Makes most sense to me as an 8 pt unit. It’s submarine escort, not screen so you end up with a lone destroyer out there with a submarine that provides no AA value. This likely means this unit dies round one aircraft. Probably preserves the submarine for one more round but is that expense worth it? Destroyers off on their own, even at 6AA, are asking for trouble.
It also reduces the torpedo attacks of all the submarines around it by -1 on that first turn if it survives. In a lot of our local club games the first turn is basically the "submarine attack" turn because that is when the subs enter the center row and "Duke it out." Having a DD up there could reduce up to three attacks.
It also has significant value if it forces your opponent to use air assets to attack a destroyer on the first turn instead of a more valuable target. In a typical 200 pt game a significant investment in aircraft really has to pay for itself in the first two turns before the surface fleets meet in the middle. Put a friendly fighter over it for protection that first turn.
The Germans also have several options to put another ship in the same sector as that destroyer - Schleswig-Holstein, Atlantis, Schlesien, Kormoran, and Komet.
Finally, put an Advance Naval Base up front and have a Jaguar pop out and join it.
So it can have a lot of disruptive value that first turn.
I think it should be sent to the playtesters with the comment that it is on the 8-9 bubble and see what they say. We do this all the time. It is what they are there for.
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IAR JRS-79B1 Maker: Industria Aeronautică Română Introduced: 1938 Wingspan: 69 ft 7 in Length: 55 ft 2 in Speed: 271 mph Forumini Speed: 16 Service Ceiling: 30,000 ft Armament: 6 x 7.92 mm MG, 1 x 20 mm cannon, 3300 lbs bombs Range: 1090 mi
Light Defensive Armament - Whenever an enemy Fighter attacks this unit during the Air Defense phase, this unit gets +1 armor this turn.
ASW Bomber 2 - Once per game, instead of making a Bomb attack during your Air Attack step, this unit can make a 2-dice ASW attack. Airborne Raider - This unit rolls one extra attack die when making Bomb attacks against Destroyers and Auxiliary units.
The JRS-79B1 was the final derivative of the Italian tri-motored SM-79. These medium bombers were license-built by Romania and powered by two Junkers Jumo 211F engines, the center engine being eliminated. Two squadrons of these aircraft were deployed near the Black Sea coast to interdict convoys and to counter the threat of Soviet naval landings. The Romanians had some success with a new style of attack utilizing a forward-firing 20mm cannon and low-level bombing attacks; however, these attacks came at the cost of a higher attrition rate.
I agree with you on Fletcher. It was undercost, but interestingly RB and the teams have still managed to power creep the class so well that I rarely see Fletcher used. Like many Set I units, its main problem is the low cost floor it established. To be fair "Chase the Salvos" is pretty useless on a DD, and that is why I never use it. I think USS Johnston is power creep king of the USN DDs. Maybe Wainwright.
I disagree on Roscana. Torp line is below average, the SA's are 'meh,' but mostly it is 1944. I have never played an Italian game past 1943. It is useless paper in my collection. If you are playing "anything goes" there are much better alternatives for 1944. If you are playing pure Italian with a 1944 or 45 date I say good luck to you!
But I do think ZH-1 is more on the 8 - 9 "bubble". AA is top of the line for a DD, mains are also above average, torps are standard/good, ASW 5 is also at least standard/good, armor is average. It is the SA that bumps it up. Sub Escort is a very, very good SA. On the other hand it is a class limit of one if you play with class limits. (Most people that I know do.)
If we aren't sure on the cost the best solution is to send it to the play testers and tell them we aren't sure if it should be 8 or 9. We should do that anyway.
ZH-1 Class: Gerard Callenburgh Class Destroyer Commissioned: 11 October 1942 Fate: Scuttled 9 June 1944 Displacement: 1,604 tons standard Length(OA): 350 ft 1 in Beam: 34 ft 9 in Speed: 37.5 knots Armament: 5 x 4.7 in (2 x 2, 1 x 1), 4 x 37 mm AA (2 x 2), 4 x 20 mm AA, 8 x 21 in TT (2 x IIII) 4 DC Throwers, 24 mines
Ship: ZH-1 Year: 1942 Cost: 9 Speed: 2 MG: 5/4/4 AA: 6 ASW: 5 TT: 2/2/1 A/VA/HP: 2/7/2 --------------------------------------------------------------------------------------------------------- Submarine Escort - This unit may deploy in any sector on your side of the map that contains a friendly Submarine. If you do, this unit can't claim an objective on turn 1 or 2.
