Carrier Duelist: At the End of the Sea Movement step, choose an enemy Aircraft Carrier. Friendly Aircraft roll one extra attack die against that Carrier.
Alternatively we could do (I out this on my operational Saratoga card, since the above is very niche):
Bombing Mission: At the beginning of the Air Mission Step, choose an enemy Ship or Installation. Dive Bombers based on this unit roll one extra attack dice against that ship.
University Student— Lover of Plato, Aristotle, War At Sea, Palestrina, and Mozart
Carrier Strike: Once per game you may select an enemy carrier. If you do, carrier based bombers roll one additional attack dice against that carriee this turn. Search rolls in that carriers sector get +1.
Carrier Strike: Once per game you may select an enemy carrier. If you do, carrier based bombers roll one additional attack dice against that carriee this turn. Search rolls in that carriers sector get +1.
I like the sound of this SA
Erwin Rommel - "Give me American supply lines, British planes, German officers and Canadian troops, and I can take over the world".
Don't chime in on these things much any more; but an original like Hornet is interesting.
Nice to see something done worthy while.
The original in my opinion covered her short career successes pretty well; Doolittle and Expert Bomber 2 because of her bombing successes against CA's DD's and Shukaku.
The new unit if I get this right is about Santa Cruz, although it will be used in other scenarios and is worth while making a little more useful than the original.
Keeping it at 22 pts is nice;; I think Expert Bomber 2 and some kind of survivor SA keeps it Santa Cruz real and useful in other scenarios without altering the original to much.
If you're going to tinker with new SA's or add a third, the cost such go to 23pts. A 23pt Hornet with 3 plus SA'S to me is what the original probably should have been, The Doolittle SA is the abstraction.
This thing with operational units went out of touch with me when Catapult Hood turned the original Hood obsolete; Catapult was in 1940 so I can use that unit in 1939;; look at the card.
Just read through this thread again and I'm still on the same lines as this too.
In my mind the original was good apart from the B 25 SA, which is the reason for redoing a refinement. I still don't see an expert ability without it being EB (if we want to keep it historically accurate) and then if we can't do a survivor SA because of clashing, we do something else. Or we do a surviving SA too and then add a third to make it a bit different from Enterprise/Yorktown.
My worry is, if we go off the normal carrier SA track too much, we might end up with something totally, abstractly different. That can be a risk to keeping a unit in the game or becoming a bookmark.
"That's right son, join the navy. Get behind a bloody big gun and knock the hell out of somebody"
"We went out, got our arses kicked, then came back again"
Expert bomber is going to be more frequent on the carriers at this stage of the war. The US were obviously far more effective in this department than torpedo bombing and that is going to be reflected. Case in point being wizards having EB on all three.
I would agree with going EB1 and then adding one or two more SAs if you want to load it out. I like the idea of a skilled search type SA.
It's not going to be just a complete copy regardless.