Post by weedsrock2 on May 17, 2017 4:22:17 GMT
There are lots of opportunities to play War at Sea, and even an opportunity to play the A&A air game, at Origins Game fair again this year. We have been sponsoring these tournaments for many years (at GenCon in the past, and moving to Origins last year.) As always, the highlight is the Saturday night "Forumini Open" WaS three-round tournament. Prizes will be Shapeways miniatures painted by me, Forumini card decks, and Litko tokens, smoke, and squall markers. And this year one WarZone40K WaS game mat will also be given away. This year we have also added a "team" event to teach new players how to play the game. Thanks to au64 for this great idea!
Full description of some of the tournaments is listed below.
573-Axis & Allies Angels 20 Airforce Miniature Event $14.00 8/8 06/16/2017/2:00 PM 180 Mins.
1574-Axis & Allies War At Sea League Tournament $4.00 6/6 06/15/2017/1:00 PM 240 Mins.
1575-Axis & Allies War At Sea: Channel Dash Scenario $4.00 3/6 06/15/2017/6:00 PM 240 Mins.
1576-Axis & Allies War At Sea League Tournament $4.00 6/6 06/16/2017/1:00 PM 240 Mins.
1577-Axis & Allies War At Sea: "Guadalcanal Battle in the Slot" Scenario $4.00 4/6 06/16/2017/6:00 PM 240 Mins.
1578-Axis & Allies War At Sea League Tournament $4.00 6/6 06/17/2017/9:00 AM 240 Mins.
1579-Axis & Allies War At Sea: Battle of Cape Sparviento. $4.00 5/6 06/17/2017/10:00 AM 180 Mins.
Axis & Allies War At Sea: Battle of Cape Sparviento. This event is a team teaching, large scale event for novice or first time players. Game materials provided.
1580-Axis & Allies War At Sea: Battlefest $4.00 5/6 06/17/2017/2:00 PM 180 Mins.
1581-Axis & Allies War At Sea League Tournament $4.00 4/4 06/17/2017/5:00 PM 240 Mins.
1582-Axis & Allies War At Sea: ForuMini Open $4.00 5/8 06/17/2017/6:00 PM 180 Mins.
1583-Axis & Allies War At Sea League Tournament $4.00 2/2 06/17/2017/7:00 PM 240 Mins.
Total Events: 11
The Channel Dash
When: Thursday Evening, June 15th, from 6:00 pm to 10:00 pm. We will have the tournament in the Axis & Allies gaming area.
Fee: $4.00
Prizes: Custom painted Shapeways miniatures to use with the new Forumini Fleet Expansion Deck, Litko tokens, and Forumini Fleet Expansion Decks.
The tournament:
Three round tournament. Each round will be 60 minutes long. If a game has not been completed in 60 minutes then the players will be allowed to finish the current turn. Winner of the game will be the player with the most victory points at the end of the turn. Tournament winner determined first by the player that wins the most rounds/games. If there is a tie then winner will be the player with the most total victory points totaled across all three rounds (among the players that tied for most wins.) The second place winner will also be number of rounds won and then total victory points. Third place etc will be determined the same way.
The game:
It is the night of 11/12 February 1941. The Kreigsmarine has ordered the German battleships at Brest to return to home waters via the English Channel. The British are caught by surprise, but scramble to stop the German ships from reaching their destinations in Germany.
200 pt fleets. 1941 year limit on cards. Hull 6 ships are not allowed. Bring one German Axis fleet build, and one British Allied fleet build. Roll for first player. First player chooses whether he wants to play Axis or Allies, and he has to setup first. Map configuration 2 from the new Rulebook will be used. The British will deploy on the open ocean end of the map. Advanced rules in effect. Roll for squalls. The first two turns of the game occur in Darkness, then the rest of the game is Daylight. . One ship from the British fleet may begin the game undeployed, along with up to one of your Cruisers -- Deploy them together on turn 2 or turn 3 at the end of the Air Return phase in any sector on your side of the map. One ship from the German fleet can choose up to two local or adjacent Ships, this unit and the chosen Ships can move one sector after both fleets are deployed. The latest WotC/Forumini Class limits will be in effect. German fleet builds may only consist of German units. British Fleets may only include United Kingdom units. Neutral and Installation cards may not be used. The first Forumini Fleet Expansion deck 'First Strike/Team Poseidon', the second Forumini Fleet Expansion ‘Infamy/Team Neptune’ deck, the third Forumini Fleet Expansion ‘Team Ægir’ cards and the fourth Forumini Fleet Expansion ‘Team Kraken’ cards are allowed this year. Proxy miniatures are allowed.
