FAQ Set II - "This (Disrupted) counter isn't removed... ________________________________________ kippryon 12-30-2005, 07:46 PM From the T-26 Series 1933 & Wehrmacht Expert Sniper FAQ II entries:
T-26 Series 1933 says, “Unreliable — Face-up Disrupted counters aren’t removed from this unit at the beginning of the casualty phase.” Q: When can you remove Disrupted counters from a T-26? A: Unless you control another unit with an ability that can remove Disrupted counters, you won’t be able to remove Disrupted counters from a disrupted T-26.
Wehrmacht Expert Sniper says, Headshot — Once per game, instead of attacking a Vehicle, you may roll six attack dice. If you roll three or more successes, put a face-up Disrupted counter on that Vehicle. This counter isn’t removed at the beginning of the next casualty phase.”
So the question is:
What unit can remove a Disrupted counter from a Vehicle? ________________________________________ Y2UAsk 12-31-2005, 11:48 AM None, right now. Maybe an SA like that will appear in a future set. Now you know as much about it as me.
Steve
T-26 unreliable vs. sniper headshot ________________________________________
SergentTibo
05-20-2006, 01:47 PM
How come the disruption counter of a sniper headshot get to go away but not the one of the unreliable SA of the t-26 even if they have the same description on the game card. :confused:
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Y2UAsk
05-20-2006, 10:25 PM
They don't have the same description.
The T-26's Unreliable ability states, "Face-up Disrupted counters aren't removed from this unit at the beginning of the casualty phase" -- meaing that they aren't removed at the beginning of any casualty phase.
Headshot states, "This counter isn't removed at the beginning of the next casualty phase" -- which allows it to be removed in the casualty phase after the next one.
Steve
Headshot T-26
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tragicmishap
05-27-2006, 11:27 AM
I read the previous post about the difference between Unreliable and Headshot, but what happens if a T-26 is Headshot? The two SAs conflict and neither one can apply the "can't" vs "can" tiebreaker.
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Y2UAsk
05-27-2006, 12:16 PM
There's no contradiction. Headshot doesn't state that the disruption marker must be removed in the second casualty phase. It just states it can't be removed in the first casualty phase. So Headshot places a face-up disruption marker that isn't removed during the first casualty phase from any tank. The T-26, because it's unreliable, never removes it.
Are not mine but: Camouflage ( dark yellow XF-60 of Tamiya, brown XF-68 (Nato brown), (Olive draf) XF-74) Tracks: brown color with a reddish wash. Dust effects: pigment mixture diluted with White Spirit. Cotton swab to remove the excess pigment. Graphite pencil and optionally varnish now, but keep in mind that we will spoil the effects made with pigments: the pigments rehydrate with the varnish and it will be much darker. An alternative is to use "pigment fixer" instead of White spirit when we dilute the pigments.
Fantastic evening and what a review. My list: Kuvelwagen Opel 2x Panzer A * 2x Mauser (1*) 1 SS-Furer* 1 Sandbagged* 1 Panzergranadier 1 Pak 35 2x Veteran Werhmat (1*) 1 Hero 1 SS-Storm 1 Vet Falls
* Initial Set Up, rest Reinforcements in T4.
Very interesting scenario, brutal rush of the french in the first turns, what you save for the german army, better positioned for the second part of the match.