Post by Theaetetus on Mar 25, 2022 20:31:15 GMT
(More info TBA)
Set One: Show the Flag
This is the first of two sets designed to supplement my collection of cards, as well as to pursue three ideas that interested me: the Spanish Navy (pre-civil war), Installations, and Auxiliaries. The spanish Navy was a fun place to test ideas, and to make a number of conventional ships passed over by the main custom cards efforts because of the loss of these ships during the Civil War. My hope with the Auxiliaries and Installations was especially to bring into greater actuality the potential for auxiliaries and installations to be part of a game winning fleets. None of the main fleet archetypes: Air, Battleships, Subs, and Swarms, make especial use of these unit types, and my hope in developing them was to bring about strategies relying heavily on auxiliaries and installations.
Much thanks to Brigman and SWO, whose cards I have probably spent way to much time looking at, for inspiring me to take this game further.
Set One: Show the Flag
This is the first of two sets designed to supplement my collection of cards, as well as to pursue three ideas that interested me: the Spanish Navy (pre-civil war), Installations, and Auxiliaries. The spanish Navy was a fun place to test ideas, and to make a number of conventional ships passed over by the main custom cards efforts because of the loss of these ships during the Civil War. My hope with the Auxiliaries and Installations was especially to bring into greater actuality the potential for auxiliaries and installations to be part of a game winning fleets. None of the main fleet archetypes: Air, Battleships, Subs, and Swarms, make especial use of these unit types, and my hope in developing them was to bring about strategies relying heavily on auxiliaries and installations.
Much thanks to Brigman and SWO, whose cards I have probably spent way to much time looking at, for inspiring me to take this game further.
China:
The Chinese Navy was a fun pre-war (though not by their reckoning alas) project. 1) Gunboat Squadron: "deployed" should read destroyed. The gunboats that inspired this card were scuttled in a major river to prevent Japanese naval units from sailing upstream. 4) A versatile fighter-bomber for China (perfect for Mighty Midgets...) 6) A bit silly as far, with Mains, 2nds, Torps, AA, and ASW, but also fun for that reason. No Limited ASW Threat because it wouldn't fit on the card
France:
These are all fill-gap units: I had on 7-9 point French DD cards before this, thus La Melpomene, 0 French Fighters (thus the M. S. 700, which I navalised so the it could be based on Jean Bart.
Soviet Union:
Small boats to fill out the USSR, and Mikhail Kutuzov to give them a threatening heavy cruiser... and a carrier, just for fun.
Great Britain:
A Lander for the Brits (the only I auxiliary I had for them was Jervis Bay, and that felt wrong...), and Courageous as a battlecruiser should be: speedy, well armed, and unprotected.
United States:
The US bore the brunt of my efforts to make niche Auxiliaries. These resulted in 1) VP for losing ships (a salvaging ship IRL), 2) A Rocket Boat with battleship guns (but only at point-blank) 4) the U-boat mariner's nightmare 5) an MTB friend (I credit Brigman for the Replenishment idea, and it was a pleasant surprise to learn that PT Boats ad rockets strapped to them on occasion). 7) Taken from the Sea Drachen's Vector U-boat, a ship perfectly suits for unleashing a hoard of Gunston Halls on an unsuspecting enemy, and also keeping the initiative. 8) An ice-cream ship if memory serves; the extra victuals greatly improve result 10) I wanted a Baltimore class heavy cruiser, and Tow Cruiser is (I think) the first instance of a ship that only supports other ships. 11) I needed a US CAP 3 carrier, and the duelist ability was the first unit thing that came to mind. Very niche, but potentially devastating.
Germany:
Italy:
Romainia:
Japan:
Spain:
Sweden:
Neutral:
The Chinese Navy was a fun pre-war (though not by their reckoning alas) project. 1) Gunboat Squadron: "deployed" should read destroyed. The gunboats that inspired this card were scuttled in a major river to prevent Japanese naval units from sailing upstream. 4) A versatile fighter-bomber for China (perfect for Mighty Midgets...) 6) A bit silly as far, with Mains, 2nds, Torps, AA, and ASW, but also fun for that reason. No Limited ASW Threat because it wouldn't fit on the card
France:
These are all fill-gap units: I had on 7-9 point French DD cards before this, thus La Melpomene, 0 French Fighters (thus the M. S. 700, which I navalised so the it could be based on Jean Bart.
Soviet Union:
Small boats to fill out the USSR, and Mikhail Kutuzov to give them a threatening heavy cruiser... and a carrier, just for fun.
Great Britain:
A Lander for the Brits (the only I auxiliary I had for them was Jervis Bay, and that felt wrong...), and Courageous as a battlecruiser should be: speedy, well armed, and unprotected.
United States:
The US bore the brunt of my efforts to make niche Auxiliaries. These resulted in 1) VP for losing ships (a salvaging ship IRL), 2) A Rocket Boat with battleship guns (but only at point-blank) 4) the U-boat mariner's nightmare 5) an MTB friend (I credit Brigman for the Replenishment idea, and it was a pleasant surprise to learn that PT Boats ad rockets strapped to them on occasion). 7) Taken from the Sea Drachen's Vector U-boat, a ship perfectly suits for unleashing a hoard of Gunston Halls on an unsuspecting enemy, and also keeping the initiative. 8) An ice-cream ship if memory serves; the extra victuals greatly improve result 10) I wanted a Baltimore class heavy cruiser, and Tow Cruiser is (I think) the first instance of a ship that only supports other ships. 11) I needed a US CAP 3 carrier, and the duelist ability was the first unit thing that came to mind. Very niche, but potentially devastating.
Germany:
Italy:
Romainia:
Japan:
Spain:
Sweden:
Neutral: