Last year, I started working on a way to incorporate night fighting into the game. Here’s how I’ve considered implementing it:
Initiative (See individual cards): Some radar-equipped aircraft have long-range search radars that enable them to detect enemies from a distance, which is represented as an initiative bonus.
Attacking: Aircraft suffer a night attack penalty of -1 on each die. Natural 6s are not reduced. *Note that some radar-equipped aircraft have detection abilities that ignore or reduce this effect.
Night-Specific Attack Modifiers: +1 to all dice if you are in climbing status and your target is higher in altitude (your target is “back-lit” against the sky)
-1 if target is lower in altitude (your target is more difficult to differentiate from the ground/sea below)