My question is where did the ranges come from? What data was used? The formula used to determine number of sectors an air unit can move per phase: (Planes max MPH/12) x (1760) = (yds/air movement phase) / 5000yds = sectors per phase
max MPH divided by 12? What does 12 indicate and what does 1760 indicate. A few of the players in our group do not agree on the search sectors indicated.
Being a former air controller in the Navy, if a pilot went "Buster" i.e. max speed he would run out of gas much sooner than if the pilot went at best air speed to stay in the air at a much longer time..
So any answers to my questions would be helpful.
Their ship their coffin The cruel dark sea their grave.
Not entirely sure where those factors came from - has anyone heard from afilter lately? A search of the old forum website is probably the best option, assuming those posts still exist (I haven't looked).
The old forumini guidelines used a different calculation for speed, and I believe they were used differently than afilter's rules (could be wrong on that - some of this pre-dates my time on the boards): forumini.boards.net/thread/15/guidelines-stats
Speed for Aircraft (for special rules that limit aircraft movement) --------- Since the max speed of a WW2 aircraft varied wildly depending on the altitude, we'll use a specific altitude as point of reference (4km) and give it 1 speed for each 15 knots, since for ships it's speed 2 at approx. 30 knots. Use this utility to find the exact speed at 4km of each aircraft. For aircraft that we don't find exact speed at 4km , we take the mean speed between altitude 0 and max speed. If we can't find that either, then compare it with an existing aircraft.
(at 4 km altitude) Speed 24 -> 667 km/h Speed 23 -> 639 km/h Speed 22 -> 611 km/h Speed 21 -> 583 km/h Speed 20 -> 555 km/h e.g. F6F3 Hellcat (562 km/h at 4km), Folgore Speed 19 -> 528 km/h Speed 18 -> 500 km/h e.g. Zeke, Wildcat, Sea Hurricane Speed 17 -> 472 km/h Speed 16 -> 444 km/h e.g. TBF Avenger (451 km/h at 4km), B-25H (442 km/h at 4km) Speed 15 -> 416 km/h e.g. H8K1 Emily (426 km/h at 4km) Speed 14 -> 389 km/h e.g. Kate (377 km/h at 4km), Ju87B2 (388km/h at 4km) Speed 13 -> 361 km/h Speed 12 -> 333 km/h Speed 11 -> 306 km/h Speed 10 -> 278 km/h Speed 09 -> 250 km/h Speed 08 -> 222 km/h Speed 07 -> 194 km/h Speed 06 -> 167 km/h
Exact example: Sea Hurricane MkIb (491 km/h at 4km): speed 18
Given the complexity of speed, altitude, fuel burn, etc, I don't think any speed calculation for aircraft speed will ever please everybody. Like all "house rules", no matter that factor you pick, some one will disagree with it in part or whole.
Glad to see these made it over, still get e-mails and questions on them once in awhile.
A for airspeed, WaS is a simplistic game, so I kept air movement in the house rules as simple as possible using simple math.
Yes it is based on max speed. You can always modify to your liking. WaS was always a Naval Themed game, never a simulation game. The Large map rules and air movement just add another layer without planes magically appearing in a sector.