Post by weedsrock2 on May 12, 2017 3:46:56 GMT
Originally posted by Lt_V
[edit by ND: Thanks to Ober we also have the photos]
01/31 - A6M2 "Zeke" - VETERAN - 37 points
02/31 - A6M2 Zero Ace - ACE - 42 points
03/31 - BF 109 E Ace - ACE -48 points
04/31 BF 109 E Wingman - AVERAGE - 31 points
05/31 - BF 109 F "Friedrich" - VETERAN - 38 points
06/31 - BF 109 G "Gustav" - ACE - 50 points
07/31 - BF 110 C - AVERAGE - 34 points
08/31 - C.200 Saetta Rookie - POOR - 19 points
09/31 - C.202 Folgore - AVERAGE - 32 points
10/31 - C.202 Folgore Ace - ACE - 45 points
11/31 - Channel Front FW 190 A - VETERAN - 55 points
12/31 Expeditionary C.200 Saetta - VETERAN - 23 points
13/31 - FW 190 A Wurger - AVERAGE - 44 points
14/31 - Guards Yak-1 - VETERAN - 37 points
15/31 - Hurricane Mk.I - AVERAGE - 27 points
16/31 - I-16 "Abu" - POOR - 15 points
17/31 - I-16 "Ishak" - AVERAGE - 20 points
18/31 - KI-6I "Tony" - AVERAGE - 33 points
19/31 - Kosciuszko Hurricane MK.I - VETERAN - 31 points
20/31 - Lend Lease Tomahawk MK.II - AVERAGE - 36 points
21/31 - MS.406 "Matimaha" - VETERAN - 31 points
22/31 - MS.406 Rookie - POOR - 19 points
23/31 - Navy F4F-3 Wildcat - Veteran - 39 points
24/31 - P-40 B - rookie - POOR - 25 points
25/31 - P-40 C Flying Tiger - VETERAN - 42 points
26/31 - P-51 B Mustang Ace - ACE - 47 points
27/31 - P-51 C Escort - AVERAGE - 39 points
28/31 - Spirfire Mk I Ace - ACE - 46 points
29/31 - Typhoon Interceptor - VETERAN - 43 points
30/31 - USMC F4F-4 Wildcat - AVERAGE - 35 points
31/31 - Yak-1 Rookie - POOR - 22 points
LT_V: Sorry about some of the bloopers, I'll fix them as I can...
[edit by ND: resized them into 250x ... pixels jpeg files for consistency.]
and the AAM table
Bandit's High stats for AAM
Added is the list of Special Abilities with the planes that have each listed in brackets.
NEW!!!!! Absorb Punishment - This aircraft ignores all penalties resulting from becoming Crippled. (B239 Brewster Ace, Buffalo MkI Rookie)
Accurate Fire: Once per game, this aircraft can reroll an attack. (BF 109F "Friedrich", A6M2 Zero Ace)
NEW!!!!! Aggressive Spirit - As long as friendly aircraft outnumber enemy aircraft, add +1 to your initiative rolls.(RE2001 CB Fighter-Bomber)
Bait and Strike: This aircraft rolls two extra attack dice when attacking an enemy target that attacked a friendly aircraft this game turn. (MS. 406 "Matimaha", D520 Ace)
NEW!!!!! Barnstorming - While at altitude 1, this aircraft gets +1 on all maneuver checks. (IAR-80A)
NEW!!!!! Bomber Killer - This unit rolls one extra attack die when attacking a bomber. (D520 Interceptor, FW190A Afrika Korps Ace, KI-44 "Tojo", Spitfire F MK IX Interceptor)
Boom and Zoom: This aircraft can attempt two difficult maneuvers per move as long as the first one is a Power Dive and the second one is a Climb. It can't attempt more than one maneuver in the same hex. (P-51C Escort, FW190D "Dora", P38J Lightening Ace, P-51D Mustang)
Bounce: Whenever you win initiative while this aircraft is in Diving status, it attacks before enemy aircraft during the Attack Phase this game turn. (Channel Front FW 190A, P- 51B Mustang Ace, F4U-1 USMC Corsair, Spitfire F MK IX Raider)
Bring 'em Home Alive: The first time this aircraft would be destroyed during the game, roll a die. On a 5 or higher, it remains in the game with 1 hit point instead. (USMC F4F-4 Wildcat, MS406 Veteran, P- 39 Lend-Lease)
NEW!!!!! CAP - This aircraft rolls one extra die when attacking naval fighters or bombers. (FM-1 Wildcat, Navy F4U Corsair)
NEW!!!!! Climbing Turn - This aircraft can attempt two difficult maneuvers per move as long as one is a Climb and the other is a Tight Turn (It cant attempt more than one in the same hex).(Spitfire F MK IX Interceptor)