Night Brawl in the Slot
When: Friday Evening, June 16th starting at 6:00 pm to 10:00 pm. Tournament will be in the Axis & Allies gaming area.
Fee: $4.00
Prizes: Custom painted Shapeways miniatures to use with the new Forumini Fleet Expansion Decks, Litko tokens, and Forumini Fleet Expansion Decks.
The tournament:
Three round tournament. Each round will be 60 minutes long. If a game has not been completed in 60 minutes then the players will be allowed to finish the current turn. Winner of the game will be the player with the most victory points at the end of the turn. Tournament winner determined first by the player that wins the most rounds/games. If there is a tie then winner will be the player with the most total victory points totaled across all three rounds (among the players that tied for most wins.) The second place winner will also be number of rounds won and then total victory points. Third place etc will be determined the same way.
The game:
It is November, 1942 and the US Navy is struggling to keep the Marines on Guadalcanal supplied while preventing the IJN from doing the same. USN intercepts indicate the IJN is planning another night run down ‘The Slot’ to deliver supplies to Japanese forces while a covering cruiser force bombards the US Marine positions. The USN sends its cruiser and destroyer forces up the slot to intercept.
200 pt fleet, 1942 year limit on cards, Darkness rules in effect. Battleships and aircraft carriers not allowed. Bring one Japanese Axis fleet build, and one United States Allied fleet build. Roll for first player. First player chooses whether he wants to play Axis or Allies, the side of the map he wants, and he has to setup first. Use the ‘Slot’ map from the original Set I starter, or use an open ocean map with the following sectors designated as coastal: A1, B1, C1, D1, H1, I1, J1, J2, K1, K2, E7, F8, G7, H8, I7, and K7. Sector B5 is an island. The battle will take place during Darkness using the Darkness rules as given on pages 45 and 46 of the second rulebook. Advanced rules in effect. Roll for squalls. The latest WotC/Forumini Class limits will be in effect. Japanese fleet builds must consist only of Japanese units. Allied fleets may include USN, Australian, and New Zealand units. Installation ‘gray’ cards may be used. The first Forumini Fleet Expansion deck 'First Strike/Team Poseidon', the second Forumini Fleet Expansion ‘Infamy/Team Neptune’ deck, the third Forumini Fleet Expansion ‘Team Ægir’ cards and the fourth Forumini Fleet Expansion ‘Team Kraken’ cards are allowed this year. Proxy miniatures are allowed.
2017 Forumini "Open'' War at Sea tournament at Origins
When: The Forumini Tournament is on Saturday night, June 17th from 6:00 pm to 10:00 pm. We will have the tournament in the Axis & Allies gaming area.
Fee: $4.00
Prizes: Custom painted Shapeways miniatures to use with the new Forumini Fleet Expansion Decks, Litko tokens, and Forumini Fleet Expansion Decks.
Number of players: 24
The tournament:
Three round tournament. Each round will be 60 minutes long. If a game has not been completed in 60 minutes then the players will be allowed to finish the current turn. Winner of the game will be the player with the most victory points at the end of the turn. Tournament winner determined first by the player that wins the most rounds/games. If there is a tie then winner will be the player with the most total victory points totaled across all three rounds (among the players that tied for most wins.) Tournament ranking for the other players will also be number of rounds won and then total victory points.
The game:
200 pt fleets. Bring one Axis and one Allied fleet. Allies are blue cards and the Axis are red cards. Neutral gray cards can play on either side. First player chooses fleet to play, side of map to deploy, and sets up first. Roll for map configuration from the new Rulebook. Daylight. Roll for weather/squalls. Advanced rules in effect. WotC/Forumini most recent official class limits in effect. Historical Fleet restrictions (nation limitations) are not in effect. No year restrictions. Six-hull ships not allowed. The first Forumini Fleet Expansion deck 'First Strike/Team Poseidon', the second Forumini Fleet Expansion ‘Infamy/Team Neptune’ deck, the third Forumini Fleet Expansion ‘Team Ægir’ cards and the fourth Forumini Fleet Expansion ‘Team Kraken’ cards are allowed this year. Proxy miniatures are allowed.
Battle of Cape Sparviento – Learn to play Axis & Allies "War at Sea" Naval Miniatures Game
When: Saturday morning, June 17th, from 10:00 am to 1:00 pm. We will have the game in the Axis & Allies gaming area.
Fee: $4.00
Prizes: Custom painted Shapeways miniatures to use with the new Forumini Fleet Expansion Deck, Litko tokens, and Forumini Fleet Expansion Decks.
The game:
Axis & Allies War At Sea: Battle of Cape Sparviento. This event is a team teaching, large scale event for novice or first time players. Game materials (map, ship miniatures, dice, etc.) will be provided for this learning event. Up to six players can be accommodated.
The setting:
On 27 November 1940, the Italian fleet attempted to intercept and stop a British convoy and its Royal Navy protection from reaching and resupplying the Island of Malta in the Mediterranean. Italian and British cruisers and battleships engaged in a running gun battle for almost an hour before both forces disengaged as neither side was able to obtain a significant advantage. This teaching game will use ships and a map setup that roughly represents this battle as an introduction to the mechanics of Axis & Allies Naval Miniature game.
When:
Saturday morning, June 17th, from 10:00 am to 1:00 pm. We will have the game in the Axis & Allies gaming area.
Fee: $4.00
Prizes: Custom painted Shapeways miniatures to use with the new Forumini Fleet Expansion Deck, Litko tokens, and Forumini Fleet Expansion Decks.
The game:
Axis & Allies War At Sea: Battle of Cape Sparviento. This event is a team teaching, large scale event for novice or first time players. Game materials (map, ship miniatures, dice, etc.) will be provided for this learning event. Up to six players can be accommodated.
The setting:
On 27 November 1940, the Italian fleet attempted to intercept and stop a British convoy and its Royal Navy protection from reaching and resupplying the Island of Malta in the Mediterranean. Italian and British cruisers and battleships engaged in a running gun battle for almost an hour before both forces disengaged as neither side was able to obtain a significant advantage. This teaching game will use ships and a map setup that roughly represents this battle as an introduction to the mechanics of Axis & Allies Naval Miniature game.
Full description of some of the tournaments is listed below.
573-Axis & Allies Angels 20 Airforce Miniature Event $14.00 8/8 06/16/2017/2:00 PM 180 Mins.
1574-Axis & Allies War At Sea League Tournament $4.00 6/6 06/15/2017/1:00 PM 240 Mins.
1575-Axis & Allies War At Sea: Channel Dash Scenario $4.00 3/6 06/15/2017/6:00 PM 240 Mins.
1576-Axis & Allies War At Sea League Tournament $4.00 6/6 06/16/2017/1:00 PM 240 Mins.
1577-Axis & Allies War At Sea: "Guadalcanal Battle in the Slot" Scenario $4.00 4/6 06/16/2017/6:00 PM 240 Mins.
1578-Axis & Allies War At Sea League Tournament $4.00 6/6 06/17/2017/9:00 AM 240 Mins.
1579-Axis & Allies War At Sea: Battle of Cape Sparviento. $4.00 5/6 06/17/2017/10:00 AM 180 Mins.
Axis & Allies War At Sea: Battle of Cape Sparviento. This event is a team teaching, large scale event for novice or first time players. Game materials provided.
1580-Axis & Allies War At Sea: Battlefest $4.00 5/6 06/17/2017/2:00 PM 180 Mins.
1581-Axis & Allies War At Sea League Tournament $4.00 4/4 06/17/2017/5:00 PM 240 Mins.
1582-Axis & Allies War At Sea: ForuMini Open $4.00 5/8 06/17/2017/6:00 PM 180 Mins.
1583-Axis & Allies War At Sea League Tournament $4.00 2/2 06/17/2017/7:00 PM 240 Mins.
Total Events: 11
The Channel Dash
When: Thursday Evening, June 15th, from 6:00 pm to 10:00 pm. We will have the tournament in the Axis & Allies gaming area.
