Any of the VP related abilities have fixed values.
Yes and they are only of a low value. It was you who proposed an SA that awarded an objectives worth of points which are not of a fixed value. Something which has never been done before.
So, for example, a commander, might, when attached to an auxiliary with the ability TORPEDO REPLENISHMENT give that ship +1 on anti-air rolls. If the whole fleet included 3 submarines with ARMOUR OF 3 OR LESS the fleet get +1 torpedo die on the first attack of the submarine attack phase each turn.
I'm guessing that this would have to be a Japanese commander because I could only find a Japanese auxiliary with the SA - Torpedo Replenishment?
Keeping in mind that a Japanese commander could be attached to a German or Italian ship unless otherwise specified. Even if specified to a Japanese ship that ship could be included in a fleet with German and Italian subs anyway.
Is a commander card really needed for this anyway? Why not just make an auxiliary with the SA - Torpedo Replenishment (be it German, Italian, Japanese, Red, Blue or neutral), factor the +1 AA into it's AA stat and give it an SA that allows subs the +1 torpedo die?
Its just an example actually. Yes, you coukd do that. The admiral serves to enhance existing units and refresh archetypes.
Yes, layered bonuses is a good way to look at it. It provides an incentive to emulate the oob that an admiral is best recognised for without having hard restrictions
Any of the VP related abilities have fixed values.
Yes and they are only of a low value. It was you who proposed an SA that awarded an objectives worth of points which are not of a fixed value. Something which has never been done before.
I specified 50 points and always rejected flexible bonuses
Yes and they are only of a low value. It was you who proposed an SA that awarded an objectives worth of points which are not of a fixed value. Something which has never been done before.
I specified 50 points and always rejected flexible bonuses
Actually this what you said -
"So, how would you scale an objective equalling ability?"
Objectives are not a fixed VP amount and an objective equalling SA has never been done.
Well you never said the original proposal was no longer open for consideration. I offered an alternative which fixed the PV regardless of game size but has the ability to fit better into different game sizes exactly the same as how objectives already work in the game. Much like how the game already works. In a 100pt game you rarely see a 70pt BB but 50pt or less. In a 500pt game you will see quite often see 70pt BBs. When you sink a 40pt BB in a 100pt game you only get 40pts. If you sink a 75pt BB in a 500pt game you get 75pts.
And in regards to the new proposal you haven't answer not one of my questions so here goes again.
Would this be a Japanese Commander? If so will it be restricted to Japanese units? If not will we be able to base him on a submarine? And if so could we base him on the U-459? Why not just make a neutral unit with the SA so we don't need to make a commander card?
Its a generic example, but for arguement sake we can say its japanese
Historical restrictions are an optional rule. In a open setting, any axis card can be used with a axis fleet
Dependant on the specifics of the attachment SA. It would, in this example negate the SA tthat requires attachment to a aux to get a bonus.
Community's position is to do admiral cards. Your proposition is open ended, why do any card?
"Its a generic example, but for arguement sake we can say its japanese" So you're not going to present an actual example of what's proposed? How are we supposed to know somethings any good if you're not presenting us with what is actually proposed?
"Historical restrictions are an optional rule. In a open setting, any axis card can be used with a axis fleet Dependant on the specifics of the attachment SA. It would, in this example negate the SA tthat requires attachment to a aux to get a bonus." My point exactly. The SA could specify that if this commander is attached to a German Auxiliary it gets the following SA for example. This way you may attach it to a Japanese or Italian unit but only German units benefit from specific benefits. This still keeps the card Red or Blue but encourages being being attached to a German unit even in a Red fleet.
"Community's position is to do admiral cards. Your proposition is open ended, why do any card?" Actually my proposition isn't open ended and I'm not saying "why do any card" I'm saying lets do something new and different and not just take a ship card and change the unit type from Ship to Commander which is what it looks like you're doing from what you've presented.
You have nothing to worry about, striker. The Admiral cards are specific people ( like Yamamoto) and confers bonuses to a fleet that is related to an historic event or theme that allows people to customise their fleets even better. Obviously you can use a Japanese commander to control an "Axis" fleet ( being Vichy, Japanese, German etc) but i think you will find that the bonuses will be themed closer to Japanese ships/planes/subs than other axis units.