The spotters on those three cruisers apparently weren't joking around.
I think I didn't put it in the rules by accident, but if you follow the link I put for ground combat the original post that I was inspired from stated one ground troop destroyed for every 4 successes, and each unit threatened with destruction gets to roll a concealment die at +1.
So that will be 7 of the ground units which have to roll for concealment.
This will probably make things difficult for the Marines on the beaches of Tulagi.
Land Battles phase
The Liberty ships will land the following units and things: 12 troops on E16 6 Vital Cargo on Tulagi 6 troops on M15 6 troops on L16 6 vital cargo on Guadalcanal
Any given concealment roll can apply multiple times per turn, as with a smoke screen, so you can roll the other two as well (if I eliminate more than what you rolled for)
As for my attack: TDyffJde12d6
Landing troops don't get it on the turn they land though, so I'm down to 8 on Tulagi12d6
That'll mean there's one more troop on Tulagi, although I don't think you said which sector the one guy on Guadalcanal is (soon-to-be Henderson Field occupies 3 different sectors)
That'll mean there's one more troop on Tulagi, although I don't think you said which sector the one guy on Guadalcanal is (soon-to-be Henderson Field occupies 3 different sectors)
Oops again. I haven't assigned the one guy on Guadalcanal to any particular sector. I'll roll for which sector. 1-2 = M15, 3-4 = N15, 5-6 = M16 oklfRtxJ1d61d6