Yes I was. The info I have on my mockups is pretty much what I'm going for, the cost structure varies card by card/class by class/etc so that needs to be spelled out somewhere on each card.
Post by Awesome_Pirate_Ninja_Master on May 30, 2018 12:26:20 GMT
Hmm, on second thought I'm not sure which I prefer... I am a bit worried that too much green will make the card look sickly, I'm going to play around with it a bit.
Ok, next idea is a bit more Captain's Proclivity style: Add Finish Him Off to a unit.
I'm thinking an aerial enhancement of the same SA makes sense as a separate card, but using the wording from the Helldiver
Finish Him Off - This unit rolls one extra attack die when attacking damaged Ships.
This could be added to any surface/sub. I think I'd leave it off of carriers (no rationale), but as an SA it's actually probably equally potent on a DD (MG attacks and Torp attacks) as a Super BB (MG and 2nds/3rds). I also thought maybe leaving it off of Aux, but for the KM Raiders it makes a lot of sense to keep it in place.
However, I'm thinking maybe universal 3 point SA? 4 points for an LLT unit. Is the I19 a 10 point sub without FHO? I'd say it's probably 11 and aggressively costed which is why it is so popular. But the value of an extra torp is huge! So is extra die at the BB gunnery level.
Namewise, I'm thinking Ruthless, or Show No Mercy, No Surrender, No Quarter, etc. Please give suggestions and thoughts!
While the Ninja master works out the graphics, I want to keep going with the cards!
So to finish off the previous discussion (see above)
I think a +3 is the way to go for most units. The high cost might price this SA out for some, but multi-attackers and subs it's well worth the cost. Basically 11 point RO-50 or R0-41 goes up to 14 points which is I19 + 1 point for extra SA. U510 would go up to 14 as well, but it's an additional die roll on top of so many other KM boosts... The DD's get pricey, but they roll extra die for guns and torps. The torp being the real threat - multiplied for some multi-attack units (Takanami/Suzuya/Legion). Cruisers and BB's can have the plus for MG/2nds/3rds/TT - lots of attacks affected. Atlantis to 12 points, but a persistent gun/torp boost for 2nd round of attacks (kamikaze ship...), Haguro goes to 21, but starts rolling lots of dice. Worth it.
Namewise, Ruthless is an awesome SA name, so I want to stay off of that for the card name. I think I'm going with No Quarter.
Everything still up for discussion, but I see the card shaping up like this:
No Quarter - Multi-class enhancement. 1939 enhancement Year Unit Types: Destroyer, Cruiser, Auxiliary, Battleship, Submarine (planes will be a different card) Unit Cost: +3 points
Text: This unit gains the ability Finish Him Off
Finish Him Off - This unit rolls one extra attack die when attacking damaged Ships.
Flavor Quote: "Horrified, almost stunned, by the ongoing work of destruction, ... Rodney's heavy shells crashed through Bismarck's armored sides, ... a 15.2-centimeter shell burst against her bridge like an egg against a wall, ... another sent the top of her main fire-control station spinning through the air like a giant trash-can lid - where a yellow-white flame like a scorching thunderbolt consumed its own smoke and incinerated living and dead." Account of Air Defense Officer Donald C. Campbell of the Sinking of the Bismarck
Me too. The colored background looks amazing. I didn't want to do these for Axis/Allied separately though (at least not most).
Can we go with a green shade so they don't side axis/allied? Enhancement -> Green -> Good -> Go
Sorry, completely misunderstood your last message, I thought you were asking for three variants, a blue, a red and a green.
I've done some messing around with green and it makes the card look a bit sickly with the luminosity gradient. I'll work on it but may need to lean to the yellows or browns.