I was wondering what are the requirements for the following SA's:
Excellent Endurance (minimum range required)
Light Defensive Armament (4-6 MG's ?)
Defensive Armament (8-12 MG's ?)
Also, 1'm creating a card for the Bittern-class sloop HMS Stork. It has a main gunnery of 6 (3x2) 4 in guns. Would that equal an attack value of 4-3-3 or maybe 3-3-2?
I was wondering what are the requirements for the following SA's:
Excellent Endurance (minimum range required)
Light Defensive Armament (4-6 MG's ?)
Defensive Armament (8-12 MG's ?)
Also, 1'm creating a card for the Bittern-class sloop HMS Stork. It has a main gunnery of 6 (3x2) 4 in guns. Would that equal an attack value of 4-3-3 or maybe 3-3-2?
Off the top of my head I know a range of 2,000 miles or greater is required for Excellent Endurance. The Defensive Armament SAs are based on the number of defensive machine guns on a bomber. But I can't remember the exact cut-offs. I think 5 MGs is the minimum for Light Defensive Armament. Hopefully one of the other Sea God team members can remember. I will try to look those up in the development threads and post them in Stat guidelines.
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It's not really consistent for Light Defensive Armament... re: the Helldiver...
I knew somebody would bring up the Helldiver. I should have mentioned that as the "anomaly" to the rule. I think it is also the only single engine bomber with that SA as well.
Pay no attention to that Helldiver behind the curtain!
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Off the top of my head I know a range of 2,000 miles or greater is required for Excellent Endurance. The Defensive Armament SAs are based on the number of defensive machine guns on a bomber. But I can't remember the exact cut-offs. I think 5 MGs is the minimum for Light Defensive Armament. Hopefully one of the other Sea God team members can remember. I will try to look those up in the development threads and post them in Stat guidelines.
Is there a SA for something like "Evade Torpedo"? Perhaps tied in with "Excellent Spotter" or something entirely new. I know that when I was a "Radarman" in CIC part of CIC's and ship's training (on every class of ship I was stationed on LSD, DD, CA, CV) was Torpedo Evasion tactics that was constantly drilled. Just surprised there is no SA for "Evade Torpedo" like there is "Evade Bombs".
Last Edit: Nov 18, 2017 15:32:49 GMT by oscsusnret
Their ship their coffin The cruel dark sea their grave.
Is there a SA for something like "Evade Torpedo"? Perhaps tied in with "Excellent Spotter" or something entirely new. I know that when I was a "Radarman" in CIC part of CIC's and ship's training (on every class of ship I was stationed on LSD, DD, CA, CV) was Torpedo Evasion tactics that was constantly drilled. Just surprised there is no SA for "Evade Torpedo" like there is "Evade Bombs".
Yup.
Evade Torpedoes - Once per game, when an enemy unit would make a Torpedo attack against this unit, you may roll a die. On a 3 or higher, the Torpedo attack automatically misses instead. This unit can't move during the Sea Movement phase the turn after it uses this ability.
(HMS Repulse, Sheffield)
Last Edit: Nov 18, 2017 17:36:16 GMT by weedsrock2
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Can not move during the next Sea Movement Phase is rather odd... Ships usually began rolling depth charges or fired off Hedge Hogs as they combed the torpedo track searching for the submarine... Perhaps if the DD had the SA of Torpedo Evade and Sub-hunter together would be a possibility for movement towards a submarine in the next grid over....
Their ship their coffin The cruel dark sea their grave.
Can not move during the next Sea Movement Phase is rather odd... Ships usually began rolling depth charges or fired off Hedge Hogs as they combed the torpedo track searching for the submarine... Perhaps if the DD had the SA of Torpedo Evade and Sub-hunter together would be a possibility for movement towards a submarine in the next grid over....
The SA was actually written for HMS Repulse evading torpedoes launched by Japanese bombers when she was sunk. Remember that a sector is about 10 miles. RB said the inability to "move" represents taking time to maneuver the ship away from the torpedoes which would prevent it from moving ahead in many cases. Yamato fell way behind the rest of the attacking fleet at the Battle Off Samar when she turned away to avoid torpedoes.
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