(ticat1) One of the other issues we're in conflict with is that this would be the first BB of its size to have two "flavour" SAs. And only the third or fourth overall.
Not that that's necessarily an issue, but are there any SAs that aren't "survivability" type that may complement Damage Control?
I'd be surprised if there was anything that a) the team would not think is too powerful, and b) would fit on the card since Stalwart is such a short SA and there was already doubt expressed about two SAs fitting.
Still, maybe there could be.
NEW SA: Stalwart Bristling - This unit can make Secondary Gunnery attacks with no penalties while crippled.
Cost DC + SB at 61-62 points (absolute max). Not really a big boost since the percentage differences for hitting ships is not really that great.
5 dice no penalties chance to hit | 5 dice 4-5s only chance to hit 1 armor: 97% | 87% 2 armor: 87% | 71% 3 armor: 67% | 46% 4 armor: 44% | 27% 5 armor: 24% | 12% 6 armor: 10% | 5%
4 dice no penalties chance to hit | 4 dice 4-5s only chance to hit 1 armor: 94% | 80% 2 armor: 77% | 61% 3 armor: 52% | 33% 4 armor: 28% | 17% 5 armor: 11% | 6% 6 armor: 3% | 2%
Makes it tougher against little ships while crippled, but keeps its big mains from being an equal threat while crippled.
Just another post about the value of increase from 5 hull to 6 hull.
Take Lion (60) v. Soyuz (67)
Lion to get it to Soyuz level.
Soyuz has: similar main gunnery (only difference is range 0) (+/- 0) better, range 3 seconds (+1 = 61) no thirds (-1 = 60) 10 armor (+2 = 62) 16 vital (+2 = 64) Bad Weather Fighter (consistently valued the same as Flag 2 so this is a wash) (+/- 0 = 64) Flag 1 (not worth a point) (+/- 0 = 64) ER 4 (same) (+/- 0 = 64)
What is left? Extra hull point. 67-64 = 3 points for the extra hull point.
Even if you disagree with some of the assigning of points above (should be +1 rather than +2, and that's hard to argue each should be that), you are looking at a 3-5 point cost for the extra hull point. Damage Control should not be equal to or greater in cost than an extra hull point. At best it should be around half the cost.
Nagato starts at 48, to get it to Musashi 66: Minus Flag 2 (-2 = 46) Main Gunnery average of +2 across all ranges (+3 = 49) Secondary gunnery about equal (+ 0 = 50) Tertiary gunnery slightly better, but not really enough to count (+0 = 50) No Slow 1 (+2 = 51) Armor 10 versus 8, +2 for each 1 armor (+4 = 55) Vital 16 versus 14, +2 for each 1 vital (+4 = 59) Antiair barrage (+1 or 2 = 60 or 61)
66-60 = 6 points; 66-61 = 5 points
Now these are approximations. We can certainly bicker and argue about cost assignment; it gets trickier the farther apart the two battleships start. Bigger jumps tend to have bigger results. Yet, the math plays out pretty nicely with most ships. And as both Nagato and Musashi tend to be considered undercost by a point or two compared to similar ships, they are a decent comparable to each other.
But, again, +1 hull point is about 3-6 points.
I think the big issue is that people feel that the increase from hull 5 to hull 6 should be a lot of points. Therefore they feel that Damage Control should also be a lot of points. The problem is, what people feel is not consistent with how the game has been designed by WotC or followed by us with our new hull 6 ships.
Granted, Hull 6s are undercost. WotC undercost almost all of their hull 6s. The cost has been set. So, we have to follow the precedent or else we screw over nations getting new Hull 6s. And we have followed the precedent for other hull 6s.
What we should not do is somehow make the United Kingdom pay for the way things are by making a Hull 5.5 ship cost as much or more than a Hull 6 just because someone feels it should be more. The data says cost from similarly situated hull 5 to similarly situated hull 6 is 3-6 points.
