(12-7-gamer) Same thing for the Molke, it is no where near as powerful as the the Temeraire.
But at odds with
I think part of the problem the team is having with your ideas is this is considered a fantasy ship. Using the British Bulldog SA and/or numerous flavor SA's would be groundbreaking in such a case. All teams have refused to go down that path in the past. It opens up the possibility of creating power units that never existed.
Flak - thanks for completely disregarding the second discussion point whilst not humouring a conjecture on the first. The two can be considered separate... perhaps that wasn't clear. SA idea bolded in case it was missed, hey?
A couple discussion points: 1) How much would a Stalwart and Damage Control Temeraire cost? 2) SA idea, first draft: British Bulldog: This unit does not suffer the effects of being crippled.
Just guessing for the team here. There is no historical context for this SA.
EDIT: Having trouble getting the "quote" right for Tee's post.
(12-7-gamer) Same thing for the Molke, it is no where near as powerful as the the Temeraire.
But at odds with
I think part of the problem the team is having with your ideas is this is considered a fantasy ship. Using the British Bulldog SA and/or numerous flavor SA's would be groundbreaking in such a case. All teams have refused to go down that path in the past. It opens up the possibility of creating power units that never existed.
Tee
I was trying to address you point about the multple SA's. In both the Tanigawa and the Molke, the multiple SA's are quite in the context of each country's naval doctrine at that time. A cripple SA such as the Bulldog was only used when it was warranted by an historical event attributable to that particular ship.
(12-7-gamer) Just guessing for the team here. There is no historical context for this SA.
EDIT: Having trouble getting the "quote" right for Tee's post.
A quote from Flak, previous thread on Temeraire :roll: :wink: :?:
(Flakstruk) Getting back to Temeraire and looking for the middle ground a thought i had this morning was that we could alternatively to the current proposals amend Stalwart in such a way that Temerarie did not ever suffer the crippled condition on guns, speed, armour or AA. It doesn't quite go as far as the DC or Tenacity option but it goes a bit further than the Stalwart only option and maintains the favourable historical justification.
Ergo:
2) SA idea, first draft: British Bulldog: This unit does not suffer the effects of being crippled.
(Shinnentai) Some good analytical feedback in here on the points value, thanks guys. I can understand your frustration, but please keep the digs against the team to a minimum - probably counter-productive in convincing said-team that you're right!
I had a nice response to your post acknowledging my bluntness but begging pardon and hoping that the team can look beyond the few emotional comments to the significant substantive comments and analysis I have provided. It was brilliantly written. Then I was summarizing my statements about the cost difference. Then I hit the back button and lost everything. I'll retype the second, because, again, it is substantive and I hope can drive conversation. For the first, I'll summarize:
Me sorry. Hope we friends. Lots of love and giggles! ~ Solo xoxo
(that actually made me a little sick)
And "copy and paste," and moving on to type the substantive again!
I want to summarize the analysis a bit.
1) Flag 2 is routinely a 2 point SA on larger ships, comparing accurately priced units and based upon my experience in developing and playtesting units for past teams.
2) The team views Lion and Alsace as the closest comparisons for Damage Control.
3) Lion and Alsace are appropriately cost in comparison to similar units.
4) Lion without Flag 2 would be 58 points (60-2), Alsace without Flag 2 would be 64 points (66-2).
5) Temeraire is the same as Lion except for lacking Flag 2 and adding Damage Control.
6) The cost difference between a base Lion of 58 and Temeraire as proposed is 5 points (63-58).
7) Consequently, the team valued Damage Control at 5 points.
8) With or without Flag 2, the difference in cost between Lion and Alsace is 6 points.
9) Assuming all technical specifications between Lion and Alsace are equal (they are not), the cost of one hull point is 6 points.
10) Technical specifications between the ships are not equal.
11) Compared to Lion, Alsace has: a) Mains which are: i) Naturally equal at ranges 2 and 3; 1 dice worse at ranges 0 and 4; ii) With Excellent Spotting, 1 dice better at ranges 2 and 3; 1 dice worse at ranges 0 and 4; b) Seconds which are: i) Range 3 compared to Range 2; ii) Naturally, 1 dice better at ranges 0-2 and 5 dice better at range 3 (than 0); iii) With Excellent Spotting, 2 dice better at ranges 0-2, and 6 dice better at range 3 (than 0); c) Thirds which are: i) True thirds capable of targeting the same ship as seconds (i.e., not BWG); ii) Naturally, 1 dice worse at all ranges; iii) With Excellent Spotting, equal at all ranges; d) Extended Range 5 versus Extended Range 4; e) Excellent Spotting (incorporated into analysis above)
12) The added benefit of Excellent Spotting boosts, range 3 seconds, true thirds, and ER5 is worth some type of cost increase.
13) This cost increase is likely between 1.5 and 3 points depending on how one views each item.
14) For the sake of argument, a 2 point cost increase is about average for these boosts combined.
15) The difference between Lion and Alsace attributable to hull is consequently 4 points (6-2=4).
16) Based upon my previous analysis, the general cost to add 1 hull point to a 5 hull ship (making it 6 hull) is about 3-6 points.
