I’ll have to think about that one. At first glance I’m very against cap 0 but then that was the whole point of the named mission to go out and distract the enemy.
Ends up being circular. The decoy is pretty powerful and can fit in with other strategies. Go as is
Still need a cost then. I am not sure how to put a cost on something like this. It is almost all about the SAs. And they are hard to value because they are situational. Especially with Decoy you have to maneuver into the right position.
The IJN Carrier Liberation Force - "Because We Care" Join the IJNCVLF. Service Guarantees Citizenship!
FIGHTER COVER 5: Once per turn during the Antiair phase, you may make a 5-dice Antiair attack against enemy aircraft within range 3. This attack is in addition to your normal Antiair attack. The Escort ability works against this attack.
Decoy(revised 2) - Once per game, if a friendly local or adjacent Ship other than this unit receives hits equal to or greater than its Vital Armor, roll a die. On a 3 or higher, that Ship takes 1 point of hull damage instead of being destroyed.
(Draft) In november 1943, an in light of the defeat at the Battle of Midway the year before. The seaplane carrier Chiyoda was drydocked for conversion to a light carrier. Damaged by american bombers in the Battle of the Phillipine Sea. She returned to japan for repairs. Her final operation was as a decoy to draw the UD navy away from its landinfs during the battle of the Leyte Gulf. Again heavily damaged by air raids. Attempts to salvage the ship were abandoned as US cruisers approachedand subsequently sank her.
I am totally lost on this one. Juggling too many at once I guess.
So this?
Carrier - 1944 Points - 13 Speed 2 Cap 1 MG 5 5 4 AA 7 A2 v9 h3
EXPERT DOGFIGHTER - Once per turn, you may choose a friendly Fighter. That Fighter rolls one extra attack die when making Antiair attacks this turn.
Decoy(revised 2) - Once per game, if a friendly local or adjacent Ship other than this unit receives hits equal to or greater than its Vital Armor, roll a die. On a 3 or higher, that Ship takes 1 point of hull damage instead of being destroyed.
The IJN Carrier Liberation Force - "Because We Care" Join the IJNCVLF. Service Guarantees Citizenship!