Damage Control should be about half of that. 1.5 on the low end and 3 points on the high. Again, that makes Damage Control Temeraire a 60-61 point unit.
It is, again, why Alabama seems to work so well on the cost scale to have it be only a 2 point jump over Massachusetts, even if people may feel it should not have been made. It ends up not being an issue for the price.
Personally, I'll never play this unit, unless forced to do so. so I'm got nothing to gain one way or the other. So you throw out 60 and 63, that leaves you with 61 or 62. Who would quibble over 1 point for a unit like this? A difference of 1 point at this cost level is a lot different than 1 point dfference at half that amount.
Not true. And yes, I will dispute any erroneous cost.
One point or two points makes a difference in this game.
Rodney 58 v. Nelson 59 Vittorio 49 v. Roma or Littorio 50 Washington 56 v. North Carolina 58 King George 51 v. Duke of York 52 Bismarck 53 v. Tirpitz 55 Arkhangelsk 40 v. Royal Oak 41
Not many of the former are taken over the latter. An incorrect cost of a point even on the upper end can make the difference between using a ship and not. Because no matter where on the cost spectrum a unit falls, a unit that does not carry the weight for its cost will not be used.
Now, when all we had was Set 1, and all we had was a couple options for battleships with wildly differing costs/abilities, one incorrect point may not make a difference. But that is no longer the case--we have plenty of units with which to weigh taking a new unit. Units that are incorrectly cost are not used except by people playing with homespun rules about class limits, or using one of each ship before repeats, or scenarios.
And Temeraire is not a scenario piece. It is a fantasy ship designed to be used, because the people who are using it are playing the game, not recreating the war.
Also, I am not sure why 60 is being thrown out? You have yet to dispute any of the factual evidence here about the cost of the extra hull for a hull 6 versus the benefits/disadvantages of Damage Control. DC = hull 6. The cost of DC should not equal the cost of hull 6. Hull 6 cost is 3-6 points. To get even to 61 points you have to assume the hull 6 cost is always 6 points or close to 6 points, or damage control will always have an 80% chance of success. Neither is true.
61 is by all measurable means the "compromise" value rather than necessarily the true value. 62 is as silly as 63.
My gosh Solo, it appears you have some sort of vested interest in a 1 point difference the way you are carrying on. All I can say is, who really cares? 60, 61, 62, 63, it really doesn't matter to me, as I said, I'll never play the unit. I just hope the team gets it right. You seem to be on the verge of a stroke or something.
To answer your question directly, I don't think Flag 2 is worth the same as +.5 HUll and a slight increase in the value of ER4 that this SA provides.
I think people are looking for unuts ti get excited about, in that context 1 point is a big deal, i turns a good unit, into a hot exciting ine. Even if it makes little difference in the grand scheme of things
Some good analytical feedback in here on the points value, thanks guys. I can understand your frustration, but please keep the digs against the team to a minimum - probably counter-productive in convincing said-team that you're right!
(war at sea 4) Damage Control; the remarks by Shin bewildered me "Costing is tricky when adding such a useful SA to an already high Value unit" It never seem to affect all the other units with Damage Control to their peers.
None of the existing units with DC have anything close to Temeraire's 9/15/5 A/V/H. That A/V/H makes it more likely for DC to be relevant, though this is balanced by Temeraire being a BB and so likely to attract high-dice attacks of course.
(war at sea 4) Personally I think both proposals have failed to do game wise what most want to see in the last attempt at a UK BB that can compete with the German 6 pt Hulls.
We did try fitting force-fields but unfortunately the power supply was incompatible.
(ticat1) One of the other issues we're in conflict with is that this would be the first BB of its size to have two "flavour" SAs. And only the third or fourth overall.
There are many BB's, disregarding comparative values to a Lion BB, that have 2 flavour SA's.
