Post by grog on Nov 25, 2019 3:54:03 GMT
My son's eye was caught by the Warhammer games taking place at the FLGS, so we decided to dig into it further. He picked up the introductory magazine with the Space Marine mini, and after reading through the rules we went back to pick up the First Strike starter, which we assembled and started playing with. Now I'm not much of a modeler/builder or painter but it is an aspect that appeals to my son (now 8 years old). In fact, for wargaming I'm more of a hex and counter guy (I have a certificate from the Army Intelligence School at Ft. Huachuca, NATO symbology is seared into my brain and I kind of prefer having the information presented that way right on the map, and I seem to have a preference for more of an operational rather than tactical scale which also lends itself to hex and counter, though lately I've also been drawn to a variety of "Commands and Colors" games that my son has been less into), but it is nice to play games that other people enjoy playing every now and then too These were from the "easy to build" line, and while I would much prefer having pre-built, pre-painted miniatures to play with these weren't too bad to build, though we did have a couple mishaps in clipping the pieces out that required applying some glue during assembly. Ended up with a couple of small squads of Space Marines, one of Death Guards, and small mob of "Poxwalkers." My son is drawn to the Space Marines so I get the followers of the disease lord of Chaos, Nergal or something like that. They aren't as tough as the Space Marines (Death Guard are corrupted Space Marines themselves) but they get a special ability that makes them hard to kill, kind of like 5th Edition D&D zombies. Looks like they are my faction by default. Also significant is we can expand both these armies with further "easy to build" models. Perhaps we'll even get around to doing some painting to go with the model building.
Found the rules to be fairly light and easy for the two of us to work with. Lot of d6 rolling but comparable to WAS. Only annoying thing is the three step process to confirm a hit: first roll to hit, then roll to wound, then roll a saving throw to avoid the wound... and then the death troops get an additional save on top of that. But it works, especially with the smaller number of minis we were playing with, but could be more efficient. Movement seems fairly straightforward and with the minis now in our collection the psychic attack phase didn't come up. We'll probably keep playing with it, maybe see if there are others at the store (which just relocated to a location a couple blocks from us, kind of ideal for getting our gaming in) who we can join in some games.