ZH-1 Class: Gerard Callenburgh Class Destroyer Commissioned: 11 October 1942 Fate: Scuttled 9 June 1944 Displacement: 1,604 tons standard Length(OA): 350 ft 1 in Beam: 34 ft 9 in Speed: 37.5 knots Armament: 5 x 4.7 in (2 x 2, 1 x 1), 4 x 37 mm AA (2 x 2), 4 x 20 mm AA, 8 x 21 in TT (2 x IIII) 4 DC Throwers, 24 mines
Ship: ZH-1 Year: 1942 Cost: 9 Speed: 2 MG: 5/4/4 AA: 6 ASW: 5 TT: 2/2/1 A/VA/HP: 2/7/2 --------------------------------------------------------------------------------------------------------- Submarine Escort - This unit may deploy in any sector on your side of the map that contains a friendly Submarine. If you do, this unit can't claim an objective on turn 1 or 2.
Stalwart - This unit can make Gunnery attacks with no penalties while crippled.
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I disagree on Roscana. Torp line is below average, the SA's are 'meh,' but mostly it is 1944. I have never played an Italian game past 1943. It is useless paper in my collection. If you are playing "anything goes" there are much better alternatives for 1944. If you are playing pure Italian with a 1944 or 45 date I say good luck to you!
But I do think ZH-1 is more on the 8 - 9 "bubble". AA is top of the line for a DD, mains are also above average, torps are standard/good, ASW 5 is also at least standard/good, armor is average. It is the SA that bumps it up. Sub Escort is a very, very good SA. On the other hand it is a class limit of one if you play with class limits. (Most people that I know do.)
If we aren't sure on the cost the best solution is to send it to the play testers and tell them we aren't sure if it should be 8 or 9. We should do that anyway.
I agree with you on Fletcher. It was undercost, but interestingly RB and the teams have still managed to power creep the class so well that I rarely see Fletcher used. Like many Set I units, its main problem is the low cost floor it established. To be fair "Chase the Salvos" is pretty useless on a DD, and that is why I never use it. I think USS Johnston is power creep king of the USN DDs. Maybe Wainwright.
4 or 12 wouldn’t either, it’s just a question of where it fits based on close comparisons, first within nation, then faction (red), and occasionally the whole game. Nobody looks at British cruisers for comps on a Japanese cruiser unless there are no other comparable ships.
Honestly i think the actual meaning for a difference of points on units like this is pretty slim. Youll take the the units that have the abilities that you want. Unless that ability is on a obviously overcosted unit
My advice is, unless it would be blantantly undercost - roll down.
Makes most sense to me as an 8 pt unit. It’s submarine escort, not screen so you end up with a lone destroyer out there with a submarine that provides no AA value. This likely means this unit dies round one aircraft. Probably preserves the submarine for one more round but is that expense worth it? Destroyers off on their own, even at 6AA, are asking for trouble.
Makes most sense to me as an 8 pt unit. It’s submarine escort, not screen so you end up with a lone destroyer out there with a submarine that provides no AA value. This likely means this unit dies round one aircraft. Probably preserves the submarine for one more round but is that expense worth it? Destroyers off on their own, even at 6AA, are asking for trouble.
It also reduces the torpedo attacks of all the submarines around it by -1 on that first turn if it survives. In a lot of our local club games the first turn is basically the "submarine attack" turn because that is when the subs enter the center row and "Duke it out." Having a DD up there could reduce up to three attacks.
It also has significant value if it forces your opponent to use air assets to attack a destroyer on the first turn instead of a more valuable target. In a typical 200 pt game a significant investment in aircraft really has to pay for itself in the first two turns before the surface fleets meet in the middle. Put a friendly fighter over it for protection that first turn.
The Germans also have several options to put another ship in the same sector as that destroyer - Schleswig-Holstein, Atlantis, Schlesien, Kormoran, and Komet.
Finally, put an Advance Naval Base up front and have a Jaguar pop out and join it.
So it can have a lot of disruptive value that first turn.
I think it should be sent to the playtesters with the comment that it is on the 8-9 bubble and see what they say. We do this all the time. It is what they are there for.
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