NEW!!!!! Close Support 10 - Once per game, this aircraft can score 10 VPs by attacking a ground target(if one exists in the scenario). To attack a ground target, this aircraft must be not Evading and be at altitude 1 and the target must be at range 1.(P-39D Rookie, RE2001 CB Fighter-Bomber)
NEW!!!!! Close Support 15 - Once per game, this aircraft can score 15 VPs by attacking a ground target(if one exists in the scenario). To attack a ground target, this aircraft must be not Evading and be at altitude 1 and the target must be at range 1.(Typhoon MK IB)
NEW!!!!! Close Support 20 - Once per game, this aircraft can score 20 VPs by attacking a ground target(if one exists in the scenario). To attack a ground target, this aircraft must be not Evading and be at altitude 1 and the target must be at range 1.(IL-2 Sturmovik)
NEW!!!!! Combined Attack - This aircraft rolls one extra attack die when attacking enemy targets from a tailing position. (FM-1 Wildcat)
Cover the Leader: Whenever this aircraft attacks an enemy fighter, that fighter gets -1 on each attack die when attacking targets other than this aircraft during this game turn. (BF 109E Wingman, FW190D Rookie)
Defensive Weave: Once per game, at the beginning of the attack phase, if an enemy aircraft within 3 hexes of this aircraft is tailing a friendly aircraft, this aircraft can turn one hex side in its current hex toward that enemy aircraft. (Navy F4F-3 Wildcat)
NEW!!!!! Deliberate Shot - This aircraft rolls one extra attack die if it has not yet been attacked in this attack phase.(IAR-80A)
NEW!!!!! Dive Bomb 25 - Once per game, this aircraft can score 25 VPs by attacking a ground target(if one exists in the scenario). To attack a ground target, this aircraft must be at altitude 2, in Diving status and in the ground target's hex.(Ju 87 Stuka)
Escort: Enemy fighters within 3 hexes of this aircraft get -1 on each attack die when attacking bombers. (P-51C Escort, A6M3 Zero Escort, Bf 109E Escort, RE2001 Falco II)
Esprit de Corps: As long as enemy aircraft outnumber friendly aircraft, this aircraft rolls one extra attack die when attacking enemy targets. (P-40C Flying Tiger, Bf 109E Escort)
Evasion: Whenever this aircraft is attacked, it can change its status to Evading left or right. (BF 109F "Friedrich", A6M3 Zero Escort, A6M3 Zero Rookie)
Expert Dogfighter: Enemy aircraft with Average-quality pilots or lower get -1 on each attack die when attacking this aircraft. (C.202 Folgore Ace, A6M2 "Zeke", B239 Brewster Ace)
Expert Evasion: This aircraft doesn't suffer the attack penalty for Evading. Whenever this aircraft is attacked, it can change its status to Evading left or right. (A6M2 Zero Ace, KI-43 "Oscar", RE2001 Falco II)
Expert Flier: This aircraft can attempt two difficult maneuvers per move. It can't attempt more than one maneuver in the same hex. (Spitfire MK I Ace, BF 109E Ace)
NEW!!!!! Expert Split - This aircraft can attempt two difficult maneuvers per move as long as one of them is a Split S. Whenever this aircraft begins its move in Diving status, it can attempt a Split S instead of a Power Dive, it cant attempt more than one maneuver in the same hex. (FW190A Afrika Korps Ace, KI-61 "Tony" Ace)
NEW!!!!! Expert Yo-Yo - Whenever this aircraft succeeds on a Barrel Roll or Scissors chek, it can immediately perform a normal turn in its current hex. (D520 Ace, KI-43 "Oscar")
Fast Dive 1: Whenever this aircraft begins its move in diving status, it can move straight 1 hex, before its normal move.(BF109G "Gustav" Ace, KI-61 "Tony", Lend-Lease Tomahawk MK.II, P-40B Rookie, FM-1 Wildcat, KI-61 "Tony" Ace)
Fast Dive 2: Whenever this aircraft begins its move in diving status, it can move straight 2 hexes, before its normal move. (P-40C Flying Tiger)
Fast Roll: This aircraft gets +1 on Break maneuver checks.
