The only issue I see with a anti Shore Battery SA is that it's gonna raise the cost of the unit to the point of not being playable... Remember, this needs to cost at a point where it can be considered useful. Im my opinion, the UK doesnt have any high end fighters, and I dont count the Meteor as that, as jets should be in a different bracket...
Sorry if I'm harping here, but compared to USN aircraft, NO UK aircraft is worth it in a red vs blue scenario, short of the Sunderland...
Now the Firefly is carrier based with guns and a good bomb attack at 11...
This land based fighter with AF2 and an anti Shore Battery SA should cost no MORE than 9 by comparison...
Last Edit: Feb 24, 2023 21:51:40 GMT by texasarcher
I prefer dedicated fighter over any deliberate ground attack option
I respectfully disagree. As has been stated that Shore Batteries and Installations seem to be niche units adding the "anti shore battery/installation" SA I believe becomes an added option with maybe a half point increase if that depending on how it turns out. Additionally having a Strafing ability on a plane like this makes it useful in case you happen to clear the skies of enemy attack craft or if all they brought were fighters as well. I'm not saying taking away the AF2... I'm saying give this unit an option for a backup role.
A 10pt Hellcat is useless unless your opponant has aircraft or is willing to send them up. Sure it can strafe a destroyer but it defense drops to a 5/7/1 which makes it vulnerable enough to be hit by a lucky AA roll.
By dedicated fighter i mean no direct abilities for ground attack it. It'd still be capable of strafing.
Really, the tarpons the place for anti-installation abilities.
I agree, would 10000% rather have the anti installation ability on the Tarpon, instead if raising the cost of this unit to the point where its not useful and competitive...
Last Edit: Feb 28, 2023 15:41:47 GMT by texasarcher
I withdraw my attempts at making this yet another focused cheap fighter with no other abilities, which will then be used in further discussion attempts that fighters are cheap so we need to make cheaper attack craft with higher defenses.
Wow... that was much more passive aggressive than I intended. Sorry guys.
Last Edit: Feb 28, 2023 16:05:58 GMT by au64: reread and realized how it came across :(
I withdraw my attempts at making this yet another focused cheap fighter with no other abilities, which will then be used in further discussion attempts that fighters are cheap so we need to make cheaper attack craft with higher defenses.
Wow... that was much more passive aggressive than I intended. Sorry guys.
I do appreciate your comments on the matter, but I just want something useful. I feel like bloating other abilities that really won't do much ( like a 5 dice attack against an installation) isnt worth the extra point cost. Like I have said before, the UK doesn't have any high end fighters, and this would fit that bill...
Last Edit: Feb 28, 2023 16:18:21 GMT by texasarcher
Its why cost is best left to the end after everything else is decided.
Doesn't look like is was used as an escort. So it could possibly have a positional SA for intercepting. Or more situationally, a rat scramble enemy landbase SA
if we are staying with fighter SAs... I would go with the following SAs:
Interceptor - representing it's effectiveness at being a low-level interceptor and very fast Excellent Endurance - representing the drop tank used to keep it in the air longer Land Based - obviously never served on a carrier
I would still consider expert strafer for it's known ground attack roles, but I realize this is not a popular choice.
I don't mind expert strafer, as it did do that, and wouldn't cost much if any. It was the addition of another SA that targeted installations I'm against cause it would raise the cost of the unit...
The Hawker Tempest had a range of about 740miles, the drop tanks added 500 miles but were rarely dropped. So I think Excellent Endurance to reflect the drop tanks qualifies.
So based off of what I've read in the comments we are looking at:
Hawker Tempest Fighter 1944 Mg 3 AA 8 A6 V8 H1 Land Based
SAs: Advanced Fighter - This unit rolls two extra dice when making Antiair attacks against Fighters Expert Strafer - This unit can make Gunnery attacks without taking penalties to its Armor or Vital Armor Excellent Endurance - Once per game, at the beginning of the air mission phase, you may remove a rearming counter from this unit Interceptor - If there are no enemy Fighters in the same sector as this unit, this unit rolls one extra attack die when making Antiair attacks against enemy Bombers
I did include the Advanced fighter as it was discussed. But I think that will push it over from 8 to 9 points which means it would be in the same company as the FW-190a and P-38g Lightning... both have higher A/V, but not all four ablities. However, I think I like it at 9 better with the four abilities as it nicely rounds out its operation and historical duties.