Fee: $4.00
Prizes: Custom painted Shapeways miniatures to use with the new Forumini Fleet Expansion Deck, Litko tokens, and Forumini Fleet Expansion Decks.
The tournament:
Three round tournament. Each round will be 60 minutes long. If a game has not been completed in 60 minutes then the players will be allowed to finish the current turn. Winner of the game will be the player with the most victory points at the end of the turn. Tournament winner determined first by the player that wins the most rounds/games. If there is a tie then winner will be the player with the most total victory points totaled across all three rounds (among the players that tied for most wins.) The second place winner will also be number of rounds won and then total victory points. Third place etc will be determined the same way.
The game:
It is the night of 11/12 February 1941. The Kreigsmarine has ordered the German battleships at Brest to return to home waters via the English Channel. The British are caught by surprise, but scramble to stop the German ships from reaching their destinations in Germany.
200 pt fleets. 1941 year limit on cards. Hull 6 ships are not allowed. Bring one German Axis fleet build, and one British Allied fleet build. Roll for first player. First player chooses whether he wants to play Axis or Allies, and he has to setup first. Map configuration 2 from the new Rulebook will be used. The British will deploy on the open ocean end of the map. Advanced rules in effect. Roll for squalls. The first two turns of the game occur in Darkness, then the rest of the game is Daylight. . One ship from the British fleet may begin the game undeployed, along with up to one of your Cruisers -- Deploy them together on turn 2 or turn 3 at the end of the Air Return phase in any sector on your side of the map. One ship from the German fleet can choose up to two local or adjacent Ships, this unit and the chosen Ships can move one sector after both fleets are deployed. The latest WotC/Forumini Class limits will be in effect. German fleet builds may only consist of German units. British Fleets may only include United Kingdom units. Neutral and Installation cards may not be used. The first Forumini Fleet Expansion deck 'First Strike/Team Poseidon', the second Forumini Fleet Expansion ‘Infamy/Team Neptune’ deck, the third Forumini Fleet Expansion ‘Team Ægir’ cards and the fourth Forumini Fleet Expansion ‘Team Kraken’ cards are allowed this year. Proxy miniatures are allowed.
Night Brawl in the Slot
When: Friday Evening, June 16th starting at 6:00 pm to 10:00 pm. Tournament will be in the Axis & Allies gaming area.
Fee: $4.00
Prizes: Custom painted Shapeways miniatures to use with the new Forumini Fleet Expansion Decks, Litko tokens, and Forumini Fleet Expansion Decks.
The tournament:
Three round tournament. Each round will be 60 minutes long. If a game has not been completed in 60 minutes then the players will be allowed to finish the current turn. Winner of the game will be the player with the most victory points at the end of the turn. Tournament winner determined first by the player that wins the most rounds/games. If there is a tie then winner will be the player with the most total victory points totaled across all three rounds (among the players that tied for most wins.) The second place winner will also be number of rounds won and then total victory points. Third place etc will be determined the same way.
The game:
It is November, 1942 and the US Navy is struggling to keep the Marines on Guadalcanal supplied while preventing the IJN from doing the same. USN intercepts indicate the IJN is planning another night run down ‘The Slot’ to deliver supplies to Japanese forces while a covering cruiser force bombards the US Marine positions. The USN sends its cruiser and destroyer forces up the slot to intercept.
200 pt fleet, 1942 year limit on cards, Darkness rules in effect. Battleships and aircraft carriers not allowed. Bring one Japanese Axis fleet build, and one United States Allied fleet build. Roll for first player. First player chooses whether he wants to play Axis or Allies, the side of the map he wants, and he has to setup first. Use the ‘Slot’ map from the original Set I starter, or use an open ocean map with the following sectors designated as coastal: A1, B1, C1, D1, H1, I1, J1, J2, K1, K2, E7, F8, G7, H8, I7, and K7. Sector B5 is an island. The battle will take place during Darkness using the Darkness rules as given on pages 45 and 46 of the second rulebook. Advanced rules in effect. Roll for squalls. The latest WotC/Forumini Class limits will be in effect. Japanese fleet builds must consist only of Japanese units. Allied fleets may include USN, Australian, and New Zealand units. Installation ‘gray’ cards may be used. The first Forumini Fleet Expansion deck 'First Strike/Team Poseidon', the second Forumini Fleet Expansion ‘Infamy/Team Neptune’ deck, the third Forumini Fleet Expansion ‘Team Ægir’ cards and the fourth Forumini Fleet Expansion ‘Team Kraken’ cards are allowed this year. Proxy miniatures are allowed.
