Everything still up for discussion, but I see the card shaping up like this:
No Quarter - Multi-class enhancement. 1939 enhancement Year Unit Types: Destroyer, Cruiser, Auxiliary, Battleship, Submarine (planes will be a different card) Unit Cost: +3 points
Text: This unit gains the ability Finish Him Off
Finish Him Off - This unit rolls one extra attack die when attacking damaged Ships.
Flavor Quote: "Horrified, almost stunned, by the ongoing work of destruction, ... Rodney's heavy shells crashed through Bismarck's armored sides, ... a 15.2-centimeter shell burst against her bridge like an egg against a wall, ... another sent the top of her main fire-control station spinning through the air like a giant trash-can lid - where a yellow-white flame like a scorching thunderbolt consumed its own smoke and incinerated living and dead." Account of Air Defense Officer Donald C. Campbell of the Sinking of the Bismarck
The above card is still sitting for now.
Want to keep going though.
So New card: This is the first card that beyond unit type has a specific unit restriction. I don't want it addable to all fighters (it doesn't make sense anyway, but still). After going through all the team cards there are 3 SA's that would interact with this idea. Many of the fighter-bombers specifically call out fighter or bomber, but the Skua and the Firefly do not list them. They only have Mission Selection. Same for the Re2001 CB from WotC.
At this time I chose to leave Patrol Bombers off this SA as I would think they would be considered too valuable an asset to drive in towards the target, preferring instead to save the plane and 3+ men aboard. However, Hollywood, etc. has us believing that a lumbering PB too could continue to Press on even though it is a suicide mission. What do you all think? Should PB's have access to this SA too? (makes no sense for PBY or Liberator, but does sort of for B25 or B26).
Stay On Target - Bomber Enhancement 1939 Unit Types: Torpedo Bomber, Dive Bomber, Fighters Unit Cost: +2
Text: This Enhancement can be only be put on Fighters that have any of the Fighter-Bomber, Land Fighter-Bomber, or Mission Selection abilities.
This unit gains the ability Determined Attack.
Determined Attack: Whenever this unit is aborted by a Ship's Antiair attack, you may roll a die. On a 1, destroy this unit. On a 4 or higher, this unit can make either a Bomb attack or a Torpedo attack during the Air Attack phase. You get -1 on each attack die for that Bomb attack, or roll one less attack die for that Torpedo attack.
Last Edit: Jun 14, 2018 14:24:02 GMT by firesdstny