OFFICIAL Haruna – Ev Bombs, Bombard POW – Op Salvo, Jammed Mount (neg SA) Okt Rev – Shore Support, Unmask Guns Schl Holstein – Early Deploy, Shore Support Moltke – Sprint, Hvy Raider
FORUMINI SHIPS South Dakota – BWG, Covering Fire, Power Failure (neg SA) Roberts – Coastal Deploy, Batt Silencer Tanigawa – LL Torps, AA Barrage Soerabaia – Coastal Deploy, Installation Guard, Reinforcements 2 Duke of York – BWG, Jammed Mount (neg SA), Crippling Salvo Op Catapult Hood – Chase, BB Leader Bretagne – ES, Remember Kilkis – Guard Ship, Inactivity
We're not really breaking new ground here. I mean, we're not asking the team to remake past mistakes like the "Franken-AugScharn" or the "I can't believe you let this through-abama".
A couple discussion points: 1) How much would a Stalwart and Damage Control Temeraire cost? 2) SA idea, first draft: British Bulldog: This unit does not suffer the effects of being crippled.
Identifies with the unrivaled fighting tradition of the Royal Navy, British Bulldog style, rather than settling for a British Settler...
I think part of the problem the team is having with your ideas is this is considered a fantasy ship. Using the British Bulldog SA and/or numerous flavor SA's would be groundbreaking in such a case. All teams have refused to go down that path in the past. It opens up the possibility of creating power units that never existed.
A combination of SA is not going to get support on the team. Sorry, thats the way it is.
So thing is now to make sure the single SA we are going to use is the right one. For me thats not DC however, id rather an ability which has a narrow, but significant utility.
Going rogue, As i suggested previously Chase the Salvos might be worthy of consideration, in selective circumstances more powerful than DC but meaningless outside of them. Draws on the same conjectural justification as DC with regards the royal navys experience and spirit.
There are probably others, or a modifications of others that would suit
I think part of the problem the team is having with your ideas is this is considered a fantasy ship. Using the British Bulldog SA and/or numerous flavor SA's would be groundbreaking in such a case. All teams have refused to go down that path in the past. It opens up the possibility of creating power units that never existed.
Team X waves from the deck of Tanigawa (LL Torps, AA Barrage). Richard Baker waves from the deck of Moltke (Sprint, Hvy Raider ).
Edit - Are there "fluff" SA's for fantasy ships of other classes besides BB's?
(Flakstruk) A combination of SA is not going to get support on the team. Sorry, thats the way it is.
So thing is now to make sure the single SA we are going to use is the right one. For me thats not DC however, id rather an ability which has a narrow, but significant utility.
Going rogue, As i suggested previously Chase the Salvos might be worthy of consideration, in selective circumstances more powerful than DC but meaningless outside of them. Draws on the same conjectural justification as DC with regards the royal navys experience and spirit.
There are probably others, or a modifications of others that would suit
Flak - thanks for completely disregarding the second discussion point whilst not humouring a conjecture on the first. The two can be considered separate... perhaps that wasn't clear. SA idea bolded in case it was missed, hey?
A couple discussion points: 1) How much would a Stalwart and Damage Control Temeraire cost? 2) SA idea, first draft: British Bulldog: This unit does not suffer the effects of being crippled.
I think part of the problem the team is having with your ideas is this is considered a fantasy ship. Using the British Bulldog SA and/or numerous flavor SA's would be groundbreaking in such a case. All teams have refused to go down that path in the past. It opens up the possibility of creating power units that never existed.
Team X waves from the deck of Tanigawa (LL Torps, AA Barrage). Richard Baker waves from the deck of Moltke (Sprint, Hvy Raider ).
I can speak to Tanigawa. It was given a 1945 date and based on actual ship design. The Japanese would have had LL torps on it and the AA doctrine at that time of the war would most definitey included AA Barrage. Other ships had already been upgraded to that level of AA defense by 1945. More importantly, the Tanigawa doesn't have the firepower that this BB brings. Same thing for the Molke, it is no where near as powerful as the the Temeraire.