(I-16 "Ishak")
Fighter Sweep: As long as enemy aircraft don't outnumber friendly aircraft, add +2 to your initiative rolls. (BF 109E Ace, Spitfire F MK IX Raider)
Flight Leader: As long as you control at least two other fighters, add +1 to your initiative rolls. (Guards Yak-I, Navy F4F-3 Wildcat)
NEW!!!!! _ First Blood - This aircraft rolls one extra attack die when attacking an undamaged target.(KI-43 "Oscar")
NEW!!!!! Full Power 3 - Whenever you win initiative, this aircraft can move at high Speed 3 this turn.(IL-2 Sturmovik, Ju 87 Stuka)
Full Power 5 - Whenever you win initiative, this aircraft can move at high Speed 5 this turn.(Navy F4F-3 Wildcat, D520 Ace, D520 Interceptor)
Hard Break: This aircraft can attempt two different maneuvers per move as long as one of them is a break. It can't attempt more than one maneuver in the same hex. (FW 190A Wurger, Channel Front FW 190A, KI-44 "Tojo")
Hard-won Experience: This aircraft can be attacked only once each attack phase. (MS. 406 "Matimaha")
NEW!!!!! Heavy Cannons - Each 6 this aircraft rolls on an attack die counts as 3 successes (4 successes against bombers) instead of 2. (P- 39 Lend-Lease, P39D Rookie)
NEW!!!!! High-Speed Performance - Once per move, while at high speed, this aircraft can turn or maneuver in consecutive hexes.(F4U-1 USMC Corsair)
NEW!!!!! High Ceiling - While at altitude 5 or 6, this aircraft gets +1 on Climb, Roll and Turn Maneuver checks.(Spitfire F MK IX Interceptor, Spitfire F MK IX Raider)
High Scorer: As long as this aircraft has damaged or destroyed an enemy aircraft this game, this aircraft rolls two extra attack dice when attacking enemy targets. (BF 109G "Gustav" Ace, LA-5FN Ace)
Inexperienced: While at high speed, this aircraft can't attempt difficult maneuvers. (MS.406 Rookie, Buffalo MK I Rookie)
Killer Instinct: This aircraft rolls one extra attack die when attacking a damaged target. (A6M2 "Zeke", Guards Yak-I)
Lack of Agression: During the Attack phase, attack with this aircraft after attacking with youraircraft that don't have Lack of Agression. (I-16 "Abu")
Limited Agility: During the Movement Phase, move this aircraft before moving your aircraft that don't have Limited Agility. (BF110C)
Limited Ammo: Whenever this aircraft attacks, roll a die after the attack. On a 1, this aircraft rolls one less attack die when attacking enemy targets for the rest of the game. (MS.406 Rookie)
Long Odds: As long as enemy aircraft outnumber friendly aircraft, add +1 to your initiative rolls. (MS. 406 "Matimaha", D520 Interceptor)
Long Range 4: This aircraft can make range-4 attacks using its range-3 attack value. (BF110C, P38J Lightening Ace)
Methanol Boost: Once per game, when this aircraft ends its move, it can movestraight 1 extra hex. (FW 190A Wurger,FW190A Afrika Korps Ace)
NEW!!!!! Observer - Add +2 to your initiative roll on the first turn of the game, and +1 on your initiative roll on other turns. (Fulmar MK II)
Offensive Tactics: Once per game, you can have a friendly fighter within 3 hexes of this aircraft reroll an attack. (BF 109E Ace)
Panic: When this aircraft is damaged for the first time of the game, it can't attack or attempt difficult maneuvers until after the next game turn. (C.200 Saetta Rookie, P-40B Rookie, FW190D Rookie)
Point Blank: This aircraft can make range-0 attacks using its range-1 attack value. Determine the target aspect as if this aircraft were in the last hex it occupied before moving into its current hex. (BF 109G "Gustav" Ace, Kosciuszko Hurricane MK I)
Poor at Altitude: While at altitude 5 or 6, this aircraft gets -2 on Climb, Roll and Turn maneuver checks. (P-40C Flying Tiger, Typhoon Interceptor, Lend-Lease Tomahawk MK.II, P- 40B Rookie, Typhoon MK IB)
