Post by alienspacebat on Sept 15, 2017 9:28:24 GMT
THX Weeds for the clarifications - I had Stuka operations in mind when I asked - allowing a land based plane to base on certain carriers.
I admit I don't play be Historical fleet restrictions - they are not really a game mechanic but a game flavour - to make it really historical the rules should be more elaborate and precise. You could argue that Royal Oak should never be able to be in a fleet with US ships as it was sunk ealry, Or Arizona did not sail with Brit ships in WW2 - so "historical restrictions are partial and thus ignored by me as rules...
the upgrade of non historical (i.e. unbuilt ships) is a funny concept, but there is no restricction against Iit i assume
WHY does Painleve need the SA of Dauntless/Wildcat operations
Both are Carrier planes and anyone should be able to place them on any carrier
Rich Baker (the game designer) created Wildcat Operations for the Bearn. If you use the optional "Historical Fleet Restrictions" on page 41 of the Rulebook the only "cross-country" carrier basing allowed is US aircraft on British carriers. These SAs basically add the French carriers to that rule for these specific aircraft. If you are not playing with Historical Fleet Restrictions you are absolutely correct.
Yes, that's a significant difference with other allied nation that have carriers, under historical limits for nation-based fleets (which was the general rule for our games in Paris at that time), France could only use its (not so good) aircrafts, having Wildcat available slightly improved at least the AA part. US and UK don't really mind (they would never use the French or other allies aircraft because theirs are best.
Axis are under the same situation (with the only exception of Stuka operations) but that's quite accurate since there were no real joint operations between Japan and Germany or Italy
My apologies. I had to re-export that card with a different card number. We had a card alphabetically out of order that required shuffling the Italian cards. I have posted the fixed images.
The IJN Carrier Liberation Force - "Because We Care" Join the IJNCVLF. Service Guarantees Citizenship!
THX Weeds for the clarifications - I had Stuka operations in mind when I asked - allowing a land based plane to base on certain carriers.
I admit I don't play be Historical fleet restrictions - they are not really a game mechanic but a game flavour - to make it really historical the rules should be more elaborate and precise. You could argue that Royal Oak should never be able to be in a fleet with US ships as it was sunk ealry, Or Arizona did not sail with Brit ships in WW2 - so "historical restrictions are partial and thus ignored by me as rules...
the upgrade of non historical (i.e. unbuilt ships) is a funny concept, but there is no restricction against Iit i assume
The whole topic of "never were" (as Alnavco calls them) ships and aircraft is subjective and controversial. I personally think they are a necessity for the Axis if you want to play beyond 1943. Everyone has their own "line in the sand" where they would prefer to go with "fantasy" (as the haters named them) ships and aircraft. Some don't want any of them. Rich Baker (game designer) let that horse out of the barn with Graf Zeppelin in the second WotC deck. Some people actually quit the game over that one. Graf Zeppelin also set the "precedent" for 'what if' (as the alternate timeline books call them) aircraft with Stuka operations. The Germans were planning to base navalized Stuka's and Bf-109's on Graf Zeppelin and her sisters. They even converted some aircraft and were training pilots on a mock carrier deck on land. RB put the Italian carrier Aquila in the next deck (it was basically complete and two weeks away from scheduled sea trials) along with the planned navalized Re.2001CB fighter-bombers. Then he gave us Moltke, Freiderich der Grosse, Sovyetskiy Soyuz, and Montana. I may be missing one or two there. Anyway, we create these "Sea God" expansion decks with the general rule that we stay within the boundaries set by RB in the original game. We leave "rules expansions" to other deck projects. He definitely opened the doors for "never were" units.
But we have had to make some subjective decisions along the way because RB didn't exactly write down a "game makers guide" for the game. After some discussion it was decided that class limits for "never were" ships would be limited to the number of actual named cards for ships in that class. The precedent there is Montana, FdG, and Graf Zep, where RB officially only allowed one of them even though sisters were under construction or planned. So we just increment the class limit when we create a sister. Fairly easy decision. For aircraft we have to look at proposed purchases, modifications and prototype development. Wildcat Operations clearly derived from the purchase order France made for Wildcats to base on Bearn and the under-construction Joffre. We added Dauntless operations because the French navy had also ordered some of those for their carriers. As with the Wildcats, the Dauntlesses that were built for France were diverted elsewhere.