2017 Forumini "Open'' War at Sea tournament at Origins
When: The Forumini Tournament is on Saturday night, June 17th from 6:00 pm to 10:00 pm. We will have the tournament in the Axis & Allies gaming area.
Fee: $4.00
Prizes: Custom painted Shapeways miniatures to use with the new Forumini Fleet Expansion Decks, Litko tokens, and Forumini Fleet Expansion Decks.
Number of players: 24
The tournament:
Three round tournament. Each round will be 60 minutes long. If a game has not been completed in 60 minutes then the players will be allowed to finish the current turn. Winner of the game will be the player with the most victory points at the end of the turn. Tournament winner determined first by the player that wins the most rounds/games. If there is a tie then winner will be the player with the most total victory points totaled across all three rounds (among the players that tied for most wins.) Tournament ranking for the other players will also be number of rounds won and then total victory points.
The game:
200 pt fleets. Bring one Axis and one Allied fleet. Allies are blue cards and the Axis are red cards. Neutral gray cards can play on either side. First player chooses fleet to play, side of map to deploy, and sets up first. Roll for map configuration from the new Rulebook. Daylight. Roll for weather/squalls. Advanced rules in effect. WotC/Forumini most recent official class limits in effect. Historical Fleet restrictions (nation limitations) are not in effect. No year restrictions. Six-hull ships not allowed. The first Forumini Fleet Expansion deck 'First Strike/Team Poseidon', the second Forumini Fleet Expansion ‘Infamy/Team Neptune’ deck, the third Forumini Fleet Expansion ‘Team Ægir’ cards and the fourth Forumini Fleet Expansion ‘Team Kraken’ cards are allowed this year. Proxy miniatures are allowed.
Battle of Cape Sparviento – Learn to play Axis & Allies "War at Sea" Naval Miniatures Game
When: Saturday morning, June 17th, from 10:00 am to 1:00 pm. We will have the game in the Axis & Allies gaming area.
Fee: $4.00
Prizes: Custom painted Shapeways miniatures to use with the new Forumini Fleet Expansion Deck, Litko tokens, and Forumini Fleet Expansion Decks.
The game:
Axis & Allies War At Sea: Battle of Cape Sparviento. This event is a team teaching, large scale event for novice or first time players. Game materials (map, ship miniatures, dice, etc.) will be provided for this learning event. Up to six players can be accommodated.
The setting:
On 27 November 1940, the Italian fleet attempted to intercept and stop a British convoy and its Royal Navy protection from reaching and resupplying the Island of Malta in the Mediterranean. Italian and British cruisers and battleships engaged in a running gun battle for almost an hour before both forces disengaged as neither side was able to obtain a significant advantage. This teaching game will use ships and a map setup that roughly represents this battle as an introduction to the mechanics of Axis & Allies Naval Miniature game.
When:
Saturday morning, June 17th, from 10:00 am to 1:00 pm. We will have the game in the Axis & Allies gaming area.
Fee: $4.00
Prizes: Custom painted Shapeways miniatures to use with the new Forumini Fleet Expansion Deck, Litko tokens, and Forumini Fleet Expansion Decks.
The game:
Axis & Allies War At Sea: Battle of Cape Sparviento. This event is a team teaching, large scale event for novice or first time players. Game materials (map, ship miniatures, dice, etc.) will be provided for this learning event. Up to six players can be accommodated.
The setting:
On 27 November 1940, the Italian fleet attempted to intercept and stop a British convoy and its Royal Navy protection from reaching and resupplying the Island of Malta in the Mediterranean. Italian and British cruisers and battleships engaged in a running gun battle for almost an hour before both forces disengaged as neither side was able to obtain a significant advantage. This teaching game will use ships and a map setup that roughly represents this battle as an introduction to the mechanics of Axis & Allies Naval Miniature game.