17) We feel hull 6 units in the game should cost more, but they do not. WotC set the precedent, we followed.
18) A 4 point difference between Lion and Alsace falls within the range of 3-6 for that 6th hull point.
19) Damage Control as assigned by the team is 5 points, which is greater than the 4 points actually seen between Alsace and Lion for the 6th hull point.
20) Damage Control the following chances of success based upon the number of rolls allowed:
21) Damage Control is only rolled at the end of a turn after all damage received that turn has been applied, and only to a ship with at least 1 hull point remaining.
22) Damage Control can only going to be attempted on turn 1 if Temeraire is attacked and damaged on turn 1.
23) Turn 1 damage is rare to battleships unless facing air, advanced deploying subs (or IJN subs), or ER6 shots from Gneisenau.
24) Assuming Temeraire is first damaged turn 2 (probably average), the game will have to last 5 turns--without Temeraire sinking during any of those rounds--to reach an 80% chance of success.
25) It is unusual for damage to be distributed by tactical players in a way that allows a battleship targeted for prime damage to remain in play four rounds. (In other words, targets are picked off one by one to eliminate ships--and returning damage--as fast as possible).
26) A typical battleship will be damaged and not sunk on average 2-3 turns in a game, equating to a 55-70% success rate for Damage Control. (E.g., 1 damage turn 2, 2 damage turn 3, 2 damage turn 4 = 5 damage and 2 rolls allowed; 2 damage turn 2, 1 damage turn 3, 1 damage turn 4 = 4 damage, and 3 rolls.)
27) A 55-70% success rate means Temeraire will act as a 6 hull in 55-70% of games, or is a 5.55-5.7 hull.
28) This is not a guaranteed extra hull as it relies on chance--it is uncertain.
29) Uncertainty carries risk and is often a discouraging factor in unit choice (think any Negative Special Ability).
30) Regardless, the cost of an extra hull point between Lion and Alsace is 4 points.
31) 55% of 4 points is 2.2 points. 70% of 4 points is 2.8 points. The average is 2.5 points.
32) Assuming the upper average of hull 6 cost (3-6, meaning a cost of 5) which is unsupported by comparison of Lion to Alsace, 55% of 5 points is 2.75 points. 70% of 5 points is 3.5 points. The average is 3.125 points.
33) ER4 usually has the greatest impact on turn 2, but may in certain circumstances be used turn 1 or turn 3 or later.
34) Damage received by Temeraire during the air attack phase will not be repaired until after the surface attack phase, so ER4 lost to air on turn 1 is lost for all of turn 1.
35) If Temeraire takes 2 damage the first turn it is damaged or before Damage Control is successfully rolled, it cannot recover ER 4. (Temeraire will still be damaged by at least 1 hull point).
36) The chance of any single roll for Damage Control succeeding is 33%.
37) To lose ER4 and gain it back at a useful time, Temeraire must: a) lose only 1 hull point to damage at the time of the roll (end of turn); b) make a 33% success roll at the end of a turn; c) not take air damage during the next turn sea movement (mines) or air attack step; and, d) be in a position to advantageously use ER4 the next turn during the surface attack phase (this requires both players moving ships in a manner allowing known ER4 coming into effect, and can be impacted by initiative, smoke, islands, or other SAs).
38) Any one of the above four conditions not being met prohibits a use of ER4.
39) It is unlikely all four conditions will be met.
40) Exact probabilities unknown, we know it is a less than 33% chance (the chance of the DC dice roll).
41) Assuming the chance of each other event is a high 70% average, the chance of all four conditions being met is 11%. If the chances of each other event drop to an average of 50%, the chance of all four conditions being met are 4%.
42) These events are not significant enough to factor into a cost increase.
43) A cost of 3 points for the SA Damage Control is on the upper end of averages from #31-32 above.
44) 58+3=61
45) Temeraire should cost 61 points.
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If anyone finds substantial flaws with any of the statements above, please share and factually why they are inaccurate.
(in response to Solomiranthius) can I have a go over the weekend. Their are several points I wish to point out. Your analysis is solid but very limited to 2 ships, I usually use around 6 and ships that we stated by Wotc not our cards. Our cards have moved the goal posts.
Certainly! But while I definitely believe we need to base things on WotC ships as well, Lion and Alsace are the two comparable ships Shinnentai identified. I believe at this point we have to acknowledge both WotC ships and our own, excluding any ships that have been proven to be inappropriately cost by either group or a pattern of other ship costings (looking at you USS Johnston, Haguro, Rodney, etc.).
We cannot ignore Lion as she is the sister ship.
As to analysis of the cost of Hull 6s, most of the other ships I analyzed were all WotC ones (Massachusetts compared to Iowa; Nagato compared to Musashi; I did compared Lion to Soyuz, but I also compared Lion to Richelieu--and I know Lion was put through its paces for costing too--I remember it). And I compared Alsace to Richelieu, so the spectrum of ships I was looking at to get costing estimates was large. They all seemed to fit, however, so I felt comfortable basing the above on the two closest: Lion and Alsace.