We were on our own when it came to how we should configure pre-war "Treaty ships" that were never completed. Again after some discussion we decided the only practical way to do them would be to represent their likely state of refit at the time the war started. If we did them "as planned" (back in WWI) they would be pretty useless. And arguably they wouldn't be "historically correct" either since they would definitely have been upgraded/refit along the way just like the WWI-era ships that were still in service. So for those "what if" ships we look at the upgrades their closest commissioned ships received during the inter-war period and apply those to the "never were" ships. It's not that hard really. The inter-war upgrades given the old ships were pretty consistent by nation for weaponry and armor/blister/rangefinder technology. So those ships represent "start of WWII" status which I think is a reasonable, and conservative, approach.
I hope that helps those of you that are relatively new to understand how we got where we are with "fantasy" units. There are a few deviations, but we try to keep those in check. As I said earlier, everyone has their own "line in sand" with these. Some don't want any, others would do German flying saucers, and everything in between. The default for the entire project is usually to stay within the boundaries set by RB/Wotc because that is the only defensible position. Once you go outside those boundaries then there are no boundaries. It just becomes a free-for-all of everyone trying to get their own way for units and rules changes and additions. It is definitely subjective, but common sense (sometimes) can see the obvious outliers.
My own personal preference would have been 1) ships that at least had their keels laid, and 2) ships and aircraft that could have reasonably been built and operational by the end of the war. (Allowing for the fact that the Axis factories were being constantly bombed the last two years of the war.) But RB broke those barriers with Moltke and Montana so we are left with a "lively debate" whenever units like that are proposed.
Last Edit: Oct 15, 2017 16:51:26 GMT by weedsrock2
The IJN Carrier Liberation Force - "Because We Care" Join the IJNCVLF. Service Guarantees Citizenship!
Because - if no WNT then Ships would gradually evolve and not make "quantum leap" from pre treaty standard to modern fast BBs. That is the necessity to rebuild and upgrade would be much diminished. That is while we had a building moratorium in an alternate world more ships would have been built and OTL rebuilt ships would pronbably have been scrapped - or be used as "second line" BBS - just as OTL during WWI the obsolete predreads were just there and used.
Thats why I had preferred the WNT ships to be represented as planned instead of being "upgraded" to match the rebuilt ships...
In the case of Italy we are talking about a single canceled BB. I doubt she would have been left in 1920's configuration while the others were rebuilt. If anything she would have been rebuilt and one of the older BB's would have been scrapped or left unmodified for second line service.
THX Weeds for the clarifications - I had Stuka operations in mind when I asked - allowing a land based plane to base on certain carriers.
I admit I don't play be Historical fleet restrictions - they are not really a game mechanic but a game flavour - to make it really historical the rules should be more elaborate and precise. You could argue that Royal Oak should never be able to be in a fleet with US ships as it was sunk ealry, Or Arizona did not sail with Brit ships in WW2 - so "historical restrictions are partial and thus ignored by me as rules...
the upgrade of non historical (i.e. unbuilt ships) is a funny concept, but there is no restricction against Iit i assume
I am rather new to the game, less than a year... but I really have problems playing a historical scenario lets say 1944 in North Atlantic or the Med... By 1944 there is hardly an Italian, German, or French navy still afloat or not surrendered... and do not get me started on PLANNED, UNFINISHED, OR UNBUILT ships... Sorry they are on the drawing board... If I wanted to play/read WHAT IF I would read Harry Turtledove's American Civil War series where the South won and are continuing to fight the north...
That being said WaS is a KISS game compared to other Naval War Games... I grew up playing Seekrieg and Harpoon so I guess those games and 20+ years in the USN colors my perspective. Still I like to see knew Decks with real ships....
Their ship their coffin The cruel dark sea their grave.