NEW!!!!! Poor at Altitude 4: While at altitude 4 or higher, this aircraft gets -2 on Climb, Roll and Turn maneuver checks. (P- 39 Lend-Lease, P-39D Rookie)
NEW!!!! Poor Marksman - This aircraft takes a -1 penalty on each attack die when attacking an aircraft with an Average-quality or better pilot. (A6M3 Zero Rookie)
Powered Roll: Thsi aircraft gets +1 on Split S maneuver checks. (Typhoon Interceptor)
Practiced Turn: This aircraft gets +1 on Tight Turn maneuver checks. (Expeditionary C.200 Saetta, MS406 Veteran)
NEW!!! Practiced Scissors - This aircraft gets +1 on Scissors maneuver checks. (A6M3 Zero Escort)
Press the Advantage: This aircraft rolls one extra attack die when attacking enemy targets from a taining position. (C.202 Folgore, C.202 Folgore Ace, MS406 Veteran)
Quick turn: Once per game when this aircraft begns an attack, it can turn one hex side in its current hex. (C.202 Folgore)
Raw Flier: Whenever this aircraft gets a result of 7 or less on a Roll or Turn maneuver check, its destroyed if its at altitude 1. Otherwise, it can't attack during this game turn and ends its move in Diving status. (Yak-I Rookie)
Rear Gun: Whenever an enemy aircraft attacks this aircraft from a tailing position, roll a die. On a 6, tha attacking aircraft takes 1 point of damage after the attack. (BF110C, IL-2 Sturmovik, Ju 87 Stuka)
Redline: Once per game, this aircraft can reroll a maneuver check. If the reroll fails, this aircraft gets -2 on maneuver checks for the rest of the game. (Lend-Lease Tomahawk MK.II)
NEW!!!!! Resist Flak 5 - The target number for flak attacks against this aircraft is 5.(Typhoon MK IB)
Rugged: Whenevr an attack against this aircraft equals its vital armour, roll a die. On a 4 or higher, the attack deals 1 point of damage to this aircraft instead of destroying it outright. (C.200 Saetta Rookie, Expeditionary C.200 Saetta, F4U-1 USMC Corsair, Fulmar MK II, Navy F4U Corsair)
Skilled Attack: This aircraft rolls one extra attack die when attacking enemy aircraft that have Poor-quality pilots. (Expeditionary C.200 Saetta, P-51D Mustang)
NEW!!!!! Skilled Dogfighter - Enemy aircraft with Poor-quality pilots get -1 on each attack die when attacking this aircraft.(KI-61 "Tony" Ace)
Skilled Flier: Whenever you win initiative, this aircraft can attempt two difficult maneuvers during its move this game turn. It cant attempt more than one maneuver in the same hex. (C.202 Folgore Ace, P-51B Mustang Ace, LA-5FN Ace)
Steady Shooter: When attacking enemy targets, if this aircraft attempted no difficult maneuvers this game turn, it rolls one extra attack die. (Hurricane MK I, Typhoon Interceptor)
Sturdy: Whenever an attack agianst this aircraft equals its armour roll, roll a die. Ona a 4 or higher, the attack deals no damage to this aircraft. (KI-61 "Tony", LA-5FN Ace)
NEW!!!!! Superior Sights - When this aircraft attacks from a target aspect of 4 o'clock, the target number is 4+ instead of 5+. (FW190D "Dora")
Superior Turning: While at normal speed, this aircraft can attempt two difficult maneuvers per move as long as one of them is a Tight Turn. It can't attempt more than one maneuver in the same hex. (A6M2 Zero Ace, B239 Brewster Ace)
Swarm Tactics: As long as this aircraft iswithin 2 hexes of a friendly fighter that has Swarm Tactics, thius aircraft rolls one extra die when attacking enemy targets. (I-16 "Ishak")
Tally Ho: As long as a friendly aircraft hasn't been damaged or destroyed this game, add +2 to your initiative rolls. (Spitfire MK I Ace)
NEW!!!!! Zoom Climb - This aircraft gets +2 to Climb checks at high speed. (P38J Lightening Ace)
[edit by ND: Thanks to Ober we also have the photos]
