Paul-Werner Hozzel; lead the stuka attack that crippled illustrious in 1941 Colin McMullen; flight leader of the lancaster attack that sank the Tirpitz
Take a significant naval engagement, pearl harbour, taranto raid, crippling of illustrious, sinking of tirpitz and build a card from there.
As opposed to hero squadron, or ace, that has name recognition and potentially weak naval links. Stuff like that should, in my mind, be akin the elite zero. If a named squadron got a big op that fits the above criteria, that would be applicable. But ot a just for the sake of it, black sheep, pathfinders, Normandie-Niemen, kosiosco
That's not hard to do since you're always trying to turn W@S into something it's not. Hell there's more fantasy in W@S than all the Star Wars movies, books, comics and TV shows put together.
Take a significant naval engagement, pearl harbour, taranto raid, crippling of illustrious, sinking of tirpitz and build a card from there.
As opposed to hero squadron, or ace, that has name recognition and potentially weak naval links. Stuff like that should, in my mind, be akin the elite zero. If a named squadron got a big op that fits the above criteria, that would be applicable. But ot a just for the sake of it, black sheep, pathfinders, Normandie-Niemen, kosiosco
Paul-Werner Hozzel; lead the stuka attack that crippled illustrious in 1941 Colin McMullen; flight leader of the lancaster attack that sank the Tirpitz
These aren't bad options. BTW I'm not serious about Dolittle since he is already represented in the game. He was just an example.
For years you guys have been trying to turn W@S into something it's not, a realistic simulation or a bigger fantasy story than Star Wars. W@S is a KISS beer and pretzels game with historically significant references.
SA's in W@S lean towards what the unit is historically famous for and not what they contributed.
HMS Hood has Fatal Flaw and yet contributed very little to the Atlantic war. USS South Dakota has Power Failure and yet the US still won the battle. USS Arizona has Inspire to Victory and yet contributed virtually nothing to the Pacific campaign.
Historical significances is a key feature of this game. Isn't it about time we remembered this?
You could do the same for famous Captains but I'd limit that to ship types rather than specific classes or named ships
Yes that could be a way to go. Hans Langsdorff could be attached to a German cruiser. Ability - If this unit is crippled in the end phase you may destroy it instead, your opponent only receives half its VP rounded up.
P.S. This ability is already in another game but you get the idea.
So if we're looking at this from a game consistency standpoint, what we're doing here is creating Special Abilities that we can add to units for an additional cost.
Personally, I think it's really cool, but it's going to be tricky to make sure they're balanced and I think it's prudent to establish guidelines to how they function NOW so they don't get out of hand.
This is what i'm thinking
Captains/Squad Leaders/Heros should be limited to specific unit types and only affects that unit
Admirals need to be attached to units with a flag bonus.
Flag 1 Admirals affect the units in and adjacent to their sector
Flag 2 Admirals affect the whole fleet but also have a negative SA.
We should also establish a limit to how many names we can have in a fleet. 1 +1 per 100 points, for example.
To you from failing hands we throw the torch be yours to hold it high. -In Flanders Fields. John McCrea
This is where im coming from with tactical ommanders of about 100 points. Theyre reaponsible for a tables worth of units, so the limit by the mechanical SA would be 1.
Flags arent a thing below cruiser size, so using that as a activator is problematic. Hence relying on a classification.
That's not hard to do since you're always trying to turn W@S into something it's not. Hell there's more fantasy in W@S than all the Star Wars movies, books, comics and TV shows put together.
I got not patentice to bandy word with you mate. What you think my motives are, or underlying though process are uninformed. My objective is to as best as able cover all the community bases. End of story.
I just proposed this in the teamside discussion. But as a potential direction, i'll share it here. Im thinking, working from above
Ersnt Lindemann COMMANDER: This unit is is attached a to friendly Battleship. If that battleship is crippled or destroyed, this unit is destroyed. Only one commander can be deployed in your fleet.
OBJECTIVE BREAKOUT: If, at the end of the turn. This commanders battleship, is the only battleship in play score 50 victory points. You can only score these points once per game
BATTLESHIP TACTICS: When this commander is in play. Your battleships roll 1 additional die when making main gunnery attacks against enemy battleships.
Addendum, my rough guestimate for points is 6. Battleship killer rating slightly above 1pt to a battleships cost, and at 100 points (where 50pts equals an objective) 3 is the practical limit on battleships in your fleet (3x repulse =99pts)
I just proposed this in the teamside discussion. But as a potential direction, i'll share it here. Im thinking, working from above
Ersnt Lindemann COMMANDER: This unit is is attached a to friendly Battleship. If that battleship is crippled or destroyed, this unit is destroyed. Only one commander can be deployed in your fleet.
OBJECTIVE BREAKOUT: If, at the end of the turn. This commanders battleship, is the only battleship in play score 50 victory points. You can only score these points once per game
BATTLESHIP TACTICS: When this commander is in play. Your battleships roll 1 additional die when making main gunnery attacks against enemy battleships.
So if your opponent takes a carrier fleet or a fleet without a BB and you only take 1 BB you'll automatically get 50pts at the end of turn 1? Or you could take more BB's and benefit from the multiple +1's. Sounds good how goes it go at 200+pts? 6pts for +1 on 4, 5 or more BB's maybe a good deal.