(N. B. on the PT Boats and Daihatus movement across open ocean; would it work if they were attached to ships with the vital cargo ability, with those ships (Jeremiah O'briens and Kinai Maru's acting as tenders?)
University Student— Lover of Plato, Aristotle, War At Sea, Palestrina, and Mozart
(N. B. on the PT Boats and Daihatus movement across open ocean; would it work if they were attached to ships with the vital cargo ability, with those ships (Jeremiah O'briens and Kinai Maru's acting as tenders?)
I agree. However, if anyone knows how PT boats in particular operated to get supplies and such, and if this could only be done from a tender or could be done from another warship, please speak your peace.
Here's some stuff that I most certainly should have discussed in the rules before-hand, but sadly didn't.
One ground troop represents *about* 200 men. I'm basing this off of the number of troops a victory ship could carry in troopship configuration (vital cargo 8, about 1600 men). This seems to work out, as that also means that a destroyer running Tokyo Express carries around 400 men (which is a little bit of a stretch but probably possible) Since this is about to become very important, this means that there are 8 Japanese troops in the Florida islands (mostly on Tulagi, E16 on the tactical map, but this many turns in you can say that you've moved them where-ever), and 1 on Guadalcanal, on the uncompleted airstrip.
And a proposal:
Since the game seems to go quite slowly in its current format, I believe it may be a good idea to add a few "fuel points" per turn for each player, which can only be used on that turn for fuel specifically, and are lost if not used. This will also mean that submarines will be more practical, as they won't necessarily lead to a point drain making it harder to save up. Any opinion on this (from Draco or any observers) would be extremely welcome.