01/31 - A6M2 "Zeke" - VETERAN - 37 points
02/31 - A6M2 Zero Ace - ACE - 42 points
03/31 - BF 109 E Ace - ACE -48 points
04/31 BF 109 E Wingman - AVERAGE - 31 points
05/31 - BF 109 F "Friedrich" - VETERAN - 38 points
06/31 - BF 109 G "Gustav" - ACE - 50 points
07/31 - BF 110 C - AVERAGE - 34 points
08/31 - C.200 Saetta Rookie - POOR - 19 points
09/31 - C.202 Folgore - AVERAGE - 32 points
10/31 - C.202 Folgore Ace - ACE - 45 points
11/31 - Channel Front FW 190 A - VETERAN - 55 points
12/31 Expeditionary C.200 Saetta - VETERAN - 23 points
13/31 - FW 190 A Wurger - AVERAGE - 44 points
14/31 - Guards Yak-1 - VETERAN - 37 points
15/31 - Hurricane Mk.I - AVERAGE - 27 points
16/31 - I-16 "Abu" - POOR - 15 points
17/31 - I-16 "Ishak" - AVERAGE - 20 points
18/31 - KI-6I "Tony" - AVERAGE - 33 points
19/31 - Kosciuszko Hurricane MK.I - VETERAN - 31 points
20/31 - Lend Lease Tomahawk MK.II - AVERAGE - 36 points
21/31 - MS.406 "Matimaha" - VETERAN - 31 points
22/31 - MS.406 Rookie - POOR - 19 points
23/31 - Navy F4F-3 Wildcat - Veteran - 39 points
24/31 - P-40 B - rookie - POOR - 25 points
25/31 - P-40 C Flying Tiger - VETERAN - 42 points
26/31 - P-51 B Mustang Ace - ACE - 47 points
27/31 - P-51 C Escort - AVERAGE - 39 points
28/31 - Spirfire Mk I Ace - ACE - 46 points
29/31 - Typhoon Interceptor - VETERAN - 43 points
30/31 - USMC F4F-4 Wildcat - AVERAGE - 35 points
31/31 - Yak-1 Rookie - POOR - 22 points
LT_V: Sorry about some of the bloopers, I'll fix them as I can...
[edit by ND: resized them into 250x ... pixels jpeg files for consistency.]
and the AAM table
Bandit's High stats for AAM
Added is the list of Special Abilities with the planes that have each listed in brackets.
NEW!!!!! Absorb Punishment - This aircraft ignores all penalties resulting from becoming Crippled. (B239 Brewster Ace, Buffalo MkI Rookie)
Accurate Fire: Once per game, this aircraft can reroll an attack. (BF 109F "Friedrich", A6M2 Zero Ace)
NEW!!!!! Aggressive Spirit - As long as friendly aircraft outnumber enemy aircraft, add +1 to your initiative rolls.(RE2001 CB Fighter-Bomber)
Bait and Strike: This aircraft rolls two extra attack dice when attacking an enemy target that attacked a friendly aircraft this game turn. (MS. 406 "Matimaha", D520 Ace)
NEW!!!!! Barnstorming - While at altitude 1, this aircraft gets +1 on all maneuver checks. (IAR-80A)
NEW!!!!! Bomber Killer - This unit rolls one extra attack die when attacking a bomber. (D520 Interceptor, FW190A Afrika Korps Ace, KI-44 "Tojo", Spitfire F MK IX Interceptor)
Boom and Zoom: This aircraft can attempt two difficult maneuvers per move as long as the first one is a Power Dive and the second one is a Climb. It can't attempt more than one maneuver in the same hex. (P-51C Escort, FW190D "Dora", P38J Lightening Ace, P-51D Mustang)
Bounce: Whenever you win initiative while this aircraft is in Diving status, it attacks before enemy aircraft during the Attack Phase this game turn. (Channel Front FW 190A, P- 51B Mustang Ace, F4U-1 USMC Corsair, Spitfire F MK IX Raider)
Bring 'em Home Alive: The first time this aircraft would be destroyed during the game, roll a die. On a 5 or higher, it remains in the game with 1 hit point instead. (USMC F4F-4 Wildcat, MS406 Veteran, P- 39 Lend-Lease)
NEW!!!!! CAP - This aircraft rolls one extra die when attacking naval fighters or bombers. (FM-1 Wildcat, Navy F4U Corsair)
NEW!!!!! Climbing Turn - This aircraft can attempt two difficult maneuvers per move as long as one is a Climb and the other is a Tight Turn (It cant attempt more than one in the same hex).(Spitfire F MK IX Interceptor)
