Hawker Tempest Fighter 1944 Cost: 9 (recommended by au64) Mg 3 AA 8 A7 V9 H1
SAs: Advanced Fighter - This unit rolls two extra dice when making Antiair attacks against Fighters Expert Strafer - This unit can make Gunnery attacks without taking penalties to its Armor or Vital Armor Excellent Endurance - Once per game, at the beginning of the air mission phase, you may remove a rearming counter from this unit LAND FIGHTER: This unit can't be based on a Carrier, and it can't benefit from the Expert Dogfighter bonus.
Originating with specification F10/41. A protracted development process resulted in fearsome low level attack aircraft and interceptor. With an emphasis on speed and toughness over agility. Ranging out over the chanbel to raid european coastline or intercept exotic germany weapons like me262 jets and V1 missiles. The design was further refined over the subsequent years, to be the basis for the legendary Sea Fury fighter.
Hawker Tempest Fighter 1944 Cost: 9 (recommended by au64) Mg 3 AA 8 A7 V9 H1
SAs: Advanced Fighter - This unit rolls two extra dice when making Antiair attacks against Fighters Expert Strafer - This unit can make Gunnery attacks without taking penalties to its Armor or Vital Armor Excellent Endurance - Once per game, at the beginning of the air mission phase, you may remove a rearming counter from this unit LAND FIGHTER: This unit can't be based on a Carrier, and it can't benefit from the Expert Dogfighter bonus.
Originating with specification F10/41. A protracted development process resulted in fearsome low level attack aircraft and interceptor. With an emphasis on speed and toughness over agility. Ranging out over the chanbel to raid european coastline or intercept exotic germany weapons like me262 jets and V1 missiles. The design was further refined over the subsequent years, to be the basis for the legendary Sea Fury fighter.
I was going to suggest this as a sneaky add on (im reviwing all card if youre wondering)
Special Interceptor: This aircraft rolls +1 attack die against aircraft with the suicide attacker ability. -the Kamikaze zero as close a thing to a V1 as we'd have.
I was going to suggest this as a sneaky add on (im reviwing all card if youre wondering)
Special Interceptor: This aircraft rolls +1 attack die against aircraft with the suicide attacker ability. -the Kamikaze zero as close a thing to a V1 as we'd have.
I'm not in favor of this... Kamekaze units are hard enough to use as it is.. especially with only a 5 A/V.
Its already got 4 SAs so a 5th is a non starter. I personally think it'd be situation where a plauer would knowingly add kamikaze as a surprise rather than feeling a good strategy has been nerfed
Why does this have Excellent Endurance with a combat range of only 420 miles? The A6M2 had a range of 1,160 miles.
I think this will easily be a cost of 9 without the Excellent Endurance. A capable late-war fighter without going overboard. I think the standard for EE for patrol bombers is at least 1,500 miles.
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With droptanks it has over 1000. Same as the Zero.
First, I consider the Zero the "exception that makes the rule". The Zero didn't even make the 1,500 mile cutoff. It just had a reputation for unusually long legs with or without.
A lot of aircraft could be boosted with drop tanks. I don't think we should start that. One of the things that keeps late war land aircraft from being power beasts is they have to wait out every other turn.
I have to say I am strongly against that SA on this aircraft. Its strength against fighters and no armor penalty for gunnery is plenty strong enough IMO.
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