On paper historically we know its a potential for DT like many other from the period in question but by the same token how many early war German units do we have with it?
Personally I do play units with negative abilities(regular playing partner rarely does)but therein lies part of the problem, always going to be something better with the way costing has gone.
Plus the potentially negative SA on Buchanan would lead me slightly against DT but it wouldn't be a game changer either way for me.
Happy about having the second DD in the mix though. Some small ship loving!
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Not likely to happen. Honestly, I wish RB had given all USN units "normal" torpedo stats and included a rule under "Historical Limits" in the rule book that gave US torpedoes something like Defective Torps in 1941-1942. Would have cleaned up quite a bit, including not only DDs but USN subs and torpedo bombers, and reflected the fact that the US did indeed have crappy torpedoes at the beginning of the war, but eventually got it worked out. Didn't happen, and at no point has this forum gone done the road of revising the rulebook or doing a bulk re-issue of a bunch of cards. If folks want to house rule stuff, go for it, but these cards are being designed for play "in the wild" with the cards from the original game and the team decks, not for any particular set of house rules.
I'd also point out that USN DDs, even without Defective Torps, don't have particularly stellar torpedo stat lines. I'd call most of them "average" at best (2/2/1/-). They really shine in other areas like gunnery, and in the case of the Fletchers, armor. And as mentioned before, there are plenty of good SAs on them that make them attractive in game play. If you're counting on USN DD torpedoes to win a game for you, I wish you the best of luck.
I stand by my previous comment that adding Defective Torps to this unit will likely keep it out of most games, simply because the USN has so many better options that don't have to deal with that SA. Give it 2/2/2/- or 3/2/1/- torps at 9 points and call it good.
I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. - Captain John Paul Jones
9 without DT is acceptable to me. Id prefer otherwise but the conversation is going round in circles.
I guess I am here too.
But I think you guys are overestimating the negative with having it only trigger on a one (1 out of 6 times.) You guys are talking about your experience with triggering on a 1 or 2 (1 out of 3 times). And your argument that the USN already has plenty of undercost/power choices just argues to me that we don't need to push that even further. 2/2/1 is an "above average" standard torpedo line across all DDs. There are a few that are better (IJN mostly - and you pay for those) and a lot that are worse.
To let the cat partially out of the bag, the Buchanan is only affected by a negative SA during Darkness Rules. In all other scenarios it is an excellent value!
If you want no Neg SA, 2/2/2 and a cost of 9 I will go along with it. But I think it is wrong. 3/2/1 appeals to me even less. A USN ship getting 3 torps at any range is even more wrong to me.
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Weeds, I do agree on 3/2/1...it doesn't feel right to me either. My only objection is to DT, and simply because there are so many other good options in 1941 that don't have to deal with it. I can't help the fact that those units exist, and if this unit shows up with DT, its just not going to get used, no matter how "accurate" it might feel. As I said, if we had DT as a USN thing from the beginning, and it applied to all units in 1941-42, we'd probably all be happier, but alas it is an imperfect game.
If 9 points, 2/2/2, no DT is acceptable to folks, though not perfect in everyone's eyes, I'd say we've arrived at "close enough". The ship did have a pretty damn big torpedo battery.
BTW, just happy to see a post. Been very quiet around here in the last 24 hours.
True enough Flak, but we shouldn't be making cards that are Dead on Arrival either.
I think 9 points, 2/2/2, no DT makes this an entirely reasonable unit. This class was arguably the most heavily armed USN DDs in a surface engagement and from everything I've read, they gave strong, if unspectacular service. As the only ship representing the class, I see no reason to handicap it.
So over the week I took a chance to playtest the unit at 9pts w/o DT and 8pts w/DT1.
Here's what I found:
At 9pts without the defective torps, my opponent actually paid them more attention and they never got a Torpedo shot off.
At 8pts with the defective torps 1, my opponent actually focused on what he thought were bigger threats. This enabled them to get in range and get some torps off, Interestingly enough all 5 salvos were not defective (rolled 2+) and none of them (9 total torps) hit on the 6. Go figure...
So with that information I'd still like to see it at 8 points and DT1 rather than 9 points without DT. I think it provides a dynamic to the game no one has brought up yet and can effect how your opponent also views the pieces and selects targets.
So what do we do now? I would suggest a vote, but that is kind of hard to do not knowing how many participants there are. In the "closed" dev group you know how many can vote, and they can't recruit outside vote padding.
But, let's give it a try knowing the limitations and not making this "binding" at this point. If there is a clear winner then we can move on. If the vote is too close to call then we need to keep working on it.
I vote for 8 points and DT1
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Code intercepts and destroyer hunters look good As an alternate to the later one, Auxiliary Hunter (or whatever name it is, +1 against AUX) would also fit I think.