NEW!!!!! Close Support 10 - Once per game, this aircraft can score 10 VPs by attacking a ground target(if one exists in the scenario). To attack a ground target, this aircraft must be not Evading and be at altitude 1 and the target must be at range 1.(P-39D Rookie, RE2001 CB Fighter-Bomber)
NEW!!!!! Close Support 15 - Once per game, this aircraft can score 15 VPs by attacking a ground target(if one exists in the scenario). To attack a ground target, this aircraft must be not Evading and be at altitude 1 and the target must be at range 1.(Typhoon MK IB)
NEW!!!!! Close Support 20 - Once per game, this aircraft can score 20 VPs by attacking a ground target(if one exists in the scenario). To attack a ground target, this aircraft must be not Evading and be at altitude 1 and the target must be at range 1.(IL-2 Sturmovik)
NEW!!!!! Combined Attack - This aircraft rolls one extra attack die when attacking enemy targets from a tailing position. (FM-1 Wildcat)
Cover the Leader: Whenever this aircraft attacks an enemy fighter, that fighter gets -1 on each attack die when attacking targets other than this aircraft during this game turn. (BF 109E Wingman, FW190D Rookie)
Defensive Weave: Once per game, at the beginning of the attack phase, if an enemy aircraft within 3 hexes of this aircraft is tailing a friendly aircraft, this aircraft can turn one hex side in its current hex toward that enemy aircraft. (Navy F4F-3 Wildcat)
NEW!!!!! Deliberate Shot - This aircraft rolls one extra attack die if it has not yet been attacked in this attack phase.(IAR-80A)
NEW!!!!! Dive Bomb 25 - Once per game, this aircraft can score 25 VPs by attacking a ground target(if one exists in the scenario). To attack a ground target, this aircraft must be at altitude 2, in Diving status and in the ground target's hex.(Ju 87 Stuka)
Escort: Enemy fighters within 3 hexes of this aircraft get -1 on each attack die when attacking bombers. (P-51C Escort, A6M3 Zero Escort, Bf 109E Escort, RE2001 Falco II)
Esprit de Corps: As long as enemy aircraft outnumber friendly aircraft, this aircraft rolls one extra attack die when attacking enemy targets. (P-40C Flying Tiger, Bf 109E Escort)
Evasion: Whenever this aircraft is attacked, it can change its status to Evading left or right. (BF 109F "Friedrich", A6M3 Zero Escort, A6M3 Zero Rookie)
Expert Dogfighter: Enemy aircraft with Average-quality pilots or lower get -1 on each attack die when attacking this aircraft. (C.202 Folgore Ace, A6M2 "Zeke", B239 Brewster Ace)
Expert Evasion: This aircraft doesn't suffer the attack penalty for Evading. Whenever this aircraft is attacked, it can change its status to Evading left or right. (A6M2 Zero Ace, KI-43 "Oscar", RE2001 Falco II)
Expert Flier: This aircraft can attempt two difficult maneuvers per move. It can't attempt more than one maneuver in the same hex. (Spitfire MK I Ace, BF 109E Ace)
NEW!!!!! Expert Split - This aircraft can attempt two difficult maneuvers per move as long as one of them is a Split S. Whenever this aircraft begins its move in Diving status, it can attempt a Split S instead of a Power Dive, it cant attempt more than one maneuver in the same hex. (FW190A Afrika Korps Ace, KI-61 "Tony" Ace)
NEW!!!!! Expert Yo-Yo - Whenever this aircraft succeeds on a Barrel Roll or Scissors chek, it can immediately perform a normal turn in its current hex. (D520 Ace, KI-43 "Oscar")
Fast Dive 1: Whenever this aircraft begins its move in diving status, it can move straight 1 hex, before its normal move.(BF109G "Gustav" Ace, KI-61 "Tony", Lend-Lease Tomahawk MK.II, P-40B Rookie, FM-1 Wildcat, KI-61 "Tony" Ace)
Fast Dive 2: Whenever this aircraft begins its move in diving status, it can move straight 2 hexes, before its normal move. (P-40C Flying Tiger)
Fast Roll: This aircraft gets +1 on Break maneuver checks.
