Sounds awesome and ambitious! I know of nothing in specifics, but if you instead try to find something on the weapons of the wars instead, you may make progress. I mean like info on the weapons/ships/planes of the Korean War, Vietnam War, etc. You may be able to find data on branches of planes like "Migs" for example. Books exist on Navies by country. Hopefully, there are websites to help you out. Also, I would look for other naval wargames (some would use miniatures, some would use "counters") from that time period.
Also, I was in F-14's from 1979-1982 if you have any questions there. I'll try to see what resources I may be able to find.
Browncoat by fandom; Cossack by blood; American by birth; Virginian/Husband/Father by wife; Libertarian by choice; Human by race; Christian by grace.
Thanks! I took a look at Harpoon V's Jumpstart, which certainly taught me a lot in a few minutes.
Also, an update on my progress: The issue I have been focusing most on recently is a way to play double blind while preserving on the best parts of W@S, the minis. With that I am trying to find a map scale which can keep things interesting at the missile boat level but prevent a player with an E-2E from seeing the whole map turn 1.
Units will have stat cards which will also do a lot ruleswise, with players filling out their VLSs with their own mix of ASROCs, AAMs, and AShMs, and modding their detections systems and other weapons. Missile and torpedo launches will probably be resolved instantly, or within a turn, with the time scale likely being 1 hour to keep the map within proportion. These will be resolved with countermeasures eliminating missiles, and then missiles hitting their targets, with hits being assigned by a deck of cards containing possible targets (which seems to me an elegant and simple way to simulate the battle of Latakia, if not especially technical).
I have been playing Gloomhaven recently, and I am inclined to follow their lead and the lead of several other games and cut out dice and shift the uncertainty in the game from questions of whether attacks will hit to when they will fall. I am grateful to Swizzle for pointing out the purpose of a carrier group, which means the victory system in the game will probably be predetermined and based around shooting something (i. e. a naval base, an airfield, a convoy, a fleet carrier) or protecting it.
University Student— Lover of Plato, Aristotle, War At Sea, Palestrina, and Mozart