The following is Team Ryujin's initial proposal for this unit. Any feedback and playtesting that you can provide us with will be greatly appreciated, and will be carefully considered by the team when deciding whether the unit's card is ready to finalise. (Note Flag 1 - the class was built to take a flag officer and was a flagship during the Pacific island landings.)
:roundelUS USCGC Taney (WPG-37) Treasury class Cutter Commissioned: Oct 1936 Decommissioned: Dec 1986 Displacement: 2,216 tons standard Length (OA): 327 ft Beam: 41 ft Speed : 21 kts Armament: 2 x 5 in (2 x 1), 3 x 3in (3 x 1), 2 x MG, 1 DCT, 2 DCR
Armament changes :
1943: 4 x 5in DP, 2 x 40mm AA, 6 x 20mm AA, 6 DCT, 2 DCR, Hedgehog
Slow 2 - At the beginning of your Sea Movement phase, roll a die. On a 2 or less, this unit gets -1 speed this turn. Rescue Operations - Once per game, instead of attacking during your Surface Attack step, this unit can perform a rescue mission if it's in a sector where a friendly Ship was destroyed. Score 3 victory points at the end of the turn. Guard the Convoy - While this unit is in the same sector as a friendly Auxiliary unit, enemy units can't attack that Auxiliary unit until this unit has been attacked at least once in the same phase.
Last Edit: Oct 19, 2017 12:48:18 GMT by weedsrock2
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It doesn't matter. Fletcher is in the game. Haguro is in the game. It's why units like RB's Mogami is a complete and utter bookmark - for the same cost, you can get Haguro. At least Kumano has a different SA (Determination) that makes 19 points a worthy try for her...
And, btw, Taney is no Fletcher. A cute unit, and interesting, but not worth a Fletcher...
It doesn't matter. Fletcher is in the game. Haguro is in the game. It's why units like RB's Mogami is a complete and utter bookmark - for the same cost, you can get Haguro. At least Kumano has a different SA (Determination) that makes 19 points a worthy try for her...
And, btw, Taney is no Fletcher. A cute unit, and interesting, but not worth a Fletcher...
Fletcher has never been used as a benchmark as far as I can remember in the Sea God decks. Every US DD would be broken if we used that as a benchmark. Just like Haguro for IJN heavy cruisers. They are at the value limit. Any attempt to better them would be pure power creep. The only thing we can do is try to make usable alternatives. Taney is a "scenario" unit. (What you call a bookmark. ) It gives you a cheap way to get Flag 1 basically.
I know in the early Sea God deck projects Flag 1 was considered fairly useless. But the Sea God decks have been pretty sparse giving out any Flag ability to any units. In our club it has now become quite common for Flag 1 to be the best you will have in a build.
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You don't have to better them, but closing your eyes, clicking your heels three times and pretending they're not in the game won't get useful cards made.
BTW, I thought this was for community feedback. I didn't realize it was for Team members to rush in and argue why they won't be listening to said feedback. So I'll just bow out here. I don't care enough about this unit to get into a gun battle over it. Peace, Out.
BTW, I thought this was for community feedback. I didn't realize it was for Team members to rush in and argue why they won't be listening to said feedback. So I'll just bow out here. I don't care enough about this unit to get into a gun battle over it. Peace, Out.
You are right. I apologize.
It's been a long process and we are trying hard to finish it up.
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Undertood. No worries. Just, if I don't give my honest opinion, I'm not doing any good.
I was thinking about DDs without torps... "Sub Chasers" if you will. Went and looked at a few. Swale is probably the closest I can find to compare. Lining Swale up next to Taney, I can see the 7 point cost. Not b/c of the Flag... I still think of Flag-1 as a Negative SA... but because of the higher AA, Vital and Gunnery. I do think "Sub Hunter" is more useful than "Guard the Convoy", so who knows.
Out of curiosity, what is the class limit on Taney?
Undertood. No worries. Just, if I don't give my honest opinion, I'm not doing any good.
I was thinking about DDs without torps... "Sub Chasers" if you will. Went and looked at a few. Swale is probably the closest I can find to compare. Lining Swale up next to Taney, I can see the 7 point cost. Not b/c of the Flag... I still think of Flag-1 as a Negative SA... but because of the higher AA, Vital and Gunnery. I do think "Sub Hunter" is more useful than "Guard the Convoy", so who knows.
Out of curiosity, what is the class limit on Taney?
No limit. Seven were built.
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I used one of these in a game over the weekend. For 7 points, it provided a flag, guarded a C. Teste against air attacks, and (with the Flag and Destroyer bonus from Flotilla Leader) gave me an advantage in placing other aircraft in seeing where my opponent was deploying first. The 5/5 ASW/AA was a nice bonus and since the unit didn't have torps it prevented me from even contemplating using it as an attacker and kept it for it's purpose... guarding my auxiliary. While there are other 6 cost units that I can use in this role, all of them (IIRC) are 1/6 A/V or lower. Nothing has a better AA for this purpose (though a couple have the same: Ledbury/Matsu), and don't discount the benefit of the higher A/V... it can keep the unit in the battle for a little while longer. The early year also doesn't hurt the choice either.
Is it a Fletcher... no. But that's not the purpose of the unit either. I think for what it does and its role 7 points is the right cost.
EDIT: The Shimikaze has Guard the Convoy and 5 AA; but with LLTs and a 2/8/2 and costing 14points, I don't think I've EVER seen the unit used in that role.