Just looking at this, I agree some of the text didn't read as good, although you have tidied it somewhat. I don't know whats happened since the original text was submitted to change it but the short sentences makes it read stilted. For example the middle section could be expanded into one sentence - After sinking several vessels in the Mediterranean, Truant was then sent to the far east, where she sank multiple-(Instead of using several twice)-auxiliaries.
We had discussions along these lines a bit back on other units and I don't think its as big of an issue on digital only cards but to me the style looks a bit different to generally whats gone before in other decks. Shorter sentences/statements/bullet points instead of a general rounded bio paragraph.
"That's right son, join the navy. Get behind a bloody big gun and knock the hell out of somebody"
"We went out, got our arses kicked, then came back again"
The issue is the text is just a "timeline" history. Some people like that, but the original WotC cards usually told a short story of a particular action or characteristic. I much prefer that as it gives the cards a "human" dimension. But some units just don't have an interesting "tale" to tell. It looks to me like Truant might have a couple of good stories, but someone would need to take the time to look it up and provide a write-up. Otherwise, I tend to prefer shorter sentences to long run-on sentences.
On past deck teams we had a team member that was a professional editor, and the later decks I had my son (who is a professional editor and linguist) to help clean up the text. I don't have access to that anymore. It's just us hacks.
The IJN Carrier Liberation Force - "Because We Care" Join the IJNCVLF. Service Guarantees Citizenship!
Commissioned barely the a month after hositilities began. Truant scored early success when she ambushed the german light cruiser Karlsruhe during Norwegian campaign. Subsequent patrols in the mediterreanean and pacific saw her claim ships of all the axis powers by 1942.
I like it. Reads well. Can't see us improving on that card now.
Just a matter of keeping them loosely in line with whats gone before. I had visions of reading something like a telegram where you can almost sense the STOP in between the short sentences!
"That's right son, join the navy. Get behind a bloody big gun and knock the hell out of somebody"
"We went out, got our arses kicked, then came back again"
I apologize if it’s too late to comment on SAs, but given the history of this sub, just seems to make sense to have some kind of evasive ASW SA, like when enemy ASW rolls against this sub, each die gets -1, or one less die.
Again, I know I’m late to the party, and new at this (but not to the game).
We did start off looking down the defensive SA route but I think the Fighting instinct is a good re use of that ability, and suits its history from the offensive POV. It could have had more than one SA obviously but the aim was to get a cheap early war T boat in and I think it does that.
"That's right son, join the navy. Get behind a bloody big gun and knock the hell out of somebody"
"We went out, got our arses kicked, then came back again"
Yes, the “fighting instinct “ is a great SA and it does reflect the subs war service. An additional defensive SA might have been too much if the goal was a lower cost unit.