Cool that you like it, I think it's an okay proxy bringing the game even closer to "real" AAM
My movements:
Matilda B14 to B12 Matilda D15 to B13 (+1 road bonus) Matilda H15 to I15 All Matildas at facing 5.
At the end of my movement phase I'll deploy the Defiant Paratroopers to C2.
As you don't have any airplanes, I'll go ahead and do the flight phase and airstrike phase as well. I'll deploy my Fulmar to E1, and then attack the Nebelwerfer at range 1:
I'm not sure if the screenshots I tried to share in my setup post showed up? Not too used to linking pictures by URL and the first method I tried seem to not show up on my end at least. I'll try once more with a different method in this post, but if it worked the first time then it's all good and sorry for the double amount of pictures:
They showed up the first time I saw them but then went away, but now I see them again with the re-post. For my assault, everyone will be moving except the Nebelwerfer, who will take advantage of not yet having the disrupted counter to blast your paratrooper:
Wow, that's quite an unlucky Nebelwerfer! I see on your map that you have my Fulmar aircraft in its airbase. I don't remember how it is in War at Sea, but in the land game, the plane will stay in its hex (here E1) until it returns to base end of turn. Thus, you may fire at it during your Assault Phase (with -1 on all dice if you don't have anti-air). I just want to make sure you know this as I suspect you might have forgotten about it as you already put the Fulmar into my airbase. If you were aware and chose to move regardless, then that's okay, but if you were not, I'll allow you to fire at it with whatever units you want I have no idea what is the best decision there though, haha
I'll proceed with my Assault Phase after you clarify this.
Well, the PZ IV in the southern hill dodges two long-range attacks. My final action this phase is for the D14 Bofors to use its enhanced range to fire at the Hauptsturmfuhrer at range 10: VyfHvYqM9d6
Disruption it is, although he will remove the counter from himself at the beginning of your next movement phase... I'll roll for round 2's initiative phase: 3RNjbKIv2d62d6