Has anyone thought about trying to do a War at Sea kickstarter to get a reprint or new set out with miniatures and cards in randomized boosters? Obviously we couldn't call it War at Sea for copyright reasons, but has anyone tried?
There has been a lot of discussion regarding this in the past, and it isn't practical. The best option is what we are doing here, developing new cards and using Shapeways for new models.
The logistics would be huge. We would need sculptors (3D or otherwise) that knew how to design for molds (which are very, very expensive), a connection to an injection mold maker, and a plastic manufacturer and painter. Which likely only exists in China. We looked into doing mass production by Shapeways or 3D printing and it is way too expensive and the quality control is way too low. Add printing printing cards, collating and randomizing the contents, and packaging. And all of that is just the "product" part of the "4P's" of marketing. Then there is "place" (distribution and sales logistics), promotion (advertising and otherwise reaching a potential market), and finally "price." It would be the same as starting an entire miniature game company. Finally, yes, the venture would undoubtedly get a letter from Hasbro's legal department. They protect their IP very vigorously.
Good examples of small game companies that have been trying to do this with the minimum of "critical mass" resources is Catalyst Game Labs and Mongoose Publishing. They have both been struggling mightily to keep going and suffer a lot of setbacks based on their own blogs and press releases.
I think that the first step would be to approach WoTC for the rights to the game. Without that ... and about a million other things (great post Weeds!) there's little chance of success.
The beauty of what we are doing now, is that people can use ships of other scales. Let's face it, the current maps work better with 1/2400 ships better than 1/1800.
Großadmiral Swizzle
Browncoat by fandom; Cossack by blood; American by birth; Virginian/Husband/Father by wife; Libertarian by choice; Human by race; Christian by grace.
As understand it, there was recently a kickstarter done for a Game of a Thrones miniatures set a la warhammer, and it made over a million, crushing it’s target. Now I understand War at Sea likely doesn’t have the following that GoT does, but it is possible. I would like to see I we could make it happen. Clearly people have already thought about this but I think it’s worth looking further into.
As understand it, there was recently a kickstarter done for a Game of a Thrones miniatures set a la warhammer, and it made over a million, crushing it’s target. Now I understand War at Sea likely doesn’t have the following that GoT does, but it is possible. I would like to see I we could make it happen. Clearly people have already thought about this but I think it’s worth looking further into.
Certainly, if we choose to offer ships of 1/1800 scale in random boxes, we don't have to label a thing. Scale model ships, no matter what the scale, are not owned by anyone. There are no copyright issues with the ships themselves.
The issue comes when we add the cards and say we are expanding the basic game, and want to profit from it.
Großadmiral Swizzle
Browncoat by fandom; Cossack by blood; American by birth; Virginian/Husband/Father by wife; Libertarian by choice; Human by race; Christian by grace.
Well, I’m sure someone has already done it, but I feel as though there are some rules to W@S that could be changed along with the total. After all, the video game “Cold Waters” is a spiritual successor to “Red Storm Rising”
I think one of the big things for me is getting a miniatures line out there, because there are a ton of W@S collectors who will buy it because they simply collect every WWII thing they can. For people to build fleets cheap, like in the heyday of War at Sea.
As weeds stated in his excellent post above, producing them cheap enough is the problem. Shapeways has nice ships (thanks designers!) yet can't get them at about $4-5 each like in a random pack. Shifting to 1/2400 scale, or even 1/3000 scale would cut the price per unit (1/4800?) however those units won't mix well with the fleets of originals.
Großadmiral Swizzle
Browncoat by fandom; Cossack by blood; American by birth; Virginian/Husband/Father by wife; Libertarian by choice; Human by race; Christian by grace.
The logistics would be huge. We would need sculptors (3D or otherwise) that knew how to design for molds (which are very, very expensive), a connection to an injection mold maker, and a plastic manufacturer and painter. Which likely only exists in China. We looked into doing mass production by Shapeways or 3D printing and it is way too expensive and the quality control is way too low. Add printing printing cards, collating and randomizing the contents, and packaging. And all of that is just the "product" part of the "4P's" of marketing. Then there is "place" (distribution and sales logistics), promotion (advertising and otherwise reaching a potential market), and finally "price." It would be the same as starting an entire miniature game company. Finally, yes, the venture would undoubtedly get a letter from Hasbro's legal department. They protect their IP very vigorously.
Good examples of small game companies that have been trying to do this with the minimum of "critical mass" resources is Catalyst Game Labs and Mongoose Publishing. They have both been struggling mightily to keep going and suffer a lot of setbacks based on their own blogs and press releases.
If I remember correctly, Mongoose came out with a couple of minis at one of our member's request and they didn't go over very well. What we are doing is the best and only practical option, unfortunately, at least until Hasbro decides to re-release the game....and I wouldn't hold my breath for that.
As weeds stated in his excellent post above, producing them cheap enough is the problem. Shapeways has nice ships (thanks designers!) yet can't get them at about $4-5 each like in a random pack. Shifting to 1/2400 scale, or even 1/3000 scale would cut the price per unit (1/4800?) however those units won't mix well with the fleets of originals.
Well, maybe a scale shift is needed. The game may need to “evolve” to stay alive, which could necessitate rules and scale changes. If it gets a version of it back in print that’s what I want.
Looks like going from 1/1800 to 1/2400 brings 50% savings at most. Considering how hard it is to paint ships that small and how many new ships everyone would have to get, there is little to no savings to realize there for experienced players.