(I-16 "Ishak")
Fighter Sweep: As long as enemy aircraft don't outnumber friendly aircraft, add +2 to your initiative rolls. (BF 109E Ace, Spitfire F MK IX Raider)
Flight Leader: As long as you control at least two other fighters, add +1 to your initiative rolls. (Guards Yak-I, Navy F4F-3 Wildcat)
NEW!!!!! _ First Blood - This aircraft rolls one extra attack die when attacking an undamaged target.(KI-43 "Oscar")
NEW!!!!! Full Power 3 - Whenever you win initiative, this aircraft can move at high Speed 3 this turn.(IL-2 Sturmovik, Ju 87 Stuka)
Full Power 5 - Whenever you win initiative, this aircraft can move at high Speed 5 this turn.(Navy F4F-3 Wildcat, D520 Ace, D520 Interceptor)
Hard Break: This aircraft can attempt two different maneuvers per move as long as one of them is a break. It can't attempt more than one maneuver in the same hex. (FW 190A Wurger, Channel Front FW 190A, KI-44 "Tojo")
Hard-won Experience: This aircraft can be attacked only once each attack phase. (MS. 406 "Matimaha")
NEW!!!!! Heavy Cannons - Each 6 this aircraft rolls on an attack die counts as 3 successes (4 successes against bombers) instead of 2. (P- 39 Lend-Lease, P39D Rookie)
NEW!!!!! High-Speed Performance - Once per move, while at high speed, this aircraft can turn or maneuver in consecutive hexes.(F4U-1 USMC Corsair)
NEW!!!!! High Ceiling - While at altitude 5 or 6, this aircraft gets +1 on Climb, Roll and Turn Maneuver checks.(Spitfire F MK IX Interceptor, Spitfire F MK IX Raider)
High Scorer: As long as this aircraft has damaged or destroyed an enemy aircraft this game, this aircraft rolls two extra attack dice when attacking enemy targets. (BF 109G "Gustav" Ace, LA-5FN Ace)
Inexperienced: While at high speed, this aircraft can't attempt difficult maneuvers. (MS.406 Rookie, Buffalo MK I Rookie)
Killer Instinct: This aircraft rolls one extra attack die when attacking a damaged target. (A6M2 "Zeke", Guards Yak-I)
Lack of Agression: During the Attack phase, attack with this aircraft after attacking with youraircraft that don't have Lack of Agression. (I-16 "Abu")
Limited Agility: During the Movement Phase, move this aircraft before moving your aircraft that don't have Limited Agility. (BF110C)
Limited Ammo: Whenever this aircraft attacks, roll a die after the attack. On a 1, this aircraft rolls one less attack die when attacking enemy targets for the rest of the game. (MS.406 Rookie)
Long Odds: As long as enemy aircraft outnumber friendly aircraft, add +1 to your initiative rolls. (MS. 406 "Matimaha", D520 Interceptor)
Long Range 4: This aircraft can make range-4 attacks using its range-3 attack value. (BF110C, P38J Lightening Ace)
Methanol Boost: Once per game, when this aircraft ends its move, it can movestraight 1 extra hex. (FW 190A Wurger,FW190A Afrika Korps Ace)
NEW!!!!! Observer - Add +2 to your initiative roll on the first turn of the game, and +1 on your initiative roll on other turns. (Fulmar MK II)
Offensive Tactics: Once per game, you can have a friendly fighter within 3 hexes of this aircraft reroll an attack. (BF 109E Ace)
Panic: When this aircraft is damaged for the first time of the game, it can't attack or attempt difficult maneuvers until after the next game turn. (C.200 Saetta Rookie, P-40B Rookie, FW190D Rookie)
Point Blank: This aircraft can make range-0 attacks using its range-1 attack value. Determine the target aspect as if this aircraft were in the last hex it occupied before moving into its current hex. (BF 109G "Gustav" Ace, Kosciuszko Hurricane MK I)
Poor at Altitude: While at altitude 5 or 6, this aircraft gets -2 on Climb, Roll and Turn maneuver checks. (P-40C Flying Tiger, Typhoon Interceptor, Lend-Lease Tomahawk MK.II, P- 40B Rookie, Typhoon MK IB)
