Post by flakstruk on Jan 29, 2023 4:33:49 GMT
I'd like to run a partial round robin to test the commander cards we've as yet developed. I refined the cards slightly to make this more practical.
What I'd ideally like, is to have random nations (UK, AU, FRA, DUTCH, GER & ITA) determined at match start and players taking the option to take/not take the provided admiral. Making matches up and fleets pretty random but with the consideration of commanders in terms of cost of effectiveness, utility and mechanical utility. My preference is for 100 point games, with scenario options (night, distance, squalls) agreed between players in individual game threads.
For now, indications of willingness to play 2 or 3 games under these conditions is what I'm hoping to see.
James Sommerville - UK
Soldier/Commander - 1939
5 points
Flag 1
Commander: This unit is attached to a submarine in the deployment phase. If that submarine is destroyed or removed from the map, this unit is removed too
Dutybound - Friendly Battleships and Cruisers roll +1 attack die against enemy ships local to an objective.
Resolute - The ship this commander is attached to does not suffer the affects of being crippled.
Inigo Campioni - Italy
Soldier/Commander - 1940
5 points
Commander: This unit is attached to a friendly ship in the deployment phase. If that submarine is destroyed or removed from the map, this unit is removed from play.
Flagship 1
Engage At Range; Friendly battleship may use the Extended Range special ability even if damaged. If you do, roll 1 fewer dice for each hull point of damage to any battleship making that attack.
Caution: The ship this commander is attached to does not suffer a loss of speed when crippled.
Alberto De Zara - Italy
Soldier - Commander 1940
Points 5
Commander: This unit is attached to a friendly ship in the deployment phase. If that ship is destroyed or removed from the map, this unit is removed from play.
Interservice Coordination - In the air placement phase. This commander counts as your first placement of the turn.
Crippling Exchange: if the cruiser this unit a attached to damages an enemy ship with its main gunnery. That ship has the effects of being crippled until the end of next turn [the target isnt automatically reduced to 1 hull point]
Karel Doorman - Netherlands
Soldier - Commander 1940
Points 5
Commander: This unit is attached to a friendly ship in the deployment phase. If that ship is destroyed or removed from the map, this unit is removed from play.
Confusion - Each time a friendly cruiser or destroyer makes a gunnery attack against a enemy ship that has not been attacked this turn. Roll an additional gunnery die on that attack
Torpedo Evasion - If this unit is damaged by an enemy ships torpedoes, roll a die. On 5-6 the attack is ignored.
Werner Hartmann -
Soldier/ Commander - 1939 -
Cost 5
Flagship 1
Commander: This unit is attached to a submarine in the deployment phase. If that submarine is destroyed or removed from the map, this unit is removed from play.
Wolfpack Leader: You get +1 initative for each submarine you control with wolfpack other than the submarine this commander is attached to. Up to a maximum of 3.
Elite Crew: The submarine this unit is attached too has ASW thread reduced by 1.
Commander: This unit is attached to a friendly ship in the deployment phase. If that ship is destroyed or removed from the map, this unit is removed from play.
Gunther Lutjens - Germany
Soldier/Commander - 1939
5 points
Commander: This unit is attached to a friendly ship in the deployment phase. If that ship is destroyed or removed from the map, this unit is removed from play.
Aggressive: All flagship values on friendly ships are negated and you get -1 on your roll when rolling initative.
Breakout: Local friendly ships have +1 when making a concealment roll
Philippe Auboyneau
soldier/Commander -1939 France
Cost 5
Flagship 1
Commander: This unit is attached to a friendly ship in the deployment phase. If that ship is destroyed or removed from the map, this unit is removed from play.
Close order: if the ship this unit is attached to uses an ability that grants additional movement. You may also apply that special ability to local cruiser or destroyer.
Inshore Specialist - The unit this commander is attached to has +1 armour against gunnery when adjacent to shore or island sectors
Hector Waller - Australia
Soldier/Commander - 1939
Cost: 6
Flag 1
Commander: This unit is attached to a friendly ship in the deployment phase. If that ship is destroyed or removed from the map, this unit is removed from play.
Aggressive - If your opponent wins the initative. Friendly destroyers, local and Adjacent to this commander may roll 1 additional attack dice its first attack this turn.
Determined - If the destroyer or cruiser this commander is attached to is destroyed, you may roll a die. On 5 or 6, that ship remains in the game with 1 hull point
-=-=-=-=-=-=-=-=-=
Flak
Mnnorthstars
Theateaus
Hmsartemis
Guest
Scheerluck
Format:
Random list order of confirmed players. Play will play the opponents numerically before and after. 2 games total.
