If anyone wants to propose an admiral or a few. Then heres the place.
Looking for commanders in specific actions of about 100 points (no more than 4 capital ships) and a little blurb about why you think is engagment worth representing
I would like to suggest Admiral Gunichi Mikawa for his action a Savo Island.
Are we limited to Admirals or can we suggest commanders like Hans Langsdorff?
If anyone wants to propose an admiral or a few. Then heres the place.
Looking for commanders in specific actions of about 100 points (no more than 4 capital ships) and a little blurb about why you think is engagment worth representing
River Plate is on the lesser part of 100 points, but if you think the engagement is worth representing you could write about it. Right now I think the idea is to cast a wide net, and sort through the catch.
University Student— Lover of Plato, Aristotle, War At Sea, Palestrina, and Mozart
If anyone wants to propose an admiral or a few. Then heres the place.
Looking for commanders in specific actions of about 100 points (no more than 4 capital ships) and a little blurb about why you think is engagment worth representing
I would like to suggest Admiral Gunichi Mikawa for his action a Savo Island.
Are we limited to Admirals or can we suggest commanders like Hans Langsdorff?
Any suggestions are good suggestions give a idea of an ability as well.
Here is my list of US admirals I would include. It gives a player lots of options for their fleet.
William Halsey - full fleet buff - +1 initiative to the fleet Raymond Spruance - full fleet buff - +1 unit in each sector Frank Fletcher - carrier buff - escort buff Marc Mitscher - carrier buff - air group buff Willis Lee - battleship buff - gunnery bonus Jesse Oldendorf - battleship buff - initiative advantage Aaron Merrill - cruiser buff - gunnery bonus Norman Scott - cruiser buff - maneuvering bonus Arleigh Burke - Destroyer buff - something allowing dds to move towards the enemy Frederick Moosbrugger - destroyer buff - torpedo buff Charles Lockwood - sub buff - something like wolf pack Eugene Fluckey - sub buff - torpedo buff Thomas Kincaid - amphibious buff - smoke screen for all dd's Richmond Turner - amphibious buff - extra points for landing sa's Frederick Sherman - carrier aircraft buff - something like press the attack Aubrey Fitch - land based air buff - spotting buff Gregory Boyington - fighter buff - aa buff James Doolittle - bomber buff - extra points for each destroyed enemy unit
If anyone wants to propose an admiral or a few. Then heres the place.
Looking for commanders in specific actions of about 100 points (no more than 4 capital ships) and a little blurb about why you think is engagment worth representing
River Plate is on the lesser part of 100 points, but if you think the engagement is worth representing you could write about it. Right now I think the idea is to cast a wide net, and sort through the catch.
It was suggested that commanders of specific aircraft squadrons be represented. Theres not too many squadrons that are worth 100 points.
Since we have talked around admirals a fair bit, I am offering these two "cards" as suggestions and for feedback. They each have a strictly positive ability, and mixed ability, and a negative ability. They also have unit requirements.
Admiral Card Suggestions
John Thach - Invented Thach Weave and the Big Blue Blanket Threshold: - Two Destroyers - One Aircraft Carrier or Battleship Abilities: - Thach Weave: Once per turn, during the Anti-air Attack Phase, choose a friendly fighter that made an anti-air attack against an enemy fighter. That fighter may reroll up to three 1s it rolled during an anti-air attack. - Big Blue Blanket: At the end of the Sea Movement Phase, you may declare you are using Big Blue Blanket. Choose a rearming fighter squadron, remove its rearming counter, and place it over a sector that contains a friendly Aircraft Carrier or Battleship. - Abandoned Pickets: Friendly fighters get -1 on attack dice when making anti-air attacks over sectors that do not contains a friendly Aircraft Carrier or Battleship.
Gunichi Mikawa - Battle of Savo Island Threshold: - 3 Cruisers - 2 Destroyers Abilities: - Unexpected Attack: At the beginning of the game, set aside three tokens. The first three times an enemy unit makes an attack against one of your ships, spend a token. That attack misses instead. - Torpedo Attack: Torpedo attacks your ships make hit on a 5 or 6. They also do one less hull point of damage, to a minimum of one damage. - Limited Air Cover: At the beginning of the game, roll a die for each friendly aircraft without the abilities Sea Basing or Loiter. On a 3 or less, that aircraft start the game with an additional rearming counter.
University Student— Lover of Plato, Aristotle, War At Sea, Palestrina, and Mozart
Paul-Werner Hozzel; lead the stuka attack that crippled illustrious in 1941 Colin McMullen; flight leader of the lancaster attack that sank the Tirpitz