearming.
This is the fundament discussion.
An extra fighter simply isnt a meaningful enough cost for the benefit. Id simply expect in a carrier pair to embark a fighter-fighter-bomber + bomber-bomber-bomber rather than fighter-bomber-bomber x2.
What i did think of in this posting is that value adding, and demonstrating the transition nature of this ship might be beneficial. Perhaps;
SA: if a friendly carrier with capcity of 2 or less is local to this unit. This unit may exceed its capacity by 1.
SA: if a friendly carrier with capacity of 2 or less is local to this unit. This unit may exceed its capacity by 1.
Have to agree this is a nice one;;
MY two cents for this one;; CAP 3 with at least one CAP a must Fighter and no DB TB expert;
You have to seal from Peter to Pay Paul; other wise you have a game anomaly
SWO's Fighter Cover 5 showed what the unit was all about;; adding a must fighter gives its more versatility than the SA.