Assuming Lion was cost appropriately to Nelson (which there is always discussion about whether Nelson is a point too expensive and Rodney even moreso), you could also analyze Nelson (59) to Soyuz (67)--only an 8 point difference to start.
Flag 2 balances out BWF Similar mains (slight advantage to Soyuz at R3). Same seconds. Soyuz has AA 8 which should balance out against AA Barrage. Soyuz has 10 armor (+2), and 16 vital (+2) Nelson has a R0 torp attack that Soyuz lacks (-1) But Nelson is Slow 1 and Soyuz is not (+1 or 2) Soyuz has Flag 1 (not worth anything really, especially on a ship benefiting from smoke).
That gives us 59+4=63
Soyuz is 67 points, so 67-63 = 4 points for the extra hull point. Even assuming Nelson is overcost by 1, that's 5 points. Again we are in the 3-6 point realm for the extra hull point--right in the middle in fact.
So, overall, I've looked at Richelieu, Nelson, Lion, Alsace, Soyuz relatively directly with Temeraire, and then for additional analysis of hull 6, Massachusetts, Iowa, Nagato, Musashi.
So, I would like to dispute that my summary above is limited to two ships. It is drawing from everything I've already posted.
I think the main point we need to acknowledge is despite our feelings on the subject of hull 6, WotC did not assign much of an increase in cost to the hull point. So we should not be assigning an equal or greater increase in cost to an SA that is not nearly as good as an additional hull point.
(Shinnentai) Some good analytical feedback in here on the points value, thanks guys. I can understand your frustration, but please keep the digs against the team to a minimum - probably counter-productive in convincing said-team that you're right!
(war at sea 4) Damage Control; the remarks by Shin bewildered me "Costing is tricky when adding such a useful SA to an already high Value unit" It never seem to affect all the other units with Damage Control to their peers.
None of the existing units with DC have anything close to Temeraire's 9/15/5 A/V/H. That A/V/H makes it more likely for DC to be relevant, though this is balanced by Temeraire being a BB and so likely to attract high-dice attacks of course.
(war at sea 4) Personally I think both proposals have failed to do game wise what most want to see in the last attempt at a UK BB that can compete with the German 6 pt Hulls.
We did try fitting force-fields but unfortunately the power supply was incompatible.
Come on Shin a little out of context wouldn't you say; I understood you may see a problem; i did try to put it in perspective later in the sentence; This may be a unit with big numbers; but let it stand alone against a Wolfpack with out any DD's or ASW air; who's important now.
As far as the force Field your right this fantasy stuff gets crazy. I asked Scotty for more power he said thats all he's got; You know some here think this unit should be as competitive as possible against what they believe is its most powerful competition. Pretty much us wanters know its a no stand alone; either SA's or cost seem to be the answer; So with us wanters not enough SA to much cost; with the Team "Don't Rock the Boat". You win!!!
There's such a desperate desire to make this a "wow" unit. Lion herself was the "wow" unit. Not enough? Then build the N3 or G3. This unit was, IMO, an excuse to bump the class limit on Lion to 2. I don't support buffing her up over Lion *and* making her only 1 point more expensive.
Some disagree, but a Flag-0 BB has great utility with Smoke, and is almost equal in utility to a Flag-2 BB in that sense.
(Brigman) There's such a desperate desire to make this a "wow" unit. Lion herself was the "wow" unit. Not enough? Then build the N3 or G3. This unit was, IMO, an excuse to bump the class limit on Lion to 2. I don't support buffing her up over Lion *and* making her only 1 point more expensive.
Some disagree, but a Flag-0 BB has great utility with Smoke, and is almost equal in utility to a Flag-2 BB in that sense.
It's not really "wow" but it is looking to get something more than vanilla here. This is far less "wow" than Tsushima, or LL Tanigawa, or 18/17/17/15 52 point Amagi.
I understand what you are saying about no flag in smoke builds, but we have never based a unit's points (or increased its cost) for not having Flag 2. We shouldn't do it now. That is just arbitrarily punishing the UK.
This is not significantly better than Lion. Lion will win out in cost and typical utility as Flag is usually desired and doesn't rely on other units to be useful, like smoke needs. 61 point Temeraire will also see use.
We're not killing off a unit with this.
If the team wants to make it cost more than 1 point above Lion, don't just arbitrarily overcost it. Give it a second useful SA that will get that extra point.
But my night is starting, so hopefully I can pass this back to Tee as his day begins.
"Granted, Hull 6s are undercost. WotC undercost almost all of their hull 6s. The cost has been set. So, we have to follow the precedent or else we screw over nations getting new Hull 6s. And we have followed the precedent for other hull 6s. "
This got my attention.
I have a couple almost random points.
-I don't know exactly how many points this unit should be.
-Don't repeat past mistakes in this or any other unit out of reverence to me or anyone.
-Is there is a possibility the costing of hull 6 units was done intentionally or with a smaller average point value game and some random night rules in mind?
(Toronado3800) -Don't repeat past mistakes in this or any other unit out of reverence to me or anyone.
I have screamed this from glen to glen and the down mountainside :wink: since the first team deck... Alas it feel upon deaf ears and at this point it's certainly to late to buck the trend.