Vital Cargo 8 - At the end of a turn, if this unit is adjacent to an island on your opponent's side of the map, you may remove it from the game and score 3 victory points. You can only remove one unit with Vital Cargo from the game per turn.
Landing 3 - Once per game, at the end of a turn, if this unit is adjacent to a coast or island on your opponent's side of the map, score 3 victory points. You can only score victory points from a Landing ability once per turn.
Convoy Formation - The sector this unit is in can contain one friendly Ship above the stacking limit, if one of the other Ships in the sector is an Auxiliary.
MN
Specific Loadout - This unit can only use one ability that scores victory points during this game.
Option 3
Leave as is
Option 4
Drop Vital Cargo and Specific Loadout and raise it to Landing 6
I don't think that fits the card name or graphic. I think we should change the name to Troop Transport and get a different graphic. The "Tramp" trade is mostly cargo with a very small passenger capacity as a side business.
Last Edit: Aug 10, 2024 16:09:34 GMT by weedsrock2
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