Stalwart - This unit can make Gunnery attacks with no penalties while crippled.
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For the holidays this month's giveaway is the USS Sangamon. She is painted in Measure 14 (overall 5-0 Ocean Gray) that she wore for Operation Torch. The deck is painted Deck Blue, but for some reason my camera didn't pick that up. So the gray deck you see in the photos is actually navy blue. Miniature sculpt is from C.O.B Constructs and Miniatures (squint181), and the stand is by Reacher.
You can enter if you have not won a miniature in one of my monthly giveaways in the last six months. If you have a mini from me by any other means like a contest prize you are still eligible. According to my list the ineligible contestants are CommanderSam, curtm911, and Theaetetus. All others are eligible. If the prize is not claimed within two weeks of the drawing I will roll the die again from the same list of participants.
Just post to this thread:
"I don't play backgammon, but I do want a Sangamon." before Monday, November 30th, 2020, 8 PM US Central Time. I will compile the list in order of posting as usual, and then roll for the winner on Tuesday night, December 1st, around 9:00 pm US Central Time.
The fine print: As always, entries are limited to members of the Forumini that joined the board as of the time this message was posted. I paint several copies of each miniature and the one you receive may be slightly different from the miniature in the photographs. Weedsrock2, his affiliates, and heirs, take no responsibility for the outcome of any game where this miniature is used.
Photos:
Glam shot
Port side
Top view
Last Edit: Nov 22, 2020 23:00:11 GMT by weedsrock2
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USS Fairfax was transferred to the Royal Navy as part of the Destroyers for Bases agreement, then as HMS Richmond was given to the Soviet Navy in lieu of naval reparations from Italy. Upon arriving in August of 1944, Zhivuchiy was assigned convoy duties in the North Sea. Its new name, which means “Survivable” in Russian, quickly was proven appropriate as on several occasions it was targeted by German U-Boats only to have the torpedoes miss. The Soviets claim that Zhivuchiy rammed and sank U-387, although Western sources dispute this.
Last Edit: Nov 22, 2020 17:24:00 GMT by weedsrock2
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The JRS-79B1 was the final derivative of the Italian tri-motored SM-79. These medium bombers were license-built by Romania and powered by two Junkers Jumo 211F engines, the center engine being eliminated. Two squadrons of these aircraft were deployed near the Black Sea coast to interdict convoys and to counter the threat of Soviet naval landings. The Romanians had some success with a new style of attack utilizing a forward-firing 20mm cannon and low-level bombing attacks; however, these attacks came at the cost of a higher attrition rate.
Last Edit: Nov 22, 2020 17:23:12 GMT by weedsrock2
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Sprint - Once per game, at the beginning of your Sea Movement step, you can declare you're using Sprint. If you do, roll a die. On a 4 or higher, this unit gets +1 speed this turn. Raider - This unit rolls one extra attack die when making Gunnery attacks against Destroyers and Auxiliary units. Repel Landing (NEW)- Once per game, at the end of the Surface attack phase, choose one Ship with a Landing Ability this unit attacked this turn. The target must immediately move one sector away from this unit. If that movement isn't possible, you can't use this ability. That unit may not use the Landing ability this turn.
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ZH-1 Class: Gerard Callenburgh Class Destroyer Commissioned: 11 October 1942 Fate: Scuttled 9 June 1944 Displacement: 1,604 tons standard Length(OA): 350 ft 1 in Beam: 34 ft 9 in Speed: 37.5 knots Armament: 5 x 4.7 in (2 x 2, 1 x 1), 4 x 37 mm AA (2 x 2), 4 x 20 mm AA, 8 x 21 in TT (2 x IIII) 4 DC Throwers, 24 mines
Ship: ZH-1 Year: 1942 Cost: ? Speed: 2 MG: 5/4/4 AA: 6 ASW: 5 TT: 2/2/1 A/VA/HP: 2/7/2 --------------------------------------------------------------------------------------------------------- Submarine Escort - This unit may deploy in any sector on your side of the map that contains a friendly Submarine. If you do, this unit can't claim an objective on turn 1 or 2.
Stalwart - This unit can make Gunnery attacks with no penalties while crippled.
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