Back with another custom card, this time I tried to make an aircraft. Tried to make a bomber with a good balance of defensive and offensive tools while still respecting the power level of late-game aircraft like the Avenger and Corsair.
Interesting mechanics on dire SA. I feel most battles end with 2 obj won, so may not trigger
Yeah, the idea is really to act as more of a "side-grade" for situations where you'll want to take the risk for a heavier punch. Having it trigger after one objective might be better though, considering that losing two vital armor is quite punishing.