Post by boomerbill on Mar 22, 2020 0:56:02 GMT
Dave Mattison (aka Firehouse) and I, who live 200 kilometres apart, played an email game of Axis & Allies War at Sea today, after a few years of not playing.
The virus has pushed us indoors, but we haven’t stopped gaming.
We played a standard 100-point game, with three objectives mid-map.
Firehouse took the Royal Navy and I took the Kriegsmarine.
RN: HMS Repulse; HMS Sheffield; HMS Cossack; carrier HMS Victorious, with a Martlet and Barracuda on board; and the Truculent.
KM: Admiral Graf Spee; Admiral Scheer; Z32; three subs (U510, U552, U66); and two land-based aircraft (Bf109 and Fw200 Kondor).
Our first email game was a bit on the long side, considering it lasted only three turns. But neither of us had played in a while and we had some sorting out to do.
On Turn One, the Graf Spee took one point of damage from the Barracuda, and the Z32 took one point of damage from the Martlet. No Surface Attacks as the ships remained out of range.
On Turn Two, the Kondor was vitalled by the Martlet. U66 was crippled by the Barracuda. The Graf Spee and the Z32 sank the Cossack, and Scheer scored a hit on each of the Sheffield and the Repulse. The Repulse sank the Graf Spee. Then the KM subs, using Wolfpack, appeared to sink both the Sheffield and the Repulse, but good dice rolling by Firehouse, using the two ships’ Evade Torpedo special abilities, saved them.
On Turn Three, winning the initiative did not help the KM. The Barracuda sank the Z32 and the Scheer went down under the guns of both the Sheffield and the Repulse. U510, U552 and U66 teamed up again with Wolfpack to send the Sheffield and the Repulse to the bottom. With no KM surface ships left to contest the objectives, the KM conceded to the Victorious, which lived up to its name and emerged victorious.
We are going to try this again, perhaps with FaceTime or some similar visual app.
The virus has pushed us indoors, but we haven’t stopped gaming.
We played a standard 100-point game, with three objectives mid-map.
Firehouse took the Royal Navy and I took the Kriegsmarine.
RN: HMS Repulse; HMS Sheffield; HMS Cossack; carrier HMS Victorious, with a Martlet and Barracuda on board; and the Truculent.
KM: Admiral Graf Spee; Admiral Scheer; Z32; three subs (U510, U552, U66); and two land-based aircraft (Bf109 and Fw200 Kondor).
Our first email game was a bit on the long side, considering it lasted only three turns. But neither of us had played in a while and we had some sorting out to do.
On Turn One, the Graf Spee took one point of damage from the Barracuda, and the Z32 took one point of damage from the Martlet. No Surface Attacks as the ships remained out of range.
On Turn Two, the Kondor was vitalled by the Martlet. U66 was crippled by the Barracuda. The Graf Spee and the Z32 sank the Cossack, and Scheer scored a hit on each of the Sheffield and the Repulse. The Repulse sank the Graf Spee. Then the KM subs, using Wolfpack, appeared to sink both the Sheffield and the Repulse, but good dice rolling by Firehouse, using the two ships’ Evade Torpedo special abilities, saved them.
On Turn Three, winning the initiative did not help the KM. The Barracuda sank the Z32 and the Scheer went down under the guns of both the Sheffield and the Repulse. U510, U552 and U66 teamed up again with Wolfpack to send the Sheffield and the Repulse to the bottom. With no KM surface ships left to contest the objectives, the KM conceded to the Victorious, which lived up to its name and emerged victorious.
We are going to try this again, perhaps with FaceTime or some similar visual app.