Mmn's point is valid, but its more a clunky binary concealment mechanism that fault with the units. Coastal adjacent seems a fair middle ground. Make sense as we've shot for the black sea on this one. This woukd be useless mid atlantic.
SAs: SUBMERGED SHOT - This unit can make Torpedo attacks against local enemy Submarines COASTAL OPERATIONS: This unit has concealment against attacks if it is adjacent to a coast or island sector RUN SILENT - If this unit doesn't move during your Sea Movement step, ASW attacks against it get -1 on each attack die this turn VERY SLOW - This unit cannot move on the first turn of the game ------------------
I'm thinking the Run Silent helps to protect it against a Turn 1 Destroyer from an Advanced Naval Base. Without the Run Silent SA, I'm thinking it would be 4 points.
I don't think more defense will make it anything more than less cost effective. Its weak and you need to get your value quick and accept it'll get squashed
I don't think more defense will make it anything more than less cost effective. Its weak and you need to get your value quick and accept it'll get squashed
Then I would suggest remove the coastal operations, run silent, and very slow. Give it Slow2 and you have a 3-4 point sub.