HMS Clyde was one of three submarines in the Thames class - also called the River class. These were large fleet subs designed in the early 30s when doctrine still called for fast ocean-going subs that could keep up with the fleet. Aft-facing torpedo tubes were sacrificed to allow for larger and more powerful engines. This was also the last class to be designed with the idea that subs could accompany the fleet, and seven more sisters planned for the class were canceled. HMS Clyde had a very busy and successful career that spanned the entire war and across the globe.
Atropo was one of three "Foca" class minelaying submarines built for the Italian navy just before the war. They sacrificed rear-facing torpedo tubes for minelaying chutes. The last minelaying subs built for Italy, but the first minelaying sub for Italy in War at Sea from WotC or the Sea God decks.
Post by Capt. Strange on Oct 24, 2017 12:54:03 GMT
Really dig the HMS Clyde, well done fellas!
Not gonna lie, not a fan of the SA-Sub Killer on the Atropo. No confirmed sub kills, yet receives a boost to submerged shot? I know most will argue it still only gets 3 dice so it's not a big deal, however I just don't like reinforcing the dumb unhistorical sub vs sub duels. Better off with just mine-layer and maybe a secret cargo SA to represent it's transport duties.
Either way just super jazzed the process rolls on!
IF HMS Clyde was designed to stay with the fleet... then the fleet sails at SPEED 1 to allow Clyde to keep up. Should be Speed 2 if designed to stay with fleet just my thoughts.
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IF HMS Clyde was designed to stay with the fleet... then the fleet sails at SPEED 1 to allow Clyde to keep up. Should be Speed 2 if designed to stay with fleet just my thoughts.
It was designed to stay with the fleet, but the whole concept was a failure. That is why the rest of the class was canceled. It was finally accepted by the mid 30s that subs would not be working in that role. Also, speed values are actually a defined scale in the game based on the maximum speed in the reference literature. Speed 2 is 26 knots and above.
You can see the stat guidelines at this link. It was basically "reverse engineered" (mostly by RAEVSKI a long time ago) from the original WotC cards.
I'm not overly familiar with the Italian sub but I like it. I'm presuming sub killer is included for a reason otherwise why have it?
Clyde is the sub the UK should have got last set.
So mixed feelings on this as I pushed hard for it then but it was not included. So I asked Brigs to put it in his custom deck (which he did) and here we are with it 12 months later, which I thought would probably happen looking at the votes. I know crossovers are inevitable but this one shouldn't have been. What I'm basically saying is another sub would have been done in Brigs' deck instead and for me that's important in an area lacking.
In terms of the speed mentioned above, the sprint SA might be a way round it, although I'm just mentioning that off the top of my head without looking at any relevant info.
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In terms of the speed mentioned above, the sprint SA might be a way round it, although I'm just mentioning that off the top of my head without looking at any relevant info.
Yes, speed adjustments for special mechanics or actions are generally handled with Special Abilities. I forgot to add that. But in this case speed was never a significant factor except in the original design intentions. It just explains why the sub was designed the way it was. The whole concept of submarines sailing with the battle fleet was abandoned. But that didn't mean it couldn't be used as a traditional ocean-going "fleet" patrol sub. Which is exactly how it was used. In the end we thought there were better SAs we could use based on her history than a speed SA. Some ships/units have far more "inspirations" in their history than can be expressed in SAs without overloading the card. On the other end, there are also many ships that get nominated that didn't do anything particularly "special" so we have to get creative. There is often that tug-o-war between "historical" and maintaining an "interesting and competitive game." Another big area where people draw their line in many different places.
Last Edit: Oct 24, 2017 23:31:53 GMT by weedsrock2
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The likes and dislikes for me; As is, some nice niches for the two Navies; The 3 armor 2 hull is always welcome in a Sub; but I hate to start paying 10pts. for a 2-2-1 Torpedo line I'm always looking at 8 or 9 points for that. Lots of Torpedo lines better than 2-2-1 for 10 or 11 pts in the game. Something the UK could use instead of this, i'll take Upholder or Salmon instead. Atropo will probably see more time Sub killer and Mines can be useful, both subs seem to be picked more for a defensive posture thats way i don't get BB Killer so many more useful game play sub SA's.
CLYDE: BBKiller on Clyde for a confirmed hit on Gneisenau during the war.
Clyde sacrifices the torp line for armor/VA above most other subs of similar attack. It's a different duck than the others. Most you mention like Upholder and Salmon are smaller boats that carried more torps but less robust (hence 3/5/1's for them) Clyde had less output, but was more sturdy - hence 3/7/2. Later subs like the T-class combined the best of both, but Truculent and it's comparables (Beveziers, U510/66/etc, Barb) are for the most part 12 point boats (or aggressive cost) and have 6 VA.
Cost-wise we were ceiling-ed by Bev/Silversides/U510 and floor-ed by Ambra/Upholder/Salmon/etc. Tweener - but I believe Clyde is the only allied 10 point sub. (Axis has 2: u25-also a tweener, and Axum: whose cost was "rounded down" due to being a "lightweight" sub like Upholder/Salmon/etc) The Allied also have S13 as a 2-hull sub for 8 points with a 2/2/1, but Clyde's SA is more useful and +2VA cannot be ignored (though in practice VA on a sub matters pretty rarely - especially an allied sub).
ATROPO
Also falls in that tweener roll as it's big hull (3/6/2) puts it on level with LeoDaVinci and Torelli, but it's torp line is lower than Ambra. Mines are a tough part to cost as on a sub they are relatively easy to place effectively, but they are still a crapshoot as far as effectiveness.
Thanks for the reply; I fully understand the restrictions the team has to deal with, and not that these units aren't well done or a little unique. My point on CLYDE, although it's something she is credited for, i feel a broader sub SA boosting her attack die; instead of only for BB's helps her playability. I also feel the UK was better off with another T Class something along the lines of SWO's Trident; in the 11 to 13 pt range with a decent torpedo attack the UK is Lacking. As with Atropo you take a look at the Italian subs in the game, this is a nice addition giving them a different look and uses in game play
I have to agree with Capt. Strange on Atropo Sub Killer special ability. Could have swapped it out with something else to her history. Also with HMS Clyde, I didn't know Brigman made a card until gaz01 mentioned it. Now I do have Brigman card myself and comparing it to the Deck E one. It is a well done card but I will stick with Brigman's version.
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The 2 SA's on Atropo is what makes it viable for 10pts; Personally I don't think if a unit hasn't done a specific accomplishment it can't have that SA. Especially if the Navy is needing I wonder where some people get this idea sub vs sub is unhistorical or crazy Its a game Subs have weapons these weapons destroy units all kinds of units; nothing wrong with a Navy getting a check SA Subs were more effective attacking on the surface than underwater anyway
It's a stretch, but the Atropo and Zoeo were both used for anti-submarine training by the allies after the Italian surrender in 1943. Thus I can see the sub-killer SA. Again, it's a pretty anorexic explanation, but also feasible.