Santa Cruz Hornet Points 22+ Aircraft Carrier 1942 Cap 3 Speed 2 Mg 5 5 4 AA 7 A4 V10 H4
Class Abilities Yorktown CV6 edf2, eb, damage control Enterprise CV7 edf eb2, suvivor Hornet CV8 - EB2, Doolittle Hornet's first strike at santa cruz crippled the Zuikaku (Dauntless). Her torpedo squadroj VT-8 attacked Tone. VT-8 was wiped out at midway, reconstituted aboard hornet. Shifted to saratoga, then to henderson field, disbanded and reestablished for a essex airgroup.
Hornet was hit by multiple torpedoes and bombs but remained afloat until towing abandoned and the japanese surface fleet finished her off.
Crippling Salvo - Whenever this unit damages a Cruiser or a Battleship with its Main Gunnery attack, roll a die. On a 5 or higher, the target suffers the effects of Crippled until the end of the next turn.
Crippling Bomb Run - The first time a friendly Dive Bomber damages a Ship with a Bomb attack, roll a die. On a 5 or higher, the target suffers the effects of Crippled until the end of the next turn.
I don't see the original ever getting used when this is done so maybe reuse EX.DB(2?) again.
That would be functionally enterprize.
Those two areas are the obvious choices for SAs but like you said, it's gonna overlap with either Enterprise or Yorktown. Ex. DB seems like the only obvious option for an expert but might have to move away from the other SA type for something totally different.
Don't chime in on these things much any more; but an original like Hornet is interesting.
Nice to see something done worthy while.
The original in my opinion covered her short career successes pretty well; Doolittle and Expert Bomber 2 because of her bombing successes against CA's DD's and Shukaku.
The new unit if I get this right is about Santa Cruz, although it will be used in other scenarios and is worth while making a little more useful than the original.
Keeping it at 22 pts is nice;; I think Expert Bomber 2 and some kind of survivor SA keeps it Santa Cruz real and useful in other scenarios without altering the original to much.
If you're going to tinker with new SA's or add a third, the cost such go to 23pts. A 23pt Hornet with 3 plus SA'S to me is what the original probably should have been, The Doolittle SA is the abstraction.
This thing with operational units went out of touch with me when Catapult Hood turned the original Hood obsolete; Catapult was in 1940 so I can use that unit in 1939;; look at the card.
Crippling Salvo - Whenever this unit damages a Cruiser or a Battleship with its Main Gunnery attack, roll a die. On a 5 or higher, the target suffers the effects of Crippled until the end of the next turn.
Crippling Bomb Run - The first time a friendly Dive Bomber damages a Ship with a Bomb attack, roll a die. On a 5 or higher, the target suffers the effects of Crippled until the end of the next turn.
Santa Cruz Hornet Points 22+ Aircraft Carrier 1942 Cap 3 Speed 2 Mg 5 5 4 AA 7 A4 V10 H4
Crippling Bomb Run - The first time a friendly Dive Bomber damages a Ship with a Bomb attack, roll a die. On a 5 or higher, the target suffers the effects of Crippled until the end of the next turn.
EXPERT TORPEDOES: Once per turn, you may choose a friendly Torpedo Bomber. That Torpedo Bomber rolls one extra attack die when making Torpedo attacks this turn.
What if Crippling Bomb Run was a "Whenever" ability, or a "Once per turn" ability, instead if a "Once per Game"?
Would that be too powerful?
Edit: Once per game and it having only a 33% chance to happen make me doubt its utility, though it is a good ability, since Hornet can attack any square on the map, and Dauntlesses hit a harder than Prinz Eugen does.
Last Edit: May 16, 2023 16:09:58 GMT by Theaetetus
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