Optionally top 4 by aggreggate point after round 1 can play a round robin for non-redeemable bragging rights
What I'd ideally like, is to have random nations (UK, AU, FRA, DUTCH, GER & ITA) determined at match start and players taking the option to take/not take the provided admiral. Making matches up and fleets pretty random but with the consideration of commanders in terms of cost of effectiveness, utility and mechanical utility. My preference is for 100 point games, with scenario options (night, distance, squalls) agreed between players in individual game threads.
For now, indications of willingness to play 2 or 3 games under these conditions is what I'm hoping to see.
James Sommerville - UK
Soldier/Commander - 1939
5 points
Flag 1
Commander: This unit is attached to a submarine in the deployment phase. If that submarine is destroyed or removed from the map, this unit is removed too
Dutybound - Friendly Battleships and Cruisers roll +1 attack die against enemy ships local to an objective.
Resolute - The ship this commander is attached to does not suffer the affects of being crippled.
Inigo Campioni - Italy
Soldier/Commander - 1940
5 points
Commander: This unit is attached to a friendly ship in the deployment phase. If that submarine is destroyed or removed from the map, this unit is removed from play.
Flagship 1
Engage At Range; Friendly battleship may use the Extended Range special ability even if damaged. If you do, roll 1 fewer dice for each hull point of damage to any battleship making that attack.
Caution: The ship this commander is attached to does not suffer a loss of speed when crippled.
Alberto De Zara - Italy
Soldier - Commander 1940
Points 5
Commander: This unit is attached to a friendly ship in the deployment phase. If that ship is destroyed or removed from the map, this unit is removed from play.
Interservice Coordination - In the air placement phase. This commander counts as your first placement of the turn.
Crippling Exchange: if the cruiser this unit a attached to damages an enemy ship with its main gunnery. That ship has the effects of being crippled until the end of next turn [the target isnt automatically reduced to 1 hull point]
Karel Doorman - Netherlands
Soldier - Commander 1940
Points 5
Commander: This unit is attached to a friendly ship in the deployment phase. If that ship is destroyed or removed from the map, this unit is removed from play.
Confusion - Each time a friendly cruiser or destroyer makes a gunnery attack against a enemy ship that has not been attacked this turn. Roll an additional gunnery die on that attack
Torpedo Evasion - If this unit is damaged by an enemy ships torpedoes, roll a die. On 5-6 the attack is ignored.
Werner Hartmann -
Soldier/ Commander - 1939 -
Cost 5
Flagship 1
Commander: This unit is attached to a submarine in the deployment phase. If that submarine is destroyed or removed from the map, this unit is removed from play.
Wolfpack Leader: You get +1 initative for each submarine you control with wolfpack other than the submarine this commander is attached to. Up to a maximum of 3.
Elite Crew: The submarine this unit is attached too has ASW thread reduced by 1.
Commander: This unit is attached to a friendly ship in the deployment phase. If that ship is destroyed or removed from the map, this unit is removed from play.
Gunther Lutjens - Germany
Soldier/Commander - 1939
5 points
Commander: This unit is attached to a friendly ship in the deployment phase. If that ship is destroyed or removed from the map, this unit is removed from play.
Aggressive: All flagship values on friendly ships are negated and you get -1 on your roll when rolling initative.
Breakout: Local friendly ships have +1 when making a concealment roll
Philippe Auboyneau
soldier/Commander -1939 France
Cost 5
Flagship 1
Commander: This unit is attached to a friendly ship in the deployment phase. If that ship is destroyed or removed from the map, this unit is removed from play.
Close order: if the ship this unit is attached to uses an ability that grants additional movement. You may also apply that special ability to local cruiser or destroyer.
Inshore Specialist - The unit this commander is attached to has +1 armour against gunnery when adjacent to shore or island sectors
Hector Waller - Australia
Soldier/Commander - 1939
Cost: 6
Flag 1
Commander: This unit is attached to a friendly ship in the deployment phase. If that ship is destroyed or removed from the map, this unit is removed from play.
Aggressive - If your opponent wins the initative. Friendly destroyers, local and Adjacent to this commander may roll 1 additional attack dice its first attack this turn.
Determined - If the destroyer or cruiser this commander is attached to is destroyed, you may roll a die. On 5 or 6, that ship remains in the game with 1 hull point
-=-=-=-=-=-=-=-=-=
Flak
Mnnorthstars
Theateaus
Hmsartemis
Guest
Scheerluck
Format:
Random list order of confirmed players. Play will play the opponents numerically before and after. 2 games total.
Optionally top 4 by aggreggate point after round 1 can play a round robin for non-redeemable bragging rights