NEW!!!!! Poor at Altitude 4: While at altitude 4 or higher, this aircraft gets -2 on Climb, Roll and Turn maneuver checks. (P- 39 Lend-Lease, P-39D Rookie)
NEW!!!! Poor Marksman - This aircraft takes a -1 penalty on each attack die when attacking an aircraft with an Average-quality or better pilot. (A6M3 Zero Rookie)
Powered Roll: Thsi aircraft gets +1 on Split S maneuver checks. (Typhoon Interceptor)
Practiced Turn: This aircraft gets +1 on Tight Turn maneuver checks. (Expeditionary C.200 Saetta, MS406 Veteran)
NEW!!! Practiced Scissors - This aircraft gets +1 on Scissors maneuver checks. (A6M3 Zero Escort)
Press the Advantage: This aircraft rolls one extra attack die when attacking enemy targets from a taining position. (C.202 Folgore, C.202 Folgore Ace, MS406 Veteran)
Quick turn: Once per game when this aircraft begns an attack, it can turn one hex side in its current hex. (C.202 Folgore)
Raw Flier: Whenever this aircraft gets a result of 7 or less on a Roll or Turn maneuver check, its destroyed if its at altitude 1. Otherwise, it can't attack during this game turn and ends its move in Diving status. (Yak-I Rookie)
Rear Gun: Whenever an enemy aircraft attacks this aircraft from a tailing position, roll a die. On a 6, tha attacking aircraft takes 1 point of damage after the attack. (BF110C, IL-2 Sturmovik, Ju 87 Stuka)
Redline: Once per game, this aircraft can reroll a maneuver check. If the reroll fails, this aircraft gets -2 on maneuver checks for the rest of the game. (Lend-Lease Tomahawk MK.II)
NEW!!!!! Resist Flak 5 - The target number for flak attacks against this aircraft is 5.(Typhoon MK IB)
Rugged: Whenevr an attack against this aircraft equals its vital armour, roll a die. On a 4 or higher, the attack deals 1 point of damage to this aircraft instead of destroying it outright. (C.200 Saetta Rookie, Expeditionary C.200 Saetta, F4U-1 USMC Corsair, Fulmar MK II, Navy F4U Corsair)
Skilled Attack: This aircraft rolls one extra attack die when attacking enemy aircraft that have Poor-quality pilots. (Expeditionary C.200 Saetta, P-51D Mustang)
NEW!!!!! Skilled Dogfighter - Enemy aircraft with Poor-quality pilots get -1 on each attack die when attacking this aircraft.(KI-61 "Tony" Ace)
Skilled Flier: Whenever you win initiative, this aircraft can attempt two difficult maneuvers during its move this game turn. It cant attempt more than one maneuver in the same hex. (C.202 Folgore Ace, P-51B Mustang Ace, LA-5FN Ace)
Steady Shooter: When attacking enemy targets, if this aircraft attempted no difficult maneuvers this game turn, it rolls one extra attack die. (Hurricane MK I, Typhoon Interceptor)
Sturdy: Whenever an attack agianst this aircraft equals its armour roll, roll a die. Ona a 4 or higher, the attack deals no damage to this aircraft. (KI-61 "Tony", LA-5FN Ace)
NEW!!!!! Superior Sights - When this aircraft attacks from a target aspect of 4 o'clock, the target number is 4+ instead of 5+. (FW190D "Dora")
Superior Turning: While at normal speed, this aircraft can attempt two difficult maneuvers per move as long as one of them is a Tight Turn. It can't attempt more than one maneuver in the same hex. (A6M2 Zero Ace, B239 Brewster Ace)
Swarm Tactics: As long as this aircraft iswithin 2 hexes of a friendly fighter that has Swarm Tactics, thius aircraft rolls one extra die when attacking enemy targets. (I-16 "Ishak")
Tally Ho: As long as a friendly aircraft hasn't been damaged or destroyed this game, add +2 to your initiative rolls. (Spitfire MK I Ace)
NEW!!!!! Zoom Climb - This aircraft gets +2 to Climb checks at high speed. (P38J Lightening Ace)