I really don't want to get down to the level of pilot quality on these cards unless it is specifically related to an event. Otherwise almost all IJN aircraft are downgraded after 1943.
So you want to add Fly-off Strike? Do we use all three SAs or drop Expert Dogfighter? If we include all three would the cost bump to 14? (I would say yes as this now starts to look like an interesting - aka playable - unit for a Cap 1 carrier)
Carrier - 1944 Points - 14 Speed 2 Cap 1 MG 5 5 4 AA 7 A2 v9 h3
Expert Dogfighter - Once per turn, you may choose a friendly Fighter. That Fighter rolls one extra attack die when making Antiair attacks this turn.
Decoy(revised 2) - Once per game, if a friendly local or adjacent Ship other than this unit receives hits equal to or greater than its Vital Armor, roll a die. On a 3 or higher, that Ship takes 1 point of hull damage instead of being destroyed.
Fly-off Strike - Once per game during the Air Mission phase, you may place a marker on the map that functions as an aircraft squadron. Remove from play when it's aborted, destroyed or at the beginning of the Air Return phase, whichever happens first. Fly-off squadron: Armor 4, Vital Armor 7, Bomb 7.
I'd prefer a slightly stronger Decoy ability (to guard against torpedoes as well as bombs), but then the expert dogfighter is more necessary for game reasons (to protect Chiyoda from Air Attack). Fly-off Strike is nice either way, as an edge over other Cap-1 CVs, and thematically.
Last Edit: Jul 31, 2024 12:37:48 GMT by Theaetetus
University Student— Lover of Plato, Aristotle, War At Sea, Palestrina, and Mozart
14 with a edit to decoy as Theaetetus suggests that refers to a unit bekmg destroyed rather than vital armour
Decoy(revised 3) - Once per game, if a friendly local or adjacent Ship other than this unit would be destroyed in the air attack phase, roll a die. On a 3 or higher, that Ship takes 1 point of hull damage instead of being destroyed.
Another issue guys. Aircraft carriers have different hull stats than regular warships. The tonnage and size of Chiyoda (11,190 tons) are similar to the Zuiho class (11,262 tons) and Ryuho (13,360 tons) which are 1/6/3 hull stats.
Rich Baker's Ryujo (10,600 tons) appears to be an outlier, but I think that may be because Ryujo was built from the beginning as a carrier to "warship" standards while the others are all conversions from auxiliary ships.
I think this ship should also be 1/6/3. I can't find any evidence the conversion of Chiyoda/Chitose was any different from the other conversions (Zuiho/Ryuho).
The IJN Carrier Liberation Force - "Because We Care" Join the IJNCVLF. Service Guarantees Citizenship!
Iirc we went off the prior chidoya card. Which was built as a warship. Reducing vital seems like a good way to make it a bookmark, certainly if a destroyer 1/3 the size has better vital armour.
Shoho and Zuiho, and Ryuho were converted from submarine support ships. We have always said the "stats are the stats" and not messed with them. There are certainly borderline cases that had to be rounded, but we haven't outright ignored basic specifications. When we need to give a unit a boost we generally do it with SAs.
The Chiyoda card represented a standard ship. As I said, Rav noticed from the beginning that carriers have their own stat scale.
So I just looked at the US Escort carriers and they are a little smaller, but have 2/7/3 or 2/8/3. If we "assume" that RB decided he was too hard on Shoho and eased up with Ryujo then that would justify a 2/8/3. The "light" carriers in the game with vital armor 9 are all significantly larger(50 to 100% larger) than these conversions.
2/8/3 ?
The IJN Carrier Liberation Force - "Because We Care" Join the IJNCVLF. Service Guarantees Citizenship!