Prime Target - While this unit is in the same sector as a friendly Ship with a higher point value, enemy Aircraft can't attack that Ship until this unit has been attacked at least once in the same phase.
Guard the Convoy - While this unit is in the same sector as a friendly Auxiliary unit, enemy units can't attack that Auxiliary unit until this unit has been attacked at least once in the same phase.
Fly Off Strike - Once per game during the Air Mission phase, you may place a marker on the map that functions as an Aircraft squadron. Remove it from play when it's aborted, destroyed, or at the beginning of the Air Return phase, whichever happens first. Fly-off squadron: Armor 4, Vital Armor 7, Bomb 7.
Fly Off Strike - Once per game during the Air Mission phase, you may place a marker on the map that functions as an Aircraft squadron. Remove it from play when it's aborted, destroyed, or at the beginning of the Air Return phase, whichever happens first. Fly-off squadron: Armor 4, Vital Armor 7, Bomb 7.
Decoy(revised 2) - Once per game, if a friendly local or adjacent Ship other than this unit receives hits equal to or greater than its Vital Armor, roll a die. On a 3 or higher, that Ship takes 1 point of hull damage instead of being destroyed.
(Draft) In november 1943, an in light of the defeat at the Battle of Midway the year before. The seaplane carrier Chiyoda was drydocked for conversion to a light carrier. Damaged by american bombers in the Battle of the Phillipine Sea. She returned to japan for repairs. Her final operation was as a decoy to draw the UD navy away from its landinfs during the battle of the Leyte Gulf. Again heavily damaged by air raids. Attempts to salvage the ship were abandoned as US cruisers approachedand subsequently sank her.