Working on a USN Submarine Tender. Submarine Tenders played an important role in the USN submarine effort in the Pacific, establishing mobile bases for the replenishment of submarine squadrons, establishing bases ashore for submariners to recharge after patrol, and repairing subs (and occasionally ships) in austere locations. I've been searching for a good example of the type and have settled on USS Fulton (AS-11). She was the lead ship of a big Sub Tender class, and shared a common base design with the Vulcan (repair ship) and Dixie (DD tender) classes.
By way of comparison, Jingei had a standard displacement of 5,243 tons and Bauer had a standard displacement of 5,600 tons. HMS Medway, which I'm working on, had a displacement of 14,650 tons.
Yeah, I think the SAs probably remain the same. I briefly considered the Torpedo Replenishment SA on U-459, but the range is too short to make a surface sub tender workable. I could extend the range and create a Torpedo Replenishment 4(?) SA that works at range 4, but it might be simpler to stick the SAs Brigs used on the previous cards.
One other possibility is to open the ship up to repairing ships as well as subs. US sub tenders did deliver repair work to cruisers and destroyers from time to time, so that could be rolled into a similar repair SA. That would probably push the cost of the unit up just a touch.
I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. - Captain John Paul Jones
6 points? 5 AA is useful, but Jingei has better main gunnery, Bauer has better speed. Probably close enough to be a wash on points.
The real question: Should I change any of the SAs? There might be enough room to add a short one, but adding anything to this unit would increase the cost.
I'm on the edge on the Vital Armor piece. There are ships with similar displacement that are both 5 or 6 vital armor.
Got to admit, I keep looking at Nordmark at 5 points, with a 1/7/4, same AA, and better MG, and better speed. I know the +1 torp die is a big deal, but ... the damn set 1 German repair ship.
Well, based on displacement, I'd go with 6 VA. I figure Medway could be 7-8 VA @ 14,500 tons or so.
The German repair ship is cool, but can't repair subs, and can't give a torpedo boost to subs. The torp boost is a big deal. Having 5 AA on her makes her less of a bomb magnet as well... at least, you'd have to dedicate "real" bombers to get her instead of 2nd rate PBs like a Betty.
There is a little bit of game mechanic "challenge" to making this 6 vital. The other two Sub Tenders, at 5 VA, can operate from an Advanced Naval Base and actually be close enough to repair a submarine. That won't be an option here at 6 Vital Armor. I'm considering an SA to let this unit deploy to an Advance Naval Base even though it has 6 Armor, which is in keeping with how the US sub tenders actually operated.
